Clonizer Day 1 Update
Thank you to everyone who reached out with bug reports and feedback! We're working hard to make your gameplay experience as smooth and enjoyable as possible.
This first-day patch focuses primarily on fixing game-breaking bugs and addressing major outliers in difficulty. We're keeping a close eye on balance and will be making more fine-tuned adjustments in future updates. We will be making more informed decisions as we collect more gameplay data.
Please don’t hesitate to share your thoughts, feedback, or any issues you encounter — we’re listening!
[h2]Patch Notes v1.0.2[/h2]
[h3]Mechanics & Balance[/h3]
This first-day patch focuses primarily on fixing game-breaking bugs and addressing major outliers in difficulty. We're keeping a close eye on balance and will be making more fine-tuned adjustments in future updates. We will be making more informed decisions as we collect more gameplay data.
Please don’t hesitate to share your thoughts, feedback, or any issues you encounter — we’re listening!
[h2]Patch Notes v1.0.2[/h2]
[h3]Mechanics & Balance[/h3]
- Made Galaxius Easius much easier.
- Slightly decreased the spawn rate of Faultees on the reinforcement mission.
- Slightly decreased the spawn rate of Planet Sproutera (desert) aliens.
- Slightly increased the spawn rate of Planet Darkus (dark) aliens.