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Space Engineers: Hardspace Shipbreaker Shipbuilding Competition



We are teaming up with our friends, so you can team up with yours πŸ₯°

Compete in our β€œπ‡πšπ«ππ¬π©πšπœπž: π’π‘π’π©π›π«πžπšπ€πžπ«β€ shipbuilding competition βš™οΈ

Win a copy of Space Engineers & Hardspace: Shipbreaker for yourself or a friend!

➑️ https://www.spaceengineersgame.com/space-engineers-hardspace-shipbreaker-shipbuilding-competition/ ⬅️

Community Spotlight 🧐 January 2023



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🀩




[h3]Electric Network Info - Touch App by Adriano[/h3]
This mod adds an App to LCD screens for monitoring Electric production and consumption, also battery storage and detailed info per block.

It saves a history of last 30 minutes of data and presents the info as a chart, with configurable interval.


[h3]Freight Contracts by Patrick[/h3]
Just like normal hauling contracts, but you actually have to haul stuff!


[h3]Dangerous Decompression by Jakaria[/h3]
The purpose of this mod is to implement explosive decompression.

The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point.


[h3]Heavy Gas by nevcairiel[/h3]
This mod adds mass to gases - in an accurate fashion.

This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel management.


[h3]The Borg - Modular Encounters Systems by Red_S_Games[/h3]
Get ready to be assimilated, because the Borg from Star Trek have found their way to the Space Engineers universe!


[h3]Over The Tire Tracks by Krynoc[/h3]
Adds in a brand new set of OTT tracks to install on your skid steer vehicles.

Currently just 3x3 for the small ship, as I wanted to get the proof of concept out into the wild.


[h3]FSE Track Barriers Pack by Superawesome4141[/h3]
A basic track barrier pack for the track builders of the FSE racing community.


[h3]Shark Plushie by Harbinger Ace[/h3]
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly.

Sometimes, an engineer just needs a friend who will never betray them.


[h3]Skybox - Lightshow by Herr Doktor[/h3]
New and more colorful skybox.


[h3]E.M.C. Titan Class Mining ship by AlliedArmor32107-[DGI]-[/h3]
Earth Miners coalition E.M.C. Modified the Titan class mining ship during the colonization war with F.S.E.

The modifications gave it the role of command ship due to the amount of antennas installed on the ship's front.


[h3]1940s Chevy G-7100 Series 20 Vehicles by Helratz[/h3]
All the variations of my '40s Chevy G-7100 Series.

Vanilla+DLC. 20 vehicles total.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 December 2022



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🀩




[h3][APck] Commander (fleet RTS control) by cheerkin[/h3]
Fleet command script allowing RTS-style controls using transparent HUD or normal screen for grids controlled by the AutoPillock script.




[h3]Supply Lines by TechCoder[/h3]
Build smaller, more efficient, automated bases that are easier to maintain!

This script controls the flow of ores by automatically adjusting Conveyor Sorter white/black lists to control what ores (or ingots / materials) are pulled from a docked ship or direct connection (such as a Pipeline, etc.).




[h3]Ancient Astronauts by Bačiulis[/h3]
This is a scenario mod that adds an end-goal to the game as well as reason to explore planets and interact with NPCs.

Enigmatic ancient temples were discovered on planets in star system which are rumored to posses advanced alien artifacts.




[h3]Laser Weaponry by lAimBotl[/h3]
We offer the most advanced ship laser scalpels you will ever find!




[h3]Tyranid Weaponry: Hive-Fleet Grendel by _Nazarov7576_[/h3]
A roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straight up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame.

This stuff is meant to be used with the upcoming Hive Fleet Encounter mod which is in development for now.




[h3]Tiamat Food, Beverages + by Chipstix213[/h3]
Hungry but dont know what to eat? out in the cold depths of space and nothing to celebrate with?

The Tiamat Food and Beverages system is here to help.




[h3]Easy Inventory Management by DraygoKorvan[/h3]
Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores?

This mod will let you control all this!




[h3]CleanModCategories by Jakaria[/h3]
This mod hides any Modded block categories and combines them into a single "Modded Blocks" category.




[h3]Cockpits Re-Animated... Again by Krynoc[/h3]
This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit.

This is purely a cosmetic modification and does not make any alterations to gameplay.




[h3]Maze Master - PinBall FootBall by Idiot Elf[/h3]
Want a distraction from all that Mining and Welding? Do you like Football themed Pinball Tables?

Then this oversized Pinball Stadium may be just what you’ve been waiting for.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 November 2022



[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🀩




[h3]Improvised Engineering: Grabby Hands by mz[/h3]
This mod enables you to: Grab, Carry/Drag and Rotate Blocks.




[h3]MADAR by AutoMcDonough[/h3]
MADAR (MA Radar), a display of nearby enemies and incoming missiles for 3rd person view.




[h3]SAS by DFPercush[/h3]
Stability Assist System - Maintain orientation while in orbit!




[h3]Consty Aircraft Pack - Ordnance by Const[/h3]
A weapons pack to go with Const Tech-focused Aircraft pack.




[h3]P.A.I.N. Scenario by mighty[/h3]
Metroidvania Scenario
Can you escape?

DonΒ΄t worry, a very helpful and friendly A.I. will support you! :)




[h3]Sector 13 by Antiloompa[/h3]
The Terran Bureau for Colonization is a government agency aiming to create and maintain colonies for all of humankind.

In their efforts to colonize space, they have sent the "Appletree", a colonization ship to Sector 13. But, there's something wrong here...




[h3]Type 42 Hand Railgun by 汑风[/h3]
The Type-42 Heavy Anti-Equipment Magnetic Railgun is the first civilian defensive weapon designed by Wufeng Heavy Industry for engineers.




[h3]Anti Materiel Gun by Marcusinfestus[/h3]
The Anti Materiel Gun is an attempt at accurizing the Assault Cannon.

The system consists of the cannon, an articulated chassis, and a custom weapon sight with a Bullet Drop Compensation (BDC) reticle, calibrated for the Assault Cannon Shell out to 1,400m in 1g.




[h3]Quadcopter Blades by Skyblade[/h3]
Small and Large grid Atmospheric Quad copter style blades (thrusters).




[h3]WC Handweapons by BDCarrillo[/h3]
Tired of ludicrous recoil? Want a reason to use different hand weapons? Maybe you just want to do damage to shields in vain? How about launching a guided AA missile?

Well this will enable your wildest dreams by leveraging the magic of WeaponCore!




[h3]Hook Solid by Plineo[/h3]
This is the Collider Edition of this mod, if you are looking for an easier alternative try the Hinge Hook




[h3]TETRIS - ARCADE CABINET by Kelevra[/h3]
This is a functioning Arcade Cabinet with Tetris-like game on it.

It is one of a series of upcoming blueprints for hopefully being your new favorite piece of interior for ships and stations.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Announcing the β€œSpaceship Generator Competition”!

Spaceship Generator Competition πŸš€

Competition Details:
βš™οΈ https://www.spaceengineersgame.com/announcing-the-spaceship-generator-competition/ βš™οΈ

πƒπžπ―π¬ π₯𝐨𝐬𝐭 𝐒𝐧 𝐬𝐩𝐚𝐜𝐞 ➑️ Today, Nov. 10th, 5 - PM UTC

πŸ›°οΈ Twitch: https://www.twitch.tv/keencommunitynetwork
πŸ›°οΈ YouTube: https://www.youtube.com/user/SpaceEngineersGame