[20240912] Major Update of Uncover the Smoking Gun- Patch Notes
Hello, this is the Undercover: The Smoking Gun team.
We're excited to share the content additions and bug fixes that come with this update!
[h2]Major Updates[/h2]
- TTS - English (pilot application)
- Support for 3 additional languages - Brazilian Portuguese, Polish, Italian
- Soundtrack DLC
[h3]Added contents[/h3]
[h3]Changes[/h3]
[h3]Bug Fixes[/h3]
We're excited to share the content additions and bug fixes that come with this update!
[h2]Major Updates[/h2]
- TTS - English (pilot application)
- Support for 3 additional languages - Brazilian Portuguese, Polish, Italian
- Soundtrack DLC
[h3]Added contents[/h3]
- The winning entries of the fan art contest have been added as framed artwork in the detective's room and as figurines on Q-bot's desk.
- When interacting with robots in English, they now respond with voice. However, their response time will be slower than usual. If you'd like to turn off the feature, please click the speaker button below the robot's name until muted.
- You can have a chat with Q-bot about the case when you've finished solving it.
- Three languages (Brazilian Portuguese, Polish, and Italian) have been added.
- When interrogating the surgeon robot or the counselor robot, a blinking effect is now shown when critical information is revealed or when system overload occurs.
- A visual cue has been added when using a key or card key on locked doors or drawers to make it more noticeable.
- After solving all cases, if you answer all the final questions correctly in the Detective’s Room, a video explaining the case will be unlocked.
- The ending in the Detective’s Room will change depending on whether Leo the cat from the Bio Lab is present.
- New sound effects like dart hits and page turning have been added.
- A more convincing explanation has been added regarding the changes in the culprit robot during the laboratory case, which you can discover through conversation.
- In the Detective’s Room, Q-Bot can now serve coffee and toast, while the Snitch Robot in the Bio Lab has started making items based on player requests.
[h3]Changes[/h3]
- The method for stopping the hospital director robot is now more natural.
- Conversations with the auction robot will now flow more smoothly after discovering hidden events in G-Gallery.
- The dialogue for entering the storage area in G-Gallery has been adjusted to feel more natural.
- After examining evidence, the robot will now naturally reference the evidence when asking related questions, and this feature activates after the first conversation.
- Some evidence items that confused players have been changed.
- Some awkward photos have been updated to better fit the game's concept.
- The screen now transitions more smoothly when closing a conversation with a robot.
- Achievements related to playtime have been adjusted from 10, 30, and 50 hours → 3, 5, and 7 hours. (These times are only tracked while you are actively investigating.)
- Character names have been adjusted to match the situation appropriately.
- The key phrase that triggers hidden events in the Bio Lab case has been changed, allowing players to better visualize the detective’s situation.
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[h3]Bug Fixes[/h3]
- Fixed a bug where the robot wouldn’t attack when sitting and moving in the secret area in the hospital case.
- Fixed a bug where the floor would become see-through after dying from an attack while sitting in the secret area of the hospital case.