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SteamVR News

SteamVR Beta Updated - 2.13.4

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.
[/p][p] SteamVR: [/p]
  • [p]Fix desktop settings showing a completely black screen (under error reporting conditions).[/p]
  • [p]Improved error reporting[/p]

SteamVR Beta Updated - 2.13.3

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.
[/p][p] SteamVR: [/p]
  • [p]Fix for the Default / Custom binding toggle in the Settings UI not working properly in some cases.[/p]
[p][/p][p]Update 7:02pm PDT:[/p]
  • [p]Fix for Recenter and Room View buttons not showing up in some cases.[/p]

SteamVR Beta Updated - 2.13.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

OpenXR:
  • Register SteamVR as an available runtime in the Windows Registry when SteamVR is defaulted to the active runtime.

SteamVR Beta Updated - 2.13.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix a crash that could occur when the AMD GPU driver was installed but no AMD GPU was present.
  • Fixed compatibility mode bindings showing as custom bindings when they are remapped default bindings.
  • Automatically prefer installing the Oasis Driver for Windows Mixed Reality when running on a Windows version too new to support the Windows driver.
  • Roomview is independently enabled for VR vs non-VR gameplay.
  • Minor UX improvements to improve consistency with Steam (window reflectivity, colors, etc).
  • Added setting (general -> advanced) to disable IPD HUD.
  • Reduced memory usage for user interface textures (improved performance).
SteamVR Home:
  • Fixed crash when hosting or joining rooms.
Linux:
  • Fix rare crash when attempting to load render models.
  • Fix various URI links not working in menus (e.g. opening web console, setting OpenXR runtime).
  • Fix settings crash when navigating to “Developer” in SteamVR Settings.
Steam Link:
  • Fix excess CPU usage that could occur when the performance graph was never visible during a session.
  • New frame pacing: Improves “popping,” judder, and other smoothness / latency issues for controllers or other animated content. Note this change does affect timing for VR applications on the host PC; please report any new gameplay issues.
OpenXR:
  • Support XR_KHR_locate_spaces.
  • Fixed a bug where apps that didn’t submit projection layers would see a 100ms wait on alternating frames with some drivers.
  • When a requested time querying xrLocateSpace is outside of reasonable bounds, return XR_SUCCESS with an empty pose, instead of returning XR_ERROR_TIME_INVALID.
  • Support XR_META_recommended_layer_resolution.
Developer:
  • UX architecture improvements to improve consistency with Steam, including library versions and error handling.
  • Improved UX for 'mirrored device debug rendering'.

SteamVR Hotfix 2.12.14

SteamVR has been updated with the following changes.

SteamVR:
  • Fixed more cases where vrmonitor did not exit cleanly, leading to issues applying firmware updates.
  • Fixed bug causing games that initialize OpenXR but don't use it to judder on some headsets (Such as Contractors Showdown : ExfilZone).
  • Fix an issue where a third party driver disabled SteamVR's crash detection. This led to generic messages like "A critical part of SteamVR has stopped working" and a lack of recovery options. If you were affected by this, you may now end up in safe mode after upgrading. We strongly recommend updating any driver which is disabled by safe mode, in case they have a version compatibility issue. If the problem persists, enable drivers one-by-one to find the problem driver. Leave any drivers you don't need disabled.
  • Fixed bug causing HTC Cosmos / Focus / XR Elite users to not have tracking when playing HL: Alyx.
  • Fixed some areas of the VR user interface not updating when they should.
  • Fixed bug that broke input for games using EXT_EYE_GAZE_INTERACTION.
  • Fixed an occasional issue where dragging floating dashboard overlays could cause the dashboard to disappear.
  • Fixed "dimmed VR view" for users with disabled dashboards.
  • Fixed a crash in VRServerDriverHost()->GetFrameTimings() when drivers would call it when no HMD was present or during shutdown.
Steam Link:
  • Fixed stream freezing when streaming over poor quality networks.
  • Fixed issue causing crashing if audio is playing while going in and out of bounds repeatedly.
  • Fixed a frame synchronization issue causing occasional tearing or judder (requires Meta Beta opt-in here).


[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.