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WWII Online News

Hotfix: 1.38.1.1

[p]1.38.1.0 represented significant code changes and major implementations. This is our first pass of cleanup items to resolve post-release issues. More remain in progress.[/p][p][/p][p]Please continue reporting any other issues with pictures or videos or replication steps at [/p][p]https://www.wwiionline.com/bugs.[/p][p][/p][h2]World War II Online [/h2][p]Version 1.38.1.1 - November 2025 [/p][p][/p][p]This is a hotfix update to resolve post-1.38.1.0 (patch) release issues. [/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Temporarily disabled Windows version checking due to false incompatibility issues.[/p]
  • [p]Killing infantry no longer result into spamming messages.[/p]
  • [p]BETA messages for Victory Points removed.[/p]
  • [p]Adjusted terrain brightness to enhance visibility.[/p]
  • [p]FMS can no longer be placed on bridges and/or most asphalt.[/p]
  • [p]Town of Mean no longer has white line on terrain near airfield.[/p]
[p][/p][p]Copyright 1999-2025 Playnet, Inc.[/p]

*LAUNCHED TODAY* 1.38.1.0 README: Victory Points & more

[p]========================================= [/p][p]World War II Online Version 1.38.1.0 - November 2025 ========================================= [/p][p]Victory Points (VP) introduce an exciting new way for Free-to-Play users to access premium content through in-game effort. Players can now earn VP by performing supportive actions —such as guarding Capture Points (CPs) or deploying Mobile Spawns (MSs)—and use them to unlock premium units, provided they have sufficient VP and Rank. [/p][p][/p][p]Premium subscribers continue to enjoy full, unrestricted access to all units and do not need to worry about VP costs. [/p][p]VP earnings are capped on a 24-hour, per-account basis. Earning and spending rates may be adjusted at any time by Game Management. VP is refunded when a player successfully returns to base (RTB) with an undamaged and surviving crew or if the player is spawn-camped (death within 30 seconds). Additionally, VP unit costs are discounted when playing on the underpopulated side. [/p][p]=========================================[/p][p]Features[/p][p] ========================================= [/p][p]- Victory Points System: Fully implemented, including all supporting systems and controllers.[/p][p]- Lighting Enhancements: Foundational visual improvements to current and future environments. [/p][p]- Frontline Display: Ownership now visible directly on the in-game map. [/p][p]- Fire Base Visibility: [/p]
  • [p]Active Fire Bases are now automatically displayed on the frontline. [/p]
  • [p]Inactive Fire Bases appear at 25% transparency across the game world. [/p]
[p]- Fortified Mobile Spawn (FMS): Completely redesigned with 360° security. [/p]
  • [p]Separate spawn locations for Infantry and Guns. [/p]
  • [p]Damage threshold doubled due to increased object size (8 bombs / 8 satchels). [/p]
[p]- New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act. [/p][p]- Aircraft structural failure limits have received a safety factor increase. [/p][p]- Quality of Life: -- Option to save login credentials on Playgate (PC).[/p]
  • [p]Reorganized spawn list for clearer Green–Yellow–Red availability status. [/p]
  • [p]Sufficient VP in wallet will change Red --> Green or Yellow (based on rank). [/p]
[p]- Visual Upgrades: Several AI gun models improved. [/p][p]- Some buildings have had Textures updated . [/p][p]- Some Normal and Specular maps have been added to terrain. [/p][p]- Progression: Rank thresholds increased. [/p][p]- Credits: Updated to reflect the current development team. [/p][p]- Store Messaging: Upsell content now includes Victory Points information. [/p][p]========================================= [/p][p]Bug Fixes [/p][p]========================================= [/p][p]- Improved prediction smoothing globally for high-ping users. [/p][p]- Fixed missing shadows within the game engine. [/p][p]- Infantry can no longer clip into fuel tanks. [/p][p]- Gun emplacement PPOs no longer obstruct overpass openings. [/p][p]- Resolved texture flickering on the M4A2 Sherman. [/p][p]- Valentine commander can no longer use periscope with hatch open. [/p][p]- German LeFH howitzer stability improved after firing. [/p][p]- Billboards no longer exhibit texture distortion at 200m+. [/p][p]- In-game promotion window now fully visible at the top of the screen. [/p][p]- A20C dorsal gunner now has twin .30 cal guns. [/p][p]- C47 and JU52 wheels in third person now rotate. [/p][p]- Gun barrels on several vehicles no longer go through walls. [/p][p]- Bailed aircraft crew members now parachute to ground properly. [/p][p]Copyright 1999-2025 Playnet, Inc.[/p][p][/p]

OPEN BETA 1.38.1 is alive: VICTORY POINTS and more! Check this out!

[p][/p][p]The next evolution of World War II Online has arrived. Version 1.38.1.0 introduces three major innovations that redefine how players experience the battlefield. The all-new Victory Points (VP) system gives Free-to-Play soldiers the power to earn and spend VP on premium units through teamwork and objective-focused play — all without changing what Premium subscribers already enjoy. Whether you’re guarding capture points, deploying mobile spawns, or supporting your side under tough conditions, your battlefield contributions now matter more than ever.[/p][p][/p][p]NOTE: Steam players CAN access the OPEN BETA by downloading through our site, just NOT through the Steam interface.[/p][p][/p][h3]Open Beta Downloads[/h3][p][/p][p]A brief synopsis of 1.38.1 features:[/p]
  • [p]Victory Points System: Fully implemented, including all supporting systems and controllers.[/p]
  • [p]Lighting Enhancements: Foundational visual improvements to current and future environments.[/p]
  • [p]Frontline Display: Ownership now visible directly on the in-game map.[/p]
  • [p]Fire Base Visibility:[/p]
    • [p]Active Fire Bases are now automatically displayed on the frontline.[/p]
    • [p]Inactive Fire Bases appear at 25% transparency across the game world.[/p]
  • [p]Fortified Mobile Spawn (FMS): Completely redesigned with 360° security.[/p]
    • [p]Separate spawn locations for Infantry and Guns.[/p]
    • [p]Damage threshold doubled due to increased object size (8 bombs / 8 satchels).[/p]
  • [p]New Aircraft: Wellington bomber added to the French Air Force via the Lend-Lease Act.[/p]
  • [p]Quality of Life:[/p]
    • [p]Option to save login credentials on Playgate (PC).[/p]
    • [p]Reorganized spawn list for clearer Green–Yellow–Red availability status.[/p]
    • [p]Sufficient VP in wallet will change Red --> Green or Yellow (based on rank).[/p]
  • [p]Visual Upgrades: Several AI gun models improved.[/p]
  • [p]Some buildings have had Textures updated .[/p]
  • [p]Some Normal and Specular maps have been added to terrain.[/p]
  • [p]Progression: Rank thresholds increased.[/p]
  • [p]Credits: Updated to reflect the current development team.[/p]
  • [p]Store Messaging: Upsell content now includes Victory Points information.[/p]
  • [p]Minimum OS specifications are now enforced.[/p]
[p][/p][p]THE ENTIRE ARTICLE CAN BE READ HERE: [/p][p]https://www.wwiionline.com/post/open-beta-is-live-version-1-38-1-0[/p]

189 REGISTERED - ALL-ACCESS FRIDAY, SATURDAY & SUNDAY: Operation Autumn Fury

[p][/p][p][/p][p]Register here: https://discord.gg/b5rQTzmK?event=1434616158883151873[/p][p]Expand YOUR all-access / no rank privileges simply thru a Discord registration:[/p][p]< 99 = Sunday only[/p][p]> 99 = Saturday & Sunday[/p][p]> 149 = Friday, Saturday, & Sunday[/p][p]Please enjoy all-access on WWII Online and then join us for OPERATION AUTUMN FURY on Sunday. [/p][p][/p][p]OPERATION NAME: Autumn Fury[/p][p]WHEN: November 30th at 12PM PST, 2PM CST, 3PM EST, GMT+8 [/p][p]WHERE: Campaign Server for large-scale combined arms battles [/p][p]DURATION: 3 hours [/p][p]UNLOCKS : All-Access 24/7[/p][p]This is what you have been missing.[/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Join us to participate and witness:[/p][p]• Dogfights and level bombers dropping payloads [/p][p]• Massed infantry assaults [/p][p]• Tank columns storming through expansive terrain [/p][p]• Scores of paratroopers dropping over the objective [/p][p]• Artillery bombardment and smoke[/p][p][/p][p]All of the above are accompanied by the "soundtrack" of WWII Online's gunners firing anti-aircraft, light machine guns, and the whistling of artillery. [/p][p][/p][p]Experience YOUR immersive "WWII Online Moment." [/p][p][/p][p]Every soldier is requested to RSVP right away. Doing so encourages more players to participate. Spread the word, let's go! [/p]

Readme: Version 1.38.0.2

[p]CRS is actively listening and making adjustments where needed to optimize your experience. When we do a big code re-write like prediction and smoothing larger scale battles as seen in the campaign expose issues requiring attention. The two major fixes contained in this patch should make your game experience better. Some players who have really bad connections will continue to present a minor visual problem on a single global server.[/p][p][/p][h2]World War II Online [/h2][p]Version 1.38.0.2 - October 2025
[/p][p]This hotfix focuses on improving network prediction and smoothing, delivering a more stable and visually consistent experience when observing other players with high ping or packet loss. The result is smoother motion and fewer disruptive visual anomalies during combat and movement.
[/p][p]We have also modified the UI sounds for when new objectives are placed, so that they are more period centric and subtle.
[/p][h3]FEATURES[/h3]
  • [p]New Attack Objective sound added.[/p]
  • [p]New Defense Objective sound added.[/p]
[p][/p][h3]BUG FIXES[/h3]
  • [p]Infantry: Players with unstable connections will no longer appear to "warp" or teleport across the battlefield.[/p]
  • [p]Vehicles: Players with poor connectivity will no longer appear to suddenly launch into the air or "fly" unnaturally.[/p]
[p][/p][p]S! Cornered Rat Software
[/p][p]Copyright 1999-2025 Playnet, Inc.[/p][p] 
[/p][h3]SEE ANY BUGS?[/h3][p]Please remember to report bugs with great detail (video, picture and reproduction steps) at [/p][p]https://www.wwiionline.com/bugs. [/p][p][/p][p]The .report and .bug tool(s) ingame also works but is limited in context (be descriptive). Please prioritize the above to help us resolve issues faster.[/p]