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Community Spotlight 🧐 October 2022



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🀩




[h3]Reanimation by Patrick[/h3]
When a player dies, a zombie raises to take it's place.

Have fun!




[h3]Advanced Automatic Elevator Control Script by Viruz[/h3]
This script can be used to create and manage complex but easy to use elevators.

Only a single programmable block is needed to manage all of the elevators on a grid.
This script supports any grid size.




[h3]Whip's Script Replacer Block by Whiplash141[/h3]
Do you tire of having to manually update the scripts in your ship blueprints every time a silly script writer makes an update?

Do you wish that I would stop pushing updates to WHAM every freaking day?
Well this mod helps with the first one!




[h3]Small Wheel Bucket Excavator by Pino Whitney ❄[/h3]
Small grid excavator

Size: 2x3x1




[h3]Refinery - PvP Map by MC-Arbiter[/h3]
Halo 3's, The Pit.

Lovingly remade into a Space Engineers PvP arena.




[h3]Solar System Rebuild by Kreeg[/h3]
This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.

The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.




[h3]Nordschleife Racetrack by Beesoldier[/h3]
This track was made with Formula SE in mind. It's made by using a modded planet with a painted track and realistic heightmap on it

It takes about 4 minutes to do a lap.




[h3]Hamburger Circuit FSE Race Track by enigma[/h3]
This race track is based in Nevada USA

Features an Airfield, an Oil Mine, a Burger King and so much more.




[h3]ArrowHead Tactical Missile Launcher by War Wolf[/h3]
The M/ML-556 Arrowhead is a U.S.F ( United Sol Federation ) prototype tactical missile launcher

Can re-arm itself with an onboard missile construction system.




[h3]James Webb Space Telescope by Camper[/h3]
The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.

As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.


[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Coming soon: Event Controller 🀯

πŸ” Event Controller

Monitor various block states 🧐

Trigger actions automatically 🀩

Community Spotlight 🧐 September 2022



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🀩



[h3]Telemetry Plus by TechCoder[/h3]
Keep track of all your ships. Displays all your ships telemetry in one screen (or more).

Use the visual telemetry screen to have a Radar like visual location of your ships.




[h3]Overclocking Control System by 寂语不言丢[/h3]
Added a block for overclocking some of the ship's equipment.

Currently, the following devices can be overclocked: Reactor, O2/H2 Generator, gyroscope, thruster, drill.




[h3]VXM-08 Multi Launch Missile System by Killerbee77[/h3]
The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.

While the Trident Torpedos are effective, they lack in tracking and speed - and the system needed to launch them is far to big.




[h3]Randa's Train Parts by John Bee[/h3]
I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.

These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.




[h3]Steam locomotives [8th generation] by hanels[/h3]
3 Steam locomotives and one older model of Big Boy

There are: Mallard, Sil Nigel Gresley, Union Pacific Big Boy




[h3]MK 2 Fragmentation Grenade by jTurp[/h3]
The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.

It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade.




[h3]IMPAKT - Missile Systems by RELIKT[/h3]
IMPAKT Missile Systems aims to provide a concise, simple, and easy-to-use missile modset based around the weapons of the modern day.




[h3]Lighting Profiles by Meridius_IX / Lucas[/h3]
This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.

This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).




[h3][HDI] When Worlds Collide by Sevyrs[/h3]
Fun little survival environment for people to hang out and try something a little different.
Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.

Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.




[h3]Kagumi Space Whale by Errix[/h3]
Look at that! A Kagumi space whale crosses your path.

This rare species was discovered in 2230 by a space telescope that was pointed at the Rim Sector Gaya for research purposes.


[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 August 2022



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🀩




[h3]Extended Survival: Stats & Effects by ogrimdooh[/h3]
This is a mod for Space Engineers that aims to make survival in the game more difficult and challenging, adding new systems like hunger and thist.




[h3]Mechanical Expansion by DontFollowOrders[/h3]
Anger Clang like never before while you build subgrid configurations that were previously impossible!

This mod contains hinges, rotors, and pistons with conveyor ports and attachment points in different orientations, including the Wide series.




[h3]Better Resources by DirtyPixel[/h3]
This module adds Copper, Titanium, Aluminium, Lithium, Sulfur and Shale ores to all SE planets, moons and asteroids.




[h3]RIP System & Scenario by Yogner[/h3]
This is a custom system with scenario.

Very dark and depressing as the age of light and stars are coming to an end.




[h3]The Khurakan System by Rezun[/h3]
The Khurakan System is a beautiful place, but full of dangers.

You can chose one of 3 different spawns, each with different difficulty, but also different opportunities.




[h3]Pravda Heavy Industries by Meridius_IX / Lucas[/h3]
Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships.

These encounters may appear neutral initially, however they will quickly become hostile if approached.




[h3]Log: The Great Space Nation by Bryan[/h3]
Log: The Great Space Nation is a mod that strives to add interesting encounters to space.

There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.




[h3]Battlestar Galactica Flak Wall by Looterich_(AUT)[/h3]
A must have for all BSG Fans! Adds a modified vanilla Cannon and a Custom "120mm_Flak_Explosives" in Ammo Boxes.

Fires Explosives shells ~ 600m with a Dispersion of 140m. So, the more guns you use the deadlier the Wall will be.




[h3]Guided Heli AA / AT / HE missiles & rocket pods by SerΕΎa[/h3]
Guided missiles + rocket pods for helicopters.

Lock-on distance increased to 7,5km and warning sound triggers when enemy player locks on you!




[h3]MA Plasma Reactor by AutoMcDonough[/h3]
Give your ship a proper engineering deck with this expandable plasma power system.

This contains a reactor which converts plasma fuel to energized gas, and generators which run directly off this.




[h3]'Fu Xiao' Class Civilization Ark by ARC17Alpha[/h3]
The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.

Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.


[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 July 2022



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July 🀩




[h3]Survival Reborn: Spacewalk by Paradox Reborn[/h3]
A survival-oriented overhaul of character movement, suit resources, and the jetpack.

Also serves as a balanced anti-hydroman mod for PVP.




[h3]Hazard Mechanics by TheSuperintendnt & PirateRockabillyPunksInSpace[/h3]
This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.

Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.




[h3]MWI - Weapon Collection 3 [WeaponCore] by Mexpex[/h3]
After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!

We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.




[h3]Fabric Passages by kickformoney[/h3]
Cheap, lumpy, lighted, what more could you ask for?

All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.




[h3]Vector Thrust OS by Lord Death Pyro[/h3]
Welcome to the best meta/agility script of Space Engineers.

Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.




[h3]Stealth Drive (Cloaking) by Ash Like Snow[/h3]
This mod adds the stealth drive to the game, allowing ships to become almost invisible and undetectable by weapons.

It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.




[h3]Turretring Rotors by Eddo of Rivia[/h3]
A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!

Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.




[h3]Spinny Plasma Reactor by Chipstix213[/h3]
Ever wanted to make your engine room look a little more flashy? Trying to capture that Sci-Fi look you saw on that show once?

Now you can!




[h3]Madokai Mk5 - a Aegyr Grp Hauler by Errix[/h3]
The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.

Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.




[h3]Tank Powered By Cannon Recoil Engine by T0pOxyg3n[/h3]
This tank uses 560 assault cannon recoil or 16 "piston" engine to move forwards.

The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.
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