Clonizer 1.0.3 Update
[h3]CLONPO has authorized the deployment of Patch v1.0.3! [/h3]
This update features key balance tweaks, bug fixes, and a handful of player experience improvements. Plus, we have some good news for Miracle Legumes believers and confetti enjoyers!
After reviewing player data, we noticed that while some players were consistently winning—even on their very first runs—the overall win rates were lower than intended. So, we’ve gently dialed down the difficulty in a few areas.
That said, we approached these changes with great caution. Clonizer is a roguelike with no meta-progression, which means challenge is central to its design. Make things too easy, and we risk undermining what makes it fun: player skill. Rest assured, experienced players can still achieve near-perfect win rates (even with cursed RNG) on C.E.P. levels 10 and below.
If these balance changes end up missing the mark—whether things still feel too brutal or suddenly too breezy—we’ll be listening to your feedback and remain fully open to further adjustments in future updates.
[h2]Patch Notes v1.0.3[/h2]
[h3]Mechanics & Balance[/h3]
This update features key balance tweaks, bug fixes, and a handful of player experience improvements. Plus, we have some good news for Miracle Legumes believers and confetti enjoyers!
After reviewing player data, we noticed that while some players were consistently winning—even on their very first runs—the overall win rates were lower than intended. So, we’ve gently dialed down the difficulty in a few areas.
That said, we approached these changes with great caution. Clonizer is a roguelike with no meta-progression, which means challenge is central to its design. Make things too easy, and we risk undermining what makes it fun: player skill. Rest assured, experienced players can still achieve near-perfect win rates (even with cursed RNG) on C.E.P. levels 10 and below.
If these balance changes end up missing the mark—whether things still feel too brutal or suddenly too breezy—we’ll be listening to your feedback and remain fully open to further adjustments in future updates.
[h2]Patch Notes v1.0.3[/h2]
[h3]Mechanics & Balance[/h3]
- Slightly decreased FFO damage across all levels.
- Increased the turn FFO damage starts ramping up the boss level.
- In the Milkee boss fight, FFOs now try to abduct Cosmocows that are much closer to Clonizer.
- In Galaxius Easius, FFO damage now caps at a point (it no longer scales infinitely).
- Reduced the number of aliens waiting on planets when you land. This number gets affected by C.E.P. modifiers now, which means it should even out at higher C.E.P. levels.
- Miracle Legumes are now slightly less useless. Still pretty useless. But hey, miracles don’t grow on trees.
- Players must now sign a Difficulty Agreement™ before starting normal difficulty for the first time. This contract submits their soul to CLONPO and waives their right to protest. Even on bathroom walls!
- Added new effects for unlocking a new Clonizer or game mode, achieving a better score, and patch updates.
- Clickable units now blink to demand your attention.
- Added a new tutorial pop-up for the mining mission.
- Stink Seeds are now larger. Not smellier—just more visible.
- The deck screen can now be scrolled using WASD or arrow keys.
- There is now a minimum shrink limit for units. (Yes, we saw you trying to kill bosses with multiple Shrink Rays.)
- Capped how much camera zoom affects sound effect volume.
- Added confetti effects in various CLONPO-approved places. 🎉