THE WORLD UPDATE 2.0
[previewyoutube][/previewyoutube]
One of the emblematic locations from legacy Rust makes a comeback: Radtown.
We turned this monument from a bunch of blocky garage buildings, into a refreshed new gameplay space. We tried to preserve the proportions and purpose of each location while opening up new paths and adding way to improve the flow of movement and cover throughout.
[h2]Exteriors[/h2]
[h2]Interiors[/h2]
We have completely reworked all cliffs in the game. The new cliffs come in two types, tall coastal cliffs placed close to the ocean and sloped inland cliffs covering hills and mountains.
A lot of effort was made into making them not only look realistic, but also easy to traverse. You can run up the inland cliffs with ease, while the coastal cliffs can be scaled by jumping on the rocky ledges and protrusions.
In addition we have added many new coastal rocks close to the shore to further spice up the world.
We have completely revamped all large rock formations in the game and decided to bring back some of the old fan favorites.
Formations such as the god rock, anvil rock and arch rock all return to the game. Completely new rock formations have been added and some of them even spawn off shore allowing for more base building possibilities than ever before.
In Rust, you will now find several different canyons, lakes, and oasis of various sizes in each procedurally generated map.
Canyons, Lakes, and Oases – each offering a fresh way to play with their own pros and cons. Canyons provide narrow pathways for ambushes but can be risky to navigate. Lakes create opportunities for resource gathering and farming but leave you vulnerable in open water. Oases are lush safe havens with valuable resources but will become hotspots for fierce competition.
[h2]Canyons[/h2]
These towering landscapes offer fresh opportunities for ambushes and base building. While the narrow pathways and steep drops make for thrilling combat and strategic locations.
Canyons can be rich in resources, but don't get too greedy and get caught out.
[h2]Lakes[/h2]
These scenic water bodies add a new twist to the gameplay, offering great spots for fishing, resource gathering, farming and base-building by the shore. However, the open water leaves you exposed to attacks, and swimming can slow you down when trying to make a quick escape.
[h2]Oasis[/h2]
These rare paradises amidst the harsh desert. These lush areas are perfect for setting up base, gathering, farming, and finding vital resources like water. But be warned: Oases will attract other players looking to take advantage of these havens.
Rivers are now longer, flow more naturally, and widen the longer they get. This as well as the new unique environments required a larger water system overhaul to support different water types at any altitude.
The ocean is now fully culled underneath the terrain, and lakes no longer stretch beyond their boundaries. Overall, it's a much more robust and future proof system.
https://files.facepunch.com/paddy/20241002/rust_worldUpdate_rivers02_11.jpg
The High Caliber Revolver is a hand-crafted, single-action revolver that uses 5.56 ammo. Built for precise, long-range shots rather than rapid fire, it demands a steady hand for maximum accuracy. Its slower fire rate reflects the single-action design, but the power and precision make each shot count.
Unlockable at a Tier 2 workbench, the High Caliber is for survivors who prioritize accuracy and impact over speed.
Welcome back wood piles! These will spawn in the snow, and temperate biomes.
They function just like our traditional ore piles, but for wood! Harvestable with a rock, hatchet or chainsaw. A great source of wood early in the game to start off your Rust journey.
[h2]Ocean Wreck Buoys[/h2]
We’ve remodelled the old floating bottle indicators on the surface of dive sites into more solid buoys. They are much more visible which will help with finding dive sites.
[h2]Dive Sites[/h2]
The Dive Sites themselves have been refreshed this month, with an entirely new set of three possible options replacing the old sites. All sites now spawn the same amount of loot (6 crates). Each site has new unique environment art and topology.
[h2]Flora and Fauna[/h2]
Alongside the new Buoys and Dive Sites, we've overhauled the underwater foliage with a graphical update, and tweaked the visuals on fish so they behave more naturally. You might even find a couple of other critters down there.
We've added small new handheld dive vehicle this month. The DPV can be crafted and kept in your inventory until you need it.
It's then used like so:
Using the DPV, you can travel underwater significantly faster than you could by swimming. Once you're done with it, simply dismount and pick it up. Fuel will automatically be removed and added to your inventory, or dropped if you don't have any space.
Note: Currently players will need to manually remove fuel before picking up the DPV. This will be corrected in a hotfix asap
Waterwells aren’t exactly the most popular monument in Rust, so this month we decided to make them a little more interesting. You will now find a new vendor at some NPC’s that can offer a random selection of teas and farming equipment that shuffles every X minutes.
What’s special about this NPC is that this is the first vendor that is available in non safe zones. This means they can be killed! If that happens they will respawn after a while, but that won’t trigger the vendor to refresh or have any loot so there’s no real purpose. Try and be nice!
You will also find a new food cache with basic teas and high quality food items, and some planters that are automatically filled with random plants periodically. These plants have a high priority of having good genes, so they’re a great way to give your farm base a quick boost.
We've added a new gameplay feature to the world: Radioactive Water!
This is available at two locations in the new Radtown monument. Players will be able to harvest it with any regular water container, be it: a bota bag, water jug or the tanker module for vehicles.
Radioactive Water has a few properties: splashing it on plants will instantly kill them, splashing it on players (via throwing your water from a container, or via a sprinkler) will irradiate them. Carrying a large amount of it in your inventory will damage you, and finally looting a players body will irradiate you if there's enough radioactive water in their inventory.
These properties make Radioactive Water a great choice for a number of things: from instantly resetting your farm, to being a great counter to those players raiding you in full gear.
The backend work done on Radioactive Water opens up a number of gameplay possibilities in the future as any item (in code) can now be marked as Radioactive.
We can't wait to see what creations you come up with!
This month we're introducing a new addition to Rust's permanent store, the Frontiersman Pack.
The pack includes three items: Frontier Hazmat Suit, Frontier Hatchet, Blunderbuss
[h2]Frontiersman hazmat suit[/h2]
The Frontiersman Hazmat is a handcrafted survival suit, built for those who brave the wilderness. Forged from durable felt and leather, it’s designed to shield its wearer from the harsh weather, unseen enemies, and the dangers of the wild. The Frontiersman suit is a hazmat replacement skin that can be applied while crafting the hazmat or skinned using the repair table. The Frontiersman suit offers no in-game bonuses.
[h2]Blunderbuss[/h2]
The Blunderbuss is a handcrafted, frontier-inspired shotgun that brings a classic, rugged aesthetic to the Double Barrel. This skin reimagines the weapon, turning it into a more traditional tool of survival from a bygone era
[h2]Frontier Hatchet[/h2]
Inspired by the traditional tomahawk, featuring a rugged design with several charms attached. This unique skin transforms the hatchet into a symbol of frontier survival.
Available now on the item store.
Based on your feedback following last month’s wallpaper release, you can now place wallpapers on building block hardsides, but only inside your base!
Any exposed hardside wallpaper will be removed by the next decay tick.
[h3]Spray Can Improvements[/h3]
Spray Can will now remember the shipping container colour through deaths and restarts
[h3]Note World Model[/h3]
Note World Model Added
[h3]Underwater Visibility[/h3]
Underwater visibility improved, allowing for enhanced long-distance sight
[h3]Repair Bench[/h3]
The repair bench now displays icons alongside text for repair costs.
[h2]October 12th - October 19th![/h2]
Join us and Rustafied for the annual Charitable Rust! The main event takes place on October 12th from 11:00AM EDT until 11:00PM EDT On Rustafied's Twitch channel. Tune in for tons of mini games, talent shows, and some of your favorite creators battling it out in Rust Reborn's Bedwars! Check out the full schedule here.
There will be 4 store items this year. Proceeds go toward the Direct Relief Charity. These store items will be account bound. Meaning, you will not be able to sell or trade them once purchased.
You will be able to collect all the Twitch drops for the remainder of the week on any Rust stream with drops enabled!
To celebrate the release of The World Update 2.0, Rust is now 40% off until October 8th!
Whether you want to role play, survive as a solo, find a new duo partner, or finally join your friend's clan, The World Update 2.0 is here to bring a fresh new feel to Rust for you to explore!
Or why not use The World Update 2.0 sale to gift Rust to that friend that would make a good survival partner?
There’s no better time to jump in to build, explore, raid, and survive with legacy items returning, new weapons and a hazmat, a new monument, AND the newly tuned terrain!
Head over to Steam to save 40%
If you're a map maker, please note that next month, we'll be removing the old rock and cliff assets from the game. Map makers should update their maps with the new rock assets to maintain compatibility.
The reason we're removing the old assets is to ensure we're keeping the game running as optimal as possible and not needlessly loading unused assets into memory.
RADTOWN
One of the emblematic locations from legacy Rust makes a comeback: Radtown.
We turned this monument from a bunch of blocky garage buildings, into a refreshed new gameplay space. We tried to preserve the proportions and purpose of each location while opening up new paths and adding way to improve the flow of movement and cover throughout.
[h2]Exteriors[/h2]
[h2]Interiors[/h2]
CLIFFS
We have completely reworked all cliffs in the game. The new cliffs come in two types, tall coastal cliffs placed close to the ocean and sloped inland cliffs covering hills and mountains.
A lot of effort was made into making them not only look realistic, but also easy to traverse. You can run up the inland cliffs with ease, while the coastal cliffs can be scaled by jumping on the rocky ledges and protrusions.
In addition we have added many new coastal rocks close to the shore to further spice up the world.
REVAMPED ROCK FORMATIONS
We have completely revamped all large rock formations in the game and decided to bring back some of the old fan favorites.
Formations such as the god rock, anvil rock and arch rock all return to the game. Completely new rock formations have been added and some of them even spawn off shore allowing for more base building possibilities than ever before.
UNIQUE ENVIRONMENTS
In Rust, you will now find several different canyons, lakes, and oasis of various sizes in each procedurally generated map.
Canyons, Lakes, and Oases – each offering a fresh way to play with their own pros and cons. Canyons provide narrow pathways for ambushes but can be risky to navigate. Lakes create opportunities for resource gathering and farming but leave you vulnerable in open water. Oases are lush safe havens with valuable resources but will become hotspots for fierce competition.
[h2]Canyons[/h2]
These towering landscapes offer fresh opportunities for ambushes and base building. While the narrow pathways and steep drops make for thrilling combat and strategic locations.
Canyons can be rich in resources, but don't get too greedy and get caught out.
[h2]Lakes[/h2]
These scenic water bodies add a new twist to the gameplay, offering great spots for fishing, resource gathering, farming and base-building by the shore. However, the open water leaves you exposed to attacks, and swimming can slow you down when trying to make a quick escape.
[h2]Oasis[/h2]
These rare paradises amidst the harsh desert. These lush areas are perfect for setting up base, gathering, farming, and finding vital resources like water. But be warned: Oases will attract other players looking to take advantage of these havens.
RIVERS
Rivers are now longer, flow more naturally, and widen the longer they get. This as well as the new unique environments required a larger water system overhaul to support different water types at any altitude.
The ocean is now fully culled underneath the terrain, and lakes no longer stretch beyond their boundaries. Overall, it's a much more robust and future proof system.
https://files.facepunch.com/paddy/20241002/rust_worldUpdate_rivers02_11.jpg
HIGH CALIBER REVOLVER
The High Caliber Revolver is a hand-crafted, single-action revolver that uses 5.56 ammo. Built for precise, long-range shots rather than rapid fire, it demands a steady hand for maximum accuracy. Its slower fire rate reflects the single-action design, but the power and precision make each shot count.
Unlockable at a Tier 2 workbench, the High Caliber is for survivors who prioritize accuracy and impact over speed.
LEGACY WOOD PILE
Welcome back wood piles! These will spawn in the snow, and temperate biomes.
They function just like our traditional ore piles, but for wood! Harvestable with a rock, hatchet or chainsaw. A great source of wood early in the game to start off your Rust journey.
DIVE SITES
[h2]Ocean Wreck Buoys[/h2]
We’ve remodelled the old floating bottle indicators on the surface of dive sites into more solid buoys. They are much more visible which will help with finding dive sites.
[h2]Dive Sites[/h2]
The Dive Sites themselves have been refreshed this month, with an entirely new set of three possible options replacing the old sites. All sites now spawn the same amount of loot (6 crates). Each site has new unique environment art and topology.
[h2]Flora and Fauna[/h2]
Alongside the new Buoys and Dive Sites, we've overhauled the underwater foliage with a graphical update, and tweaked the visuals on fish so they behave more naturally. You might even find a couple of other critters down there.
DIVER PROPULSION VEHICLE (DPV)
We've added small new handheld dive vehicle this month. The DPV can be crafted and kept in your inventory until you need it.
It's then used like so:
- Select it and deploy it into any water that's at least 1 metre deep
- Interact with the fuel tank and add some low grade fuel
- "Mount" it to hold onto the handles and drive it around
Using the DPV, you can travel underwater significantly faster than you could by swimming. Once you're done with it, simply dismount and pick it up. Fuel will automatically be removed and added to your inventory, or dropped if you don't have any space.
Note: Currently players will need to manually remove fuel before picking up the DPV. This will be corrected in a hotfix asap
WATER WELL UPDATE
Waterwells aren’t exactly the most popular monument in Rust, so this month we decided to make them a little more interesting. You will now find a new vendor at some NPC’s that can offer a random selection of teas and farming equipment that shuffles every X minutes.
What’s special about this NPC is that this is the first vendor that is available in non safe zones. This means they can be killed! If that happens they will respawn after a while, but that won’t trigger the vendor to refresh or have any loot so there’s no real purpose. Try and be nice!
You will also find a new food cache with basic teas and high quality food items, and some planters that are automatically filled with random plants periodically. These plants have a high priority of having good genes, so they’re a great way to give your farm base a quick boost.
RADIOACTIVE WATER
We've added a new gameplay feature to the world: Radioactive Water!
This is available at two locations in the new Radtown monument. Players will be able to harvest it with any regular water container, be it: a bota bag, water jug or the tanker module for vehicles.
Radioactive Water has a few properties: splashing it on plants will instantly kill them, splashing it on players (via throwing your water from a container, or via a sprinkler) will irradiate them. Carrying a large amount of it in your inventory will damage you, and finally looting a players body will irradiate you if there's enough radioactive water in their inventory.
These properties make Radioactive Water a great choice for a number of things: from instantly resetting your farm, to being a great counter to those players raiding you in full gear.
The backend work done on Radioactive Water opens up a number of gameplay possibilities in the future as any item (in code) can now be marked as Radioactive.
We can't wait to see what creations you come up with!
FRONTIERSMAN PACK
This month we're introducing a new addition to Rust's permanent store, the Frontiersman Pack.
The pack includes three items: Frontier Hazmat Suit, Frontier Hatchet, Blunderbuss
[h2]Frontiersman hazmat suit[/h2]
The Frontiersman Hazmat is a handcrafted survival suit, built for those who brave the wilderness. Forged from durable felt and leather, it’s designed to shield its wearer from the harsh weather, unseen enemies, and the dangers of the wild. The Frontiersman suit is a hazmat replacement skin that can be applied while crafting the hazmat or skinned using the repair table. The Frontiersman suit offers no in-game bonuses.
[h2]Blunderbuss[/h2]
The Blunderbuss is a handcrafted, frontier-inspired shotgun that brings a classic, rugged aesthetic to the Double Barrel. This skin reimagines the weapon, turning it into a more traditional tool of survival from a bygone era
[h2]Frontier Hatchet[/h2]
Inspired by the traditional tomahawk, featuring a rugged design with several charms attached. This unique skin transforms the hatchet into a symbol of frontier survival.
Available now on the item store.
WALLPAPER CHANGES
Based on your feedback following last month’s wallpaper release, you can now place wallpapers on building block hardsides, but only inside your base!
Any exposed hardside wallpaper will be removed by the next decay tick.
QUALITY OF LIFE CHANGES
[h3]Spray Can Improvements[/h3]
Spray Can will now remember the shipping container colour through deaths and restarts
[h3]Note World Model[/h3]
Note World Model Added
[h3]Underwater Visibility[/h3]
Underwater visibility improved, allowing for enhanced long-distance sight
[h3]Repair Bench[/h3]
The repair bench now displays icons alongside text for repair costs.
CHARITABLE RUST 2024 - TWITCH DROPS
[h2]October 12th - October 19th![/h2]
Join us and Rustafied for the annual Charitable Rust! The main event takes place on October 12th from 11:00AM EDT until 11:00PM EDT On Rustafied's Twitch channel. Tune in for tons of mini games, talent shows, and some of your favorite creators battling it out in Rust Reborn's Bedwars! Check out the full schedule here.
There will be 4 store items this year. Proceeds go toward the Direct Relief Charity. These store items will be account bound. Meaning, you will not be able to sell or trade them once purchased.
You will be able to collect all the Twitch drops for the remainder of the week on any Rust stream with drops enabled!
WORLD UPDATE 2.0 SALE - 40% OFF RUST
.To celebrate the release of The World Update 2.0, Rust is now 40% off until October 8th!
Whether you want to role play, survive as a solo, find a new duo partner, or finally join your friend's clan, The World Update 2.0 is here to bring a fresh new feel to Rust for you to explore!
Or why not use The World Update 2.0 sale to gift Rust to that friend that would make a good survival partner?
There’s no better time to jump in to build, explore, raid, and survive with legacy items returning, new weapons and a hazmat, a new monument, AND the newly tuned terrain!
Head over to Steam to save 40%
MAP MAKER WARNING
If you're a map maker, please note that next month, we'll be removing the old rock and cliff assets from the game. Map makers should update their maps with the new rock assets to maintain compatibility.
The reason we're removing the old assets is to ensure we're keeping the game running as optimal as possible and not needlessly loading unused assets into memory.