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Chokepoint: Now working in UE5!

Huge progress within the halls of Playnet/CRS is being made as we have been working around the clock to get WWII Online: Chokepoint's conversion from Unreal 4 to Unreal 5 rolling. We have an important message directly from XOOM for you to hear, some detailed notes about changes made, and some brand-new Unreal Engine 5 screenshots for you!

Please note: The following does not represent a final product, we are still at work. S!

[previewyoutube][/previewyoutube]

[h2]Key highlights of this video include:[/h2]
  • The team has been rebuilt.
  • We've been able to do internal UE5 testing.
  • We aim to open the door for keyholder testing before the end of 2024.
  • Real tangible progress is being made.
  • Continue reading below to see the important fixes we've put together.
  • This is UE5 alpha and there's more work to be done.
FIXES / CHANGES
  • UE 5 game server rebuilt.
  • Server browser now shows accurate information.
  • Audio, video and game options are now saving.
  • Player Spawn logic now works correctly.
  • Allied TNT explosive re-added.
  • M1 Garand re-added.
  • M1911 re-added.
  • Kar98 re-added.
  • Walther P38 re-added.
  • Mantling disabled.
  • Fall damage disabled.
  • Carentan boundaries were cleaned up.
  • Several buttons are hidden, pending repairs.
  • Fallschirmjager helmet was re-scaled and properly set.
  • Feet no longer flip while running.
  • Torso no longer grows to become a giant when crouching.
  • Reload animations cleaned up.
  • Weapon sounds timed correctly and rebuilt.
  • Glass now breaks when shot.
  • Prone (crawling) animation no longer shakes in third person.
  • Input controls now work properly when you respawn.
  • Kar98 transitions between crouching and movement are cleaner.
  • Haunted audio file removed.
  • Character weapons cleaned up (more to add later).
  • Removed improper equipment from character models.
  • Rebuilt Chokepoint app icon for taskbar.
FEATURES
  • Carentan has a new and improved town hall building.
  • New historically accurate telephone poles created.
  • Credits updated.
  • All-new game build deployment methodology.
  • Splash screen updated.
  • New “Bug” report button added to UI.
  • New “Discord” button added to UI.
  • New “News” button added to the UI.
  • Map (M Key) instantly pulls up your game map.



Allied Engineers are dispatched with demolition charges to destroy the German FlaK 88 position.


German forces viciously defend the FlaK 88 and twisted bodies and blood show the brutality of WWII.


Multiple casualties litter the battlefield as the Allies try to liberate La Fiere.


Allied Gliders end up off-target trying to dodge FlaK fire and tough controls.


Intense close-quarter combat ensues with Allied soldiers guarding the church staircase.


The La Fiere "Manor" is contested with a white flag, denoting intense fighting.

You can also review our Steam store page and wishlist us here: https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

Please comment below and let us know your thoughts or questions. If you are an active premium subscriber to WWII Online, you can obtain your key here: https://crs.zendesk.com/hc/en-us/articles/9191460819220-How-to-get-a-Chokepoint-key.

If you are not actively subscribed and would like to help support our studio, you first need to create an account and then upgrade it by signing in at https://account.wwiionline.com.