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POLISH AND PROGRESS

RUST'S 11TH BIRTHDAY CELEBRATIONS


We can't believe it either.

It feels like just yesterday that we were celebrating 10 years of Rust, getting emotional over our recap video, but it is true - Rust turns 11 years old on Wednesday the 11th of December!

It's been another incredible year for Rust, with record player numbers, Twitch events, and monthly content updates bringing some of the most significant changes to the world of Rust in the past 11 years.



Here are just some of the key gameplay additions we've delivered as we look back on 2024:
  • World Update
  • Backpacks
  • Tutorial Island
  • Digital Clock
  • Night Light
  • Harbour Monument Rework
  • Cargo Ship Docking
  • Minigun + Flamethrower
  • Seismic Sensor
  • Handcuffs + Prisoner Hood
  • Motorbikes + Pedal Bikes
  • Travelling Vendor
  • Tin Can Alarm
  • Metal Detector
  • Wallpaper
  • GCO Attachement
  • Hand-held Diver Propulsion Vehicle
  • Refreshed Divesites
  • Radtown
  • Radioactive Water
  • T1 SMG + T3 SKS
  • ...and much more!


To celebrate Rust turning 11, next week, you'll find a cake and balloons in-game. And your friends can enjoy 40% off Rust for 10 days, starting on Monday!

On behalf of everyone at Facepunch, we'd like to thank you for a great 2024. In January, we'll release a full end-of-year blog in which we'll discuss how 2024 has gone, with highlights, learnings, and our plans for 2025.



QUALITY OF LIFE CHANGES


[h3]Peacekeeper Turret Hostile Indicator[/h3]
A turret icon now appears next to the usual hostile indicator when you are hostile and near a peace keeper auto turret.

[h3]Workcart Storage[/h3]
A small box has been added to all Workcarts so you can store that extra loot.

[h3]Waterpump Depth Change[/h3]
Waterpumps now work with a smaller depth of water, perfect for the new rivers.

[h3]Propane Tank Stack Size[/h3]
Propane tanks can now stack up to 20.

[h3]Dropbox Input Increase[/h3]
Increased to 4 input slots.

[h3]Junkpile Despawn[/h3]
Junkpiles will now be eligible to despawn after they are partially looted.

[h3]Fridge Storage[/h3]
Fridge storage increased to 48 slots

[h3]Homing Missiles[/h3]
Homing missiles have been added to Bradley and attack helicopter loot crates



WOLF PACKS BALANCING


We spent this month bug fixing and improving the counter-plays to the wolves, as we want them to feel challenging but not unfair.

[h2]The problems[/h2]

Using fire against wolf sometimes felt less impactful than expected, especially when wanting to avoid the fight. Even though wolves wouldn't attack as long as you kept distance and a lit torch, they would follow for a very long time.

This was especially aggravating when driving wolves away from your corpse to get back your loot, but then having them still follow you and potentially cause a death spiral.
Furthermore, when jumping on an elevated position to escape the wolf, it would ignore the lit torch and rush to jump up.

The wolf could do very fast huge jumps sometimes up to your base's roof. The jump motion also looked weightless and not really believable.

Another problem was packs of 4+ wolves. They didn't appear all the time, but players that had to face them had a really hard time. Even though packs never spawn with more than 4 wolves, they could sometimes merge. That's because wolves always come to investigate when their hear a howl, even if it comes from a wolf that does not belong to their pack.

Once the player shot a wolf or they got close enough, wolves would give up stalking and weave at high speed towards their prey. For players that only had a bow, this made it hard to land more than one or two shot as the pack of wolves closed the gap. And once enough wolves were in melee range, while it was possible to prevent a single one of them from attacking thanks to hit stun, you easily got overwhelmed.

Lastly it felt harder than it should have been to crouch and sneak around wolf packs, forcing players to take very long detours if they didn't want to fight.

[h2]Closing words[/h2]

You can find more details about how we addressed those issues in the patch notes at the bottom of the page.

Congrats to the players who found some of the hidden features that could be used to get the upper hand on wolves!



ELECTRICITY QOL


[h3]Tesla Coil[/h3]
Reduced tesla coil maximum power usage from 35 to 25 (no difference in time to kill)

[h3]Storage Monitor[/h3]
Added a passthrough slot to the Storage Monitor

[h3]Elevators speed[/h3]
Increased speed of player placed elevators by 50%

[h3]Battery full charge indicator[/h3]
Added an output slot for when your battery is fully charged



MODULAR CAR RADIOS


Modular car radios are now in Rust!



This means that you can now craft a radio to place in your modular car for 120 metal fragments if you own the Voice Props Pack.

Simply craft the radio and then deploy it onto the cockpit of your modular vehicle. The radio will only be operational whilst the car engine is switched on. Once the radio is deployed, anyone will be able to interact with it.

Anyone with authorisation to the vehicle will be able to pick up the radio with a building hammer.

The radio comes with all the same built-in and internet streamed radio stations you find in the Boom Box



HELICOPTER SHREDDING


Purchased Helicopters can now be picked up by the magnet crane and shredded at Junkyard. You will receive Scrap based on the helicopter type and it's current health (50% health = 50% of the Scrap).



  • Minicopter - 200 Scrap
  • Scrap Transport Helicopter - 300 Scrap
  • Attack Helicopter - 500 Scrap

Stolen a helicopter from your neighbours? Why not destroy the evidence and get paid at the same time!



UPGRADABLE HIGH EXTERNAL WALLS & GATES


Wooden high external walls and gates can now be upgraded to their stone versions via the hammer context manner, similar to regular building blocks.



Additionally, high external walls now craft in batches of three. The stone high external walls requiring 1 sheet metal per craft.

The stone high external gate has also been adjusted to require 1 sheet metal and only 3 gears, with its crafting cost reduced to 4000 wood/stone (down from 4500) for improved inventory management.



VENDING MACHINE STATISTICS


You are now able to see a bunch of statistics about your vending machine. This includes:
  • Transaction History
  • Highest Revenue Items
  • Best Sold Items

You can browse these stats in a wide variety of timescales: from the last 30 minutes to all-time.

Some 'long term stats' are also available (all anonymous), these are:
  • Total Sales: The total number of items purchased from the vending machine
  • Total Unique Customers: The total number of individual customers who have made a purchase
  • Total Repeat Customers: The total number of instances where existing customers have returned to make additional purchases.
  • Best Customer: The customer who has made the most purchases (total count of their transactions)

These stats are processed on the Serverside then communicated to clients.


Here are a few Server Convars to help server owners:

vendingmachine.max_returned - Specifies the maximum number of entries to return when fetching purchase history or aggregated stats (e.g., best-sold items, most revenue-generating items, etc)

vendingmachine.max_processed - Limits the maximum number of sales records to process when performing operations like filtering or aggregating data, even if more records are available

vendingmachine.max_history - Defines the maximum number of purchase records that the vending machine will store in memory (on Serverside) before removing older entries to make space for new ones

Server owners can also run: vendingmachine.clearallvendinghistory and vendingmachine.clearallvendingcustomerhistory to clear all Vending Machine stats and long term stats respectively.



LEGACY SHELTER REVOKE


Once you placed your Legacy Shelter, it was possible to die and then be unable to place another. When placing down another shelter, your first one is now destroyed.



There's one trade off: Shelters now take a few seconds to place (just like high external walls). This gives enough time to warn you that your old Shelter is going to be destroyed, as well as preventing them from being used in PVP.



VARIABLE ZOOM SCOPE


The 16x scope was significantly under-used considering it's intended to be military loot. This seemed to come down to it being too high of a zoom.



This scope has now been renamed to the "variable zoom scope" and supports 3 zoom levels: 4x, 8x & 16x. This makes it better than both of the old scopes combined & adds in a new zoom for quick target acquisition.

The default keybinds are 'Page Up' to increase zoom and 'Page Down' to decrease zoom, however I fully expect more experienced players to rebind these.

Try scroll wheel (if you aren't using it to switch weapons) or mouse 3 & mouse 4 (if those aren't already bound).






SCRAP EXCHANGE VENDOR CHANGES


Now that we've reached a point where we are happy with the dynamic pricing behaviour when purchasing items with Scrap, we've decided to apply the same logic to items being sold for Scrap. Starting this month, you will notice that items that you sell to NPC vending machines for Scrap have a dynamic price applied to them. It will start the wipe with 50% less value per item sold, and can increase to an extra 100% value per item sold if no items are sold.



This will hopefully make it more valuable to sell items as a wipe goes on. As with the previous changes, we'll be monitoring these and making changes as needed.



UNDERWATER VISIBILITY


We recently tweaked this, but your feedback made it clear there was further room for improvement. So we did just that. Underwater visibility is now nearly doubled, allowing players to see further and more clearly underwater.



Additionally, we've slightly increased the depth of water players can sink to before the oxygen level starts to tick down. During swimming, you are now less likely to drown to high waves.




RISKY LANDMINE DISARMING


Landmines now have a 15% chance to explode when being disarmed by another player, so be careful when clearing out minefields!

This was always meant to be the intended gameplay behaviour for landmines, but I discovered an old bug that prevented this from working as intended.





NODE SPARKLE CHANGES


We've slightly modified the behaviour when hitting nodes this month. Nodes will no longer show a sparkle before they are hit for the first time, once they are hit the sparkle will appear underneath the first hit. This first hit is considered a sparkle hit and will reward the appropriate amount of resources, so it's a very slight buff to ore collecting.

We did this for a few reasons:
  • This brings their behaviour in line with the tree X marker minigame
  • Finding the sparkle at first was slightly awkward, this feels smoother
  • Each sparkle was a networked entity that had to be streamed in and out as the player moves around
  • We had a sparkle per node in the world, so an average server will now have around 4.5k less entities in the world

While I was at it I made some slight memory improvements so each node will take up less client and server memory.



QUEUE IMPROVEMENTS


While looking at collecting some data around queues, we decided to do a few minor improvements to the queue system. Up until now, the client was unaware of being in a queue, it was simply using server messaging to show the queue. Now the client knows when it has entered and exited a server queue, and can act accordingly. We now display Steam rich presence for waiting in a queue and connecting to a server. This also opens us up to do more client side related queue features in the future.



The other change to queues we made impacts modded server owners specifically. The queue messaging system was being leverage by modded servers to implement loading screen messages via a plugin. These loading screen messages would often fight with the client messaging, and generally didn't look great.

As a nice compromise, we've implemented the ability to change the "menu tip" message displayed in the loading screen. This can allow modded server owners to implement their own tips that may be more relevant for the particular game mode and changes specific to the server. To keep things backwards compatible, the same network message sent before will continue to work with one caveat.

[h3]// Old[/h3]

var net = Net.sv.StartWrite();
net.PacketID(Message.Type.Message);
net.String("Top Text");
net.String("Bottom Text");
net.Send(new SendInfo(conn));

[h3]// New[/h3]

var net = Net.sv.StartWrite();
net.PacketID(Message.Type.Message);
net.String("Bolt");
net.String("This server has instant craft!");
net.Send(new SendInfo(conn));



Instead of having top and bottom text, you can change the menu tip icon displayed. Existing loading screen plugins will continue to function, but won't display a top message as that field is now used for an icon. A list of available icons names has been published on our Community GitHub repository.

[h3]Only servers clearly listed in the modded section may utilize this feature.[/h3]



RCON SECURITY ENHANCEMENTS


Another one for all the server owners out there. We've started updating the security around RCON. The server will output very prominent warning messages if you're using an insecure RCON password. In some cases, the RCON server will fail to start if the password is bad enough (i.e. "password" or "changeme")

We've also added some safeguards against brute force attacks. Now when a RCON client attempts to connect with a bad password, after 5 attempts the IP address will be banned for 5 minutes. These values are all configurable through a number of new convars. There are also a few convar commands that allow you to permanently ban both IP addresses and networks.

  • rcon.banduration (default: 300)
    Number of seconds to apply to any automated ban.
  • rcon.maxpasswordfailures (default: 5)
    Number of failed password attempts before applying a temp ban
  • rcon.logfailedattempts (default: true)
    Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam
  • rcon.permanentbanfailedips (default: false)
    Permanently ban IPs that exceed the failed password threshold
  • rcon.ban_ip
    Permanently bans an IP or network
  • rcon.unban_ip
    Removes an IP or network ban from both the permanent bans, and any temporary bans/attempts
  • rcon.print_rcon_failed_logins
    Prints out the table of attempted logins that failed and if they resulted in a ban or not
  • rcon.clear_rcon_failed_logins
    Removes all of the temporary failed login history/bans (does not remove permanent bans of any kind)
  • rcon.print_rcon_bans
    List the permanent IP/network bans




NATIVE ARM64 HARDWARE SUPPORT


We've been waiting for a while for all of our third party software to natively support ARM64 hardware. This has now finally come to fruition and as the first platform to test this on, we've switched the Mac version of the game to use our native ARM64 build on Apple Silicon hardware. At the moment, Intel hardware is still supported on Mac as well and remains unaffected by this change.

If this works out well, we will investigate native ARM64 support for other platforms in the future. The next most important one would likely be to natively run on ARM64 hardware in Windows laptops, but we are still waiting for some third party software to fully support this, so this will stretch a good amount into the next year at least.



BUILT-IN SERVER PROFILER


Up to recently we've been focusing on server performance health via tracking aggregating performance telemetry. It allowed us to have a general overview of a server's performance from birds eye view. There are point where high-level overview is not sufficient to identify where exactly slow-downs are coming from.

This past month I've been working on a built-in profiler for the server. If used, it allows us to see all the code that is executed for a particular frame - allowing us to see more detail about what & how things are going wrong.



With this, we can now combine our high-level telemetry as an "hotspot-warning" system, while using the built-in profiler will allow us to investigate what those hotspot consist of and which parts are the most worthwhile to optimize. This will help guide our efforts in optimizing the server performance while also validating that we have successfully optimized a particular block of logic.

The profiler comes with an extra benefit: this feature is going to be available for public use. Any server owner will be able to trigger it and take a look at the data. You'll be able to see both what vanilla server does, as well as if there's anything that Mods are actively doing.

[h3]How to Generate a snapshot[/h3]
Note 1: This is currently only available for servers hosted on Windows machines. Linux support is next to come.



  • First, the feature needs to be activated when starting the server. You must launch the server executable with `-enableProfiler`
  • Once the server boots up, you can run the following console command: `profile.perfsnapshot [delay] [name] [frames]` (all parameters are optional)
  • delay is in seconds, by default set to 15
  • name is the name of the snapshot file, by default is "Profile"
  • frames is the number of frames to includes in the snapshot - default is 10, has a max of 10
  • Once the delay expires (you'll see messages in global chat), it will record the requested number of frames, generate and compress a snapshot - you will find it in /server//profiler/.json.gz
Note 2: if something goes wrong during generation the file won't be created(youl'l can it in server log file). I'll be continuing iterating on the profiler, so I'll iron out any left-overs.

Note 3: Taking a snapshot causes server to take a performance hit for a couple seconds. Make sure to give enough delay to avoid disturbing the server population too much. When not taking a snapshot, the impact is none/unnoticeable.

[h3]Exploring The Snapshot[/h3]
You can extract the compressed snapshot using any utility that understands GZip (Windows11 explorer, 7zip). The snapshot uses Google Event Format, so you can use any tool to view it. For example, I've been Perfetto UI to visualize the data - just drag and drop the json into the view and you can start exploring.



TWITCH RIVALS IS BACK!




That's right, Twitch Rivals - Team Battle V is almost here!

Starting Monday 9th of December and finishing Friday 13th, up to 150 Twitch creators from around the world will compete in our yearly global Rust PvP competitive event, with a prize pool of $100,000!

Last year's event saw some incredible plays from some rather understated competitors so be sure to tune in every day at 1900 GMT / 1400 EST to watch as tensions rise and the teams find their feet while they gather their resources, build to protect themselves, then raid, loot, and fight it out to be crowned victorious!

This year's Captains include Team Battle IV's winning team captain, Blooprint, as well as Oilrats, NoraExplorer, Willjum, and more! Full schedule and teams list from Twitch here.

As usual, there are some incredible looking Twitch Drops available to collect by watching the competitors, and by tuning in to the official competition broadcast from Twitch Rivals.
Sync your accounts and find links to all channels at twitch.facepunch.com.

And don't forget, there are generic Twitch themed Drops that you can grab by watching your favourite creator on Twitch not participating in the event too!

As always, we'd like to thank Rustoria for working with us and Twitch to make this event possible.





MAP MAKING & MODDING PREFABS


We've added more prefabs for the mapping and modding community this month.



Below is a list of the additions and changes:
  • Additional concrete, charcoal, gravel, ceiling, roof and plaster tiled cube prefabs
  • Coloured wood panel tiled cube prefabs (pictured above)
  • Road and tarmac tiled cube prefabs
  • Cold and heat volume variants (low, med, high)
  • Radiation cube volumes - minimal, low, medium and high rad levels
  • Toxic/radiation water cube + cylinder prefabs
  • Admin spawnable invisible 3x3 cube + wall
  • Static xmas light string prefab
  • Static fire prefabs
  • Static spraycan decals
  • Birthday cake prefabs (from previous years)
  • Invisible static PressButton
  • Fixes for material changes to glowing cubes and glass cubes




CHRISTMAS


We'll release a mandatory update at 19:00 UTC on December 16th to enable this year's festivities.

ARMED AND ANIMATED

T1 HANDMADE SMG


This month we're adding new weapons, firstly filling a gap in the weapon lineup, the Handmade SMG is unlockable near the end of the T1 tech tree.



While it lacks accuracy and raw damage, it compensates for this with sheer volume, letting players unleash a hail of bullets. Skilled survivors can use it to stay competitive by timing their attacks and positioning themselves carefully, allowing for surprise bursts against better-equipped foes.



SKS


Unlockable at the start of the T3 tech tree, the SKS bridges the gap between the SAR and the M39. This mid-tier powerhouse combines punchy damage with accuracy, making it a reliable pick for players who want a no-nonsense rifle with solid range and stopping power. The SKS delivers balanced performance with a kick that seasoned survivors will appreciate.





IMPROVED WOLF AI


Hello I'm Maverick!
I recently joined Facepunch to work full-time on the AI and it's been a blast so far.

This month we're releasing the first step of a major AI overhaul. We're starting small by just updating the wolf, but long-term the goal is to update scientists and all other animals.



[h2]The why[/h2]
The current wolf feels a bit like a landmine: if you're walking around and you didn't see it or hear its footsteps, you die. That issue is of course amplified in the pitch black night.

Since wolves runs faster than players, once spotted your only options are to try to kill it before it kills you, or jump out of reach if possible.

Since the wolf charges in a straight line, you don't really have to aim and if you have a nailgun or better it's just a matter of unloading the magazine as fast as you can.

Assuming you spotted the wolf before it spotted you, hunting it was not really engaging. When shot from a distance wolves don't charge and just flee very far away, often forcing you to engage in a long hike to get its loot.

The result of this is that the wolf was either frustratingly hard to handle, or trivial, with no in between. This motivated us to reshape the wolf into something that would pose a challenge that feels fair, and can be tackled in multiple ways.



[h2]The how[/h2]
I could write an exhaustive list of all the new behaviors, but I think it'll be way more fun for you to experiment and I'm confident the community will find even the cool hidden ones.

Forget everything you know about the old wolves and just try out stuff that seems like it should work!



QUALITY OF LIFE CHANGES


[h3]IO Arrows[/h3]
New arrows that show input/outputs when looking at IO deployables

[h3]Floating objects drift down rivers[/h3]
Corpses, Boogie Boards, Boats now float down rivers

[h3]Hear player voices over CCTV[/h3]
Listen in on the group taking Oil Rig

[h3]Disable Monument CCTV[/h3]
Can now damage monument CCTV cameras to disable them for 5 minutes

[h3]Copy Paste IDs in F7 menu[/h3]
Easily get a player's ID when using the Report menu

[h3]Add vendor NPC's to all Water Wells[/h3]
Every Water Well variant now has killable vendor



GESTURE PACK DLC


This month we've added more ways for players to communicate and express themselves with the introduction of our first gesture pack - available now on Rust's permanent item store.



The pack includes 8 new gestures:
  • Rock Paper Scissors (Mini-game)
  • Loser / L Hand
  • Knuckle Crack
  • No-No / Wagging Finger
  • Cut Throat
  • Shush
  • Watching You
  • Finger Gun

NOTE: You'll need to assign the gestures to a slot on the gesture wheel via our new gesture wheel customisation on the main menu under Options > Gestures (learn more below)

[h3]Rock Paper Scissors[/h3]
Included in the pack is our first ever gesture minigame; Rock Paper Scissors.

Trying to decide which teammate does the next farming run? Or who gets to use the L96? Now you can settle the score with a round of Rock Paper Scissors.



To play, select Rock Paper Scissors from the gesture wheel then wait for an opponent to interact with you to start the minigame. (Note: you'll need to assign the gesture to a new slot via the main menu for it to appear on the gesture wheel)

Once a 2nd player joins, you'll be prompted with UI to choose a hand/option to play - use the numerical keys on your keyboard to make a selection of either rock, paper or scissors. Both you and your opponent will have 10 seconds to make a choice; If the timer runs out or a player moves too far away, the mini-game will end.

After selections are made by both parties, each player will "shoot" simultaneously on the count of three to determine a win, lose or draw result.

We look forward to seeing how you all use the minigame - our plan is to add similar interactive gestures in the near future.



GESTURE WHEEL CUSTOMISATION


In order to support the new gesture pack we’ve added the ability to customise your gesture wheel this month, as well as adding a new wheel so you can access double the gestures. You’ll find this in the Options > Gestures menu.

Customising your wheel is straightforward from this menu. Simply click on a slot to change what gesture is assigned, or use RMB to clear a slot. You can access the second wheel via the arrows at the top, and use E/Q to switch between gesture wheels in-game.



We’re just exposing two wheels as even with the new gestures you won’t be able to fill them up, but we’ve now got the system built so we can add more wheels as we release more gestures down the line.



RADIOACTIVE WATER BUFF


The introduction of Radioactive Water last month was pretty weak. We felt it needed a buff to bring it in line with the original vision.



Here are the changes to Radioactive Water:
  • We have increased the radiation amount from sprinklers by 70%
  • We have increased the radiation amount from splashes by 40%

This makes Radioactive Water the counter against full kits that it should be.



MIXING TABLE IMPROVEMENTS


This month I added some nice QOL improvements for the mixing table.
  • You can now click a recipe to add the required ingredients to the mixing table inventory, in the correct slots.
  • Repeat clicking will stack the additional ingredients required to produce another of the same item.
  • Shift-clicking will add the ingredients for the maximum number of items you can afford to produce.
  • The recipe names of recipes you cannot afford to produce are now also greyed out, making it much quicker to see what you can currently create.

Finally, I made some minor performance and memory improvements for the mixing table UI.



ANTICHEAT UPDATE


Since our last anti-cheat update back in July, we have applied an additional 91,676 bans, 19,398 of these were temporary, and the remaining were permanent bans. Here's the breakdown per patch:

World Update 2.0 - October
  • 22,473 permanent bans
  • 6,735 temporary bans
  • 113,580 reports


Time To Kill - September
  • 14,885 permanent bans
  • 5,294 temporary bans
  • 77,871 reports


Stay Alert - August
  • 22,827 permanent bans
  • 1,386 temporary bans
  • 105,031 reports


Road Renegades - July
  • 12,093 permanent bans
  • 5,983 temporary bans
  • 102,764 reports

[h2]Notes[/h2]
  • Patch-specific report data is only from Facepunch Official servers due to data reliability originating from non-official servers, the total number of reports across all server since July is 5.3 million.
  • Bans that were later reverted are excluded from these metrics.
  • Bans are placed for multiple reasons. The numbers above do not strictly reflect only cheat-related bans, but cheat-related bans make up the vast majority of bans.
  • A single player can receive multiple bans, for example, if a user is temporarily banned and then later switched to a permanent ban, this is counted as 2 bans in the above metrics
.
The above is to provide context and transparency, not to state we're doing a good job, there is much more to be done in this area, and we are continuing to work on it.

[h2]Next[/h2]
In July, I talked about server-side player culling, if a player is behind a hill and you can't see them, don't network the player. We feel we've done all we can in internal testing and will now roll out this change slowly across all official servers starting this month.

We teamed up with a third party to handle takedowns on our behalf. One of the core objectives is aimed at cheat-related material. The takedowns will be made at the request of Facepunch staff after manual review. There is no automation, and there is no room for innocent content to be taken down.
  • We've taken down over 1200 cheats-related media on social platforms.
  • We're working continuing to work on several other legal fronts to disrupt cheaters.




COPY PASTE


Copy Paste is a new admin tool that allows server admins to copy, paste & save bases!

This opens up a number of new workflows such as allowing admins to submit a copy of a base when they are submitting a bug report. It also will speed up testing on staging, allowing you to paste platforms with every item you need to test new content.

If you are interested, head over to the wiki page to learn how to use it!



TWITCH DROPS - RUST KINGDOMS RETURNS


Rust Kingdoms returns! The ultimate battle for control begins this Friday on Twitch!

Watch live as some of the biggest creators both in and out of the Rust scene stake their claim for the throne, through serving/defying their masters, picking battles carefully, or risking all their rewards - who will rule the kingdom by Sunday 17th?



Don't miss out on lots of epic Twitch Drops too! You can sync your account at any time here.



FLASH SALE - 40% OFF RUST THIS WEEKEND




In case you or your friends missed the World Update 2.0 sale, the game is now 40% off again for this weekend!

This also includes all standalone DLC on the Steam store

Head on over to Steam to take advantage of this 48 hour sale, just in time for this month's wipe and the latest patch update.



FACEPUNCH SERVERS


Many official Facepunch servers, especially those in Eastern and Western Europe and Eastern US, have been upgraded to new, higher-performance hardware. This long-awaited upgrade should significantly improve stability in these regions during peak time. Some servers also received a slight increase in their max player capacities.

Following this update, you may find that your favourite Facepunch server is no longer on your favourites list. To find it, please use the search bar in-game and, if needed, enable the "show empty servers" option.

Upgrades for other regions will be rolled out in the coming weeks.

All blueprints have been transferred, so no progress has been lost.

HALLOWEEN 2024

HAPPY HALLOWEEN!


The yearly Halloween event is now enabled!



Once roughly every two in-game days, the Candy Hunt event will begin.
You'll have 3 minutes to collect as much candy as you can, then top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot, ranging from scrap, all the way up to an M249!

If you don't make the podium, that's okay. The candies you collect can be upgraded for better loot!

This year's Halloween event will run until November 7th.



HERE BE MONSTERS


Wondering what to do with all those body parts you've collected? Build your own monster!

To start putting together your morbid creation, first, you must slay the scarecrows and mummies that roam the lands. Once you've collected a head, torso, and legs, craft yourself a Frankenstein's table and place the body parts within it.



Awaken your new pet monster and control it by pressing "P". The monster will follow your orders without question. It'll follow you around the map, defend you if attacked and help slay foes you wish to attack.



If you're having trouble accessing the pet menu or already have a key bound to "P" then use the following console command: bind X +pets or open the in-game controls menu.



THE RIFTS OPEN


Cultists are said to have been opening portals across the island, while others believe it's a Cobalt experiment code-named R.U.I.N gone horribly wrong.

Not much is known about these portals - what they do or where they go, but only a few brave souls have entered through and made it back alive.



Do you dare to enter the rift?

Server owners can adjust the portal count using the halloweendungeon.population convar.



CURSED ARTICLES


This year, we've added three Halloween-themed items - one purchasable, and two free.

[h2]MASKS[/h2]
Frankenstein and Mummy masks



[h2]DRACULA CAPE + MASK[/h2]
Dracula cape & mask can be found on the limited item store.

THE WORLD UPDATE 2.0

[previewyoutube][/previewyoutube]


RADTOWN


One of the emblematic locations from legacy Rust makes a comeback: Radtown.



We turned this monument from a bunch of blocky garage buildings, into a refreshed new gameplay space. We tried to preserve the proportions and purpose of each location while opening up new paths and adding way to improve the flow of movement and cover throughout.

[h2]Exteriors[/h2]



[h2]Interiors[/h2]





CLIFFS


We have completely reworked all cliffs in the game. The new cliffs come in two types, tall coastal cliffs placed close to the ocean and sloped inland cliffs covering hills and mountains.

A lot of effort was made into making them not only look realistic, but also easy to traverse. You can run up the inland cliffs with ease, while the coastal cliffs can be scaled by jumping on the rocky ledges and protrusions.



In addition we have added many new coastal rocks close to the shore to further spice up the world.





REVAMPED ROCK FORMATIONS


We have completely revamped all large rock formations in the game and decided to bring back some of the old fan favorites.



Formations such as the god rock, anvil rock and arch rock all return to the game. Completely new rock formations have been added and some of them even spawn off shore allowing for more base building possibilities than ever before.





UNIQUE ENVIRONMENTS


In Rust, you will now find several different canyons, lakes, and oasis of various sizes in each procedurally generated map.

Canyons, Lakes, and Oases – each offering a fresh way to play with their own pros and cons. Canyons provide narrow pathways for ambushes but can be risky to navigate. Lakes create opportunities for resource gathering and farming but leave you vulnerable in open water. Oases are lush safe havens with valuable resources but will become hotspots for fierce competition.

[h2]Canyons[/h2]

These towering landscapes offer fresh opportunities for ambushes and base building. While the narrow pathways and steep drops make for thrilling combat and strategic locations.



Canyons can be rich in resources, but don't get too greedy and get caught out.

[h2]Lakes[/h2]

These scenic water bodies add a new twist to the gameplay, offering great spots for fishing, resource gathering, farming and base-building by the shore. However, the open water leaves you exposed to attacks, and swimming can slow you down when trying to make a quick escape.



[h2]Oasis[/h2]

These rare paradises amidst the harsh desert. These lush areas are perfect for setting up base, gathering, farming, and finding vital resources like water. But be warned: Oases will attract other players looking to take advantage of these havens.





RIVERS


Rivers are now longer, flow more naturally, and widen the longer they get. This as well as the new unique environments required a larger water system overhaul to support different water types at any altitude.



The ocean is now fully culled underneath the terrain, and lakes no longer stretch beyond their boundaries. Overall, it's a much more robust and future proof system.

https://files.facepunch.com/paddy/20241002/rust_worldUpdate_rivers02_11.jpg



HIGH CALIBER REVOLVER


The High Caliber Revolver is a hand-crafted, single-action revolver that uses 5.56 ammo. Built for precise, long-range shots rather than rapid fire, it demands a steady hand for maximum accuracy. Its slower fire rate reflects the single-action design, but the power and precision make each shot count.



Unlockable at a Tier 2 workbench, the High Caliber is for survivors who prioritize accuracy and impact over speed.



LEGACY WOOD PILE


Welcome back wood piles! These will spawn in the snow, and temperate biomes.



They function just like our traditional ore piles, but for wood! Harvestable with a rock, hatchet or chainsaw. A great source of wood early in the game to start off your Rust journey.



DIVE SITES


[h2]Ocean Wreck Buoys[/h2]
We’ve remodelled the old floating bottle indicators on the surface of dive sites into more solid buoys. They are much more visible which will help with finding dive sites.



[h2]Dive Sites[/h2]
The Dive Sites themselves have been refreshed this month, with an entirely new set of three possible options replacing the old sites. All sites now spawn the same amount of loot (6 crates). Each site has new unique environment art and topology.



[h2]Flora and Fauna[/h2]
Alongside the new Buoys and Dive Sites, we've overhauled the underwater foliage with a graphical update, and tweaked the visuals on fish so they behave more naturally. You might even find a couple of other critters down there.





DIVER PROPULSION VEHICLE (DPV)


We've added small new handheld dive vehicle this month. The DPV can be crafted and kept in your inventory until you need it.



It's then used like so:
  • Select it and deploy it into any water that's at least 1 metre deep
  • Interact with the fuel tank and add some low grade fuel
  • "Mount" it to hold onto the handles and drive it around




Using the DPV, you can travel underwater significantly faster than you could by swimming. Once you're done with it, simply dismount and pick it up. Fuel will automatically be removed and added to your inventory, or dropped if you don't have any space.

Note: Currently players will need to manually remove fuel before picking up the DPV. This will be corrected in a hotfix asap






WATER WELL UPDATE


Waterwells aren’t exactly the most popular monument in Rust, so this month we decided to make them a little more interesting. You will now find a new vendor at some NPC’s that can offer a random selection of teas and farming equipment that shuffles every X minutes.



What’s special about this NPC is that this is the first vendor that is available in non safe zones. This means they can be killed! If that happens they will respawn after a while, but that won’t trigger the vendor to refresh or have any loot so there’s no real purpose. Try and be nice!



You will also find a new food cache with basic teas and high quality food items, and some planters that are automatically filled with random plants periodically. These plants have a high priority of having good genes, so they’re a great way to give your farm base a quick boost.





RADIOACTIVE WATER


We've added a new gameplay feature to the world: Radioactive Water!
This is available at two locations in the new Radtown monument. Players will be able to harvest it with any regular water container, be it: a bota bag, water jug or the tanker module for vehicles.



Radioactive Water has a few properties: splashing it on plants will instantly kill them, splashing it on players (via throwing your water from a container, or via a sprinkler) will irradiate them. Carrying a large amount of it in your inventory will damage you, and finally looting a players body will irradiate you if there's enough radioactive water in their inventory.

These properties make Radioactive Water a great choice for a number of things: from instantly resetting your farm, to being a great counter to those players raiding you in full gear.



The backend work done on Radioactive Water opens up a number of gameplay possibilities in the future as any item (in code) can now be marked as Radioactive.



We can't wait to see what creations you come up with!



FRONTIERSMAN PACK


This month we're introducing a new addition to Rust's permanent store, the Frontiersman Pack.

The pack includes three items: Frontier Hazmat Suit, Frontier Hatchet, Blunderbuss



[h2]Frontiersman hazmat suit[/h2]

The Frontiersman Hazmat is a handcrafted survival suit, built for those who brave the wilderness. Forged from durable felt and leather, it’s designed to shield its wearer from the harsh weather, unseen enemies, and the dangers of the wild. The Frontiersman suit is a hazmat replacement skin that can be applied while crafting the hazmat or skinned using the repair table. The Frontiersman suit offers no in-game bonuses.



[h2]Blunderbuss[/h2]

The Blunderbuss is a handcrafted, frontier-inspired shotgun that brings a classic, rugged aesthetic to the Double Barrel. This skin reimagines the weapon, turning it into a more traditional tool of survival from a bygone era



[h2]Frontier Hatchet[/h2]

Inspired by the traditional tomahawk, featuring a rugged design with several charms attached. This unique skin transforms the hatchet into a symbol of frontier survival.



Available now on the item store.



WALLPAPER CHANGES


Based on your feedback following last month’s wallpaper release, you can now place wallpapers on building block hardsides, but only inside your base!

Any exposed hardside wallpaper will be removed by the next decay tick.



QUALITY OF LIFE CHANGES


[h3]Spray Can Improvements[/h3]
Spray Can will now remember the shipping container colour through deaths and restarts

[h3]Note World Model[/h3]
Note World Model Added

[h3]Underwater Visibility[/h3]
Underwater visibility improved, allowing for enhanced long-distance sight

[h3]Repair Bench[/h3]
The repair bench now displays icons alongside text for repair costs.



CHARITABLE RUST 2024 - TWITCH DROPS


[h2]October 12th - October 19th![/h2]
Join us and Rustafied for the annual Charitable Rust! The main event takes place on October 12th from 11:00AM EDT until 11:00PM EDT On Rustafied's Twitch channel. Tune in for tons of mini games, talent shows, and some of your favorite creators battling it out in Rust Reborn's Bedwars! Check out the full schedule here.

There will be 4 store items this year. Proceeds go toward the Direct Relief Charity. These store items will be account bound. Meaning, you will not be able to sell or trade them once purchased.



You will be able to collect all the Twitch drops for the remainder of the week on any Rust stream with drops enabled!



WORLD UPDATE 2.0 SALE - 40% OFF RUST
.

To celebrate the release of The World Update 2.0, Rust is now 40% off until October 8th!

Whether you want to role play, survive as a solo, find a new duo partner, or finally join your friend's clan, The World Update 2.0 is here to bring a fresh new feel to Rust for you to explore!

Or why not use The World Update 2.0 sale to gift Rust to that friend that would make a good survival partner?

There’s no better time to jump in to build, explore, raid, and survive with legacy items returning, new weapons and a hazmat, a new monument, AND the newly tuned terrain!

Head over to Steam to save 40%



MAP MAKER WARNING


If you're a map maker, please note that next month, we'll be removing the old rock and cliff assets from the game. Map makers should update their maps with the new rock assets to maintain compatibility.

The reason we're removing the old assets is to ensure we're keeping the game running as optimal as possible and not needlessly loading unused assets into memory.