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PULSAR: Lost Colony News

1.2.06 Release Notes

Hello everyone,

Version 1.2.06 is now available and contains various updates / bug fixes based on issues reported by the community.

The feedback, reports and support we’ve been receiving has been wonderful, thanks everyone!

Updates
  • Added a small damage indicator to the crosshair when you cause damage to enemies using a gun or turret
  • Updates to help with certain UI elements not scaling correctly on high-resolution (ex. 4k) screens (virtual cursor, tooltips, crosshairs, Wasted Wing signal UI)


Fixes
  • Updated some of the player ships to fix an issue with shield visuals (shields had the wrong material set and would completely glow when hit instead of only glowing at the damaged area)
  • Added an additional error check when loading save files that helps prevent an internal loading error in certain circumstances
  • Some internal tweaks to help prevent certain mission objectives from not being completed when they should have been



For anyone interested in our future titles, we have announced our next game!
WYRMHALL: Brush and Banter is a short cozy cleaning game, you can check it out here: https://store.steampowered.com/app/2937590/WYRMHALL_Brush_and_Banter/

Thanks for your time!

Best,
The Leafy Games Team

v1.2.05 Release Notes

Hello everyone,

Apologies for the radio silence, we have been hard at work developing new projects that you will see us talking about soon!

Version 1.2.05 is now available and contains various updates / bug fixes based on issues reported by the community. As always, thanks to everyone who has sent in reports and feedback, your continued support has been invaluable!

If you’re curious, we have been doing internal prototypes and little game jams such as Gorble (available here: https://store.steampowered.com/app/3107440/Gorble/) as we learn / transition to new tools (Unreal Engine 5).


Updates
  • Added a message when a player attempts to transfer cargo from the planet surface to your ship if there is no available cargo slot
  • AI crew bots will now update their behaviors more often to improve reaction times
  • Overhauled the dialogue menu to make it easier to read, and use more of the available screen space. Also polished the visuals a little bit on it.
  • Visual improvements to the store menu, menu is now larger, updates itself faster, and items/components appear without initial positioning issues / hitches
  • Small update to the Inventory menu: added an small outline to the item description to improve readability for certain items
  • Reduced minimum warp travel time before skip to 4 seconds (from 8 seconds)
  • The Photon reconnect menu is now more stable and should no longer trigger itself as often
  • The Photon region select menu now can switch regions quicker and without causing the reconnect menu to appear every time
  • URV-500: intro cutscene will not re-play on every death / reload


Fixes
  • Implemented changes to ship screens to help prevent font texture corruption / garbled text in certain circumstances
  • Unaligned ships (ex. Suncircler) lost their ship registration when loaded from a save file causing nearly all ships to be immediately hostile to the player ship
  • Fixed issue with the store menu that could cause it to stop updating itself making it impossible to buy/sell from any stores until a game restart
  • Fixed issue that prevented AI bots on the Interceptor from repairing the Engineering system
  • Fixed issue that caused the fire extinguisher sound effect to continuously play in certain circumstances even when it is not in use
  • Fixed issue with laser turrets (and some other beam-based turrets) that caused them to not stop their beam sound effect in certain circumstances
  • Removed “View Galaxy Settings” button from The Academy as it was not relevant and caused strange behavior when it was used
  • The game’s Steam integration now only is activated when launched through Steam
  • Fixed issues with the controls menu when the game is launched outside of Steam
  • Dozens of additional small tweaks were added to help prevent internal errors that were automatically reported by the game (thank you to the players who have analytics enabled!)
  • Fixed connection issue with voice chat, if it was not enabled when you start / join a game it would not function properly
  • Fixed UI scaling issue with the manual, it was a little too large and some of the text could be obscured or go off-screen
  • The outdated AI version menu no longer triggers on initial launch of the game / when AI priorities haven’t been set before
  • Fixed issue that could cause the game to crash when the player leaves an online game
  • Fixed issue with various parts of the game that would not handle date / time formatting when the PC was set to certain language / culture settings. Caused issues with the load game menu and the final section of the Lost Colony (it would get stuck at 50%)
  • URV-500: added additional collider to prevent player from getting stuck above the navigation console / mapping screen
  • URV-500: updated the font configuration to help ensure the translation log screen does not show garbled text


Thanks for your time!

Best,
The Leafy Games Team

v1.2.04 Release Notes

Hello everyone,

Version 1.2.04 is now available containing some bug fixes based on issues reported by the community.

Fixes
  • Fixed issue with the Academy engineering test
  • Fixed issue with ARX-JP consuming power when warp jump calculations have completed
  • Fixed issue with Tetragonal Surface Projector damage reduction not applying to all damage types
  • Fixed issue with Siphon Credits virus that caused it to incorrectly drain crew credits when an enemy ship infected a non-player ship
  • Fixed internal issues with beam pistols in certain situations that caused it to not fire correctly / not consume ammo
  • Fixed issue with long range warp station override screens in certain galaxies. The screen can now handle more warp targets without issues with selections going off-screen



Thanks for your time!

Best,
The Leafy Games Team

v1.2.03 Release Notes

Hello everyone,

Version 1.2.03 is now available containing some bug fixes based on issues reported by the community.

Fixes
  • Fixed a bug with the Min Integrity stat for shield generators not correctly scaling / not using the appropriate base values for that shield type
  • Fixed a bug with mega turret damage not being correctly synced over the network when damaging certain types of targets (non-ship space targets)
  • Fixed a bug with Liar’s Dice that could cause players to not correctly reset their position when exiting the game
  • Fixed a bug with Liar’s Dice that could cause your character to flicker when playing the game



Thanks for your time!

Best,
The Leafy Games Team

v1.2.02 Release Notes

Hello everyone,

Version 1.2.02 is now available containing some bug fixes based on issues reported by the community. Thank you for sending in those reports!

On a somewhat unrelated note, our team is in pre-production of our next project! It’s still too early to share anything yet, but we figured some of you might be interested to know.


Additions
  • Added Noto Sans Syriac as a embedded fallback font
Improvements
  • Increased font size and overall readability of bridge dialogue/hailing display
  • Core safety shutdown now triggers only when core stability is under 95%
  • Camera shake should be more controlled at various frame rates
  • Entering the Captain’s Chair and Turrets as non-host players should now be more responsive


Fixes
  • Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects
  • Can no longer abandon certain main story missions (ex. Find the Lost Colony)
  • Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display
  • Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability
  • Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor
  • Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest
  • Missions could in limited circumstances could end in mission failure after successfully being completed
  • Shield Generators did not always scale their Min Integrity stat based on level / max shields



Thanks for your time!

Best,
The Leafy Games Team