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Rust News

Rust's 'Pivot or Die' update was meant to shake up the meta, but it's a nightmare for solo survivors that leaves me no choice but to die




Facepunch demanded that Rust players 'Pivot or Die' with its latest update to progression changes this month, and it's not lookin' too hot for solo survivors or small groups trying to pivot. Opting out of big clans on official servers has never been the easiest way to play Rust, but recent monument, scrap, and blueprint reworks have turned the island into a real bloodbath—moreso than usual...
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This Rust 'Blood Club' lures an entire server inside before pulling the literal floor out from under the party and exploding




Rust is home to some of the most creatively antagonistic building designs in any survival crafting game, but that's mostly out of necessity to deter thieves from stealing precious metals and weaponry. But then there's another type of base architect, the type who builds a trap base just to lure you in… then kill you...
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You haven't truly experienced PC gaming until you've done these 8 things




When I look back on my years of PC gaming, I realize they're punctuated by a bunch of you had to be there kind of moments. It's the type of experience that, for better or worse, makes it an instant PC gaming classic...
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Rust doubles down on its 'controversial' meta changes by wiping everyone's crafting blueprints to 'bring back that sense of discovery', and it might become a regular thing




Last month, Facepunch Studios began overhauling player progression in its nihilistic survival sim Rust to coax players out of their bases and encourage more PvP combat, introducing a "controversial" blueprint fragment system that requires players to locate and piece together blueprints to upgrade their workbenches above level one. Despite the apparently mixed reception of blueprint fragments, Facepunch's latest update doubles down on the meta shift with even more dramatic changes...
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My return to Rust is going well, other than my freakish Guns N' Roses-loving neighbor shooting me every time I try to hang string lights on my roof




s much as I'd like to keep up the charade that I'm not a very competitive player in most games, the degree to which I've been lying to myself has become painfully evident as I get back into Rust. It's been a while, but now I remember why I quit—this game brings the devil out of me. A petty, vindictive, camping-outside-your-door-at-night devil...
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