Clonizer is out Now with a 20% Discount!
Hello, fellow Clonees!
What began as a humble school project back in 2019 has grown into something far beyond what we ever imagined. After years of hard work, countless late nights, and more coffee tea than we’d like to admit, we’re beyond excited to finally release Clonizer today!
Over the years, Clonizer has gone through many changes, because we have. What started as a student project slowly evolved, as we leveled up our skills, redrawn our visuals, rewrote our code (again and again), and found our voice as creators. It’s been a long road, but we’re proud to say: it’s ready.
Though our core team is just two people, we’ve never been alone in this journey. We’re incredibly grateful to the talented folks who helped us along the way — with VFX, sound design, music, publishing, and more — and to you, our community, for your encouragement, feedback, and bug reports, as we built this adventure full of color, silly humor, and happily exploited Clonees.
To everyone who’s been waiting patiently all these years — thank you for your trust and your support. You kept us going.
We can’t wait for you to explore what we’ve built. We definitely poured all our hearts into it, and we hope it makes you smile.
[h3]Check out our free post-release poster:[/h3]

[h3]A Word from our Publisher: Rogue Duck Interactive![/h3]
Clonizer is definitely one of our most polished releases by far. We are glad to be publishing a title like this, alongside our previous deckbuilder releases Dice & Fold and Pairs & Perils; Clonizer became one of the most fun and deep strategies in our library.
After you enjoy Clonizer, give Kingdom's Deck's free demo a try, which will come out in 2 weeks!
https://store.steampowered.com/app/2655590/Kingdoms_Deck/
[h3]Get Clonizer on Steam Now at 20% discount, for a limited time![/h3]
https://store.steampowered.com/app/2449450/Clonizer/
What began as a humble school project back in 2019 has grown into something far beyond what we ever imagined. After years of hard work, countless late nights, and more coffee tea than we’d like to admit, we’re beyond excited to finally release Clonizer today!
Over the years, Clonizer has gone through many changes, because we have. What started as a student project slowly evolved, as we leveled up our skills, redrawn our visuals, rewrote our code (again and again), and found our voice as creators. It’s been a long road, but we’re proud to say: it’s ready.
Though our core team is just two people, we’ve never been alone in this journey. We’re incredibly grateful to the talented folks who helped us along the way — with VFX, sound design, music, publishing, and more — and to you, our community, for your encouragement, feedback, and bug reports, as we built this adventure full of color, silly humor, and happily exploited Clonees.
To everyone who’s been waiting patiently all these years — thank you for your trust and your support. You kept us going.
We can’t wait for you to explore what we’ve built. We definitely poured all our hearts into it, and we hope it makes you smile.
[h3]Check out our free post-release poster:[/h3]

[h3]A Word from our Publisher: Rogue Duck Interactive![/h3]
Clonizer is definitely one of our most polished releases by far. We are glad to be publishing a title like this, alongside our previous deckbuilder releases Dice & Fold and Pairs & Perils; Clonizer became one of the most fun and deep strategies in our library.
After you enjoy Clonizer, give Kingdom's Deck's free demo a try, which will come out in 2 weeks!
https://store.steampowered.com/app/2655590/Kingdoms_Deck/
[h3]Get Clonizer on Steam Now at 20% discount, for a limited time![/h3]
https://store.steampowered.com/app/2449450/Clonizer/