SteamVR Beta Updated - 2.8.1
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here.
Anyone can opt into the SteamVR Beta. Instructions are available here.
SteamVR:
OpenXR:
Steam Link:
The Steam Link for Meta Quest FAQ page is available here.
Anyone can opt into the SteamVR Beta. Instructions are available here.
SteamVR:
- Dashboard Grab Handles have a new movement model that includes accelerated movement towards and away from the user. The acceleration factor can currently be adjusted in the dashboard settings tab.
- The controls for desktop windows have been restyled.
- Allow Tundra trackers to bind to left and right ankle roles.
- Fixed the SteamVR settings page crashing if drivers attempt to show settings on the page before an HMD connects.
- Curl data from GetSkeletalSummaryData will now report 0.f (rather than 1.f) if fingers are hyperextended.
- Improved behavior with very low FPS scene apps on non-native headsets (Quest, Steam Link, Virtual Desktop, etc)
OpenXR:
- Fix inconsistencies in xrLocateViews when switching between stage and local space.
- Fix bindings for left_ankle and right_ankle in XR_HTCX_vive_tracker_interaction.
- Fix non-base projection layers displaying in the wrong space.
Steam Link:
- Added theoretical illumination time to debug graph.