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Community Spotlight 🧐 June 2022



[h3]Space Engineers Official[/h3]

Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫

Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.

Here is our spotlight for the month of June 🤩




[h3]Seismic Surveying by DraygoKorvan[/h3]
Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!

Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.




[h3]Undo by Klime[/h3]
Ctrl Z to undo stuff!
Singleplayer Creative only.




[h3]AQD - Tarps & Nets by enenra[/h3]
This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.

The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.




[h3]Terrain Tool by Junrall[/h3]
The Terrain Tool allows you to place voxels of all kinds such as grasses, sands, soils, stones, and snow...

Even Digi's concrete! Terrain types from all of the vanilla planets and asteroids are available!




[h3]Surviving in Hell by Almirante Orlock[/h3]
You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.




[h3]Star Blazer Yamato Weapons by ribera1945e[/h3]
This is a weapon mod inspired by the weapons that appear in the animated series Star Blazers (Space Battleship Yamato / 宇宙戦艦ヤマト).




[h3]Production Bay by Goldshell[/h3]
Design to build all the components in the vanilla game and store them in containers automatically




[h3]USS Enterprise NCC-1701-F by ZEO CMF[/h3]
USS Enterprise NCC-1701-F (Yorktown class)
as seen in Star Trek Online (updated Thomas Marrone model)

Almost a Year later the Yorktown and Aquarius are finally out with help from HD, Talia, Starprime and Barb from our SE Starfleet build community!




[h3]Caribou Mech by BlackArmor[/h3]
A replica of a mech made by Boylei Hobby Time. A walking watchtower from the steampunk wild west.




[h3]Fighting Robots by shamsi[/h3]
Fighting Robots toy recteated in Space Engineers!
Optimized for a game controller 😉
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Community Spotlight 🧐 May 2022



We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

[h3]Looking for your fellow Space Engineers?[/h3]
🤔 Join our official Discord community here: https://discord.gg/keenswh





[h3]MES Wreckage by TheFinalEvent97[/h3]
Designed for a salvage style of gameplay

311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.




[h3]Crew Enabled by Patrick[/h3]
This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.




[h3]Consolidation Armament by Plutonium & Foltast[/h3]
The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet...




[h3]PowerShare by Sherbert & Arkolis[/h3]
Power Share introduces 2 blocks:

Power Transmitter - Takes power from main grid and distributes up to 15MW by default to receivers in area. Also tops off all suits in 200m

Power Receiver - Draws power from transmitter and outputs up to 7MW to attached grid (small grid only)




[h3]Grind To Learn 2 by s.o.v.a[/h3]
From the start, you know nothing. Grind something to learn how to build it!
Thanks to Phoera for the original idea!




[h3]Planet Cascadia by Sikareshki[/h3]
Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.




[h3]Rebels Gates by Kuvat[/h3]
This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics,
containing 3 new versions of extra-large hangar doors to expand your construction options for you.




[h3]The Iron Maiden by Killerbee77[/h3]
The newest edition to The Iron Orders weapon pack.

The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.




[h3]BFG Hand-Railgun by Serža[/h3]
BFG (Character weapon) - Aim the weapon for better accuracy

BFG Ammo - Survival ready, capable of moving small/medium grids

BFG Prototype Ammo - Extremely expensive, capable of moving large grids (capital ship sized)




[h3]Brahmin MH-19C by bolland83[/h3]
Vehicle Type: Mining Hauler/Heavy Cargo Truck

Purpose: Ore collection missions in remote locations, cargo hauling, exploration, survival.

Operational Environment: Planetary Surface


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

✅ Space Engineers Future News ✅



➡️ News & Updates
➡️ Community Spotlight
➡️ Community Guides
➡️ DLC Price Change
➡️ “Last Chance” Sale

Marek Blog: https://blog.marekrosa.org/2022/05/space-engineers-future.html

Community Spotlight 🧐 April 2022



We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

[h3]Looking for your fellow Space Engineers?[/h3]
🤔 Join our official Discord community here: https://discord.gg/keenswh






[h3]Star System Generator by Patrick[/h3]
This tool creates random star systems for your game.

I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.




[h3]Plushie character by Chipstix213[/h3]
Play as a your favorite stuffed toy!




[h3]Recon Cameras by Echthros[/h3]
Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base?

Well, now you can!




[h3][TMC] Tree Menu Command NET by cheerkin[/h3]
This script provides graphical interface to terminal block actions in the form of tree-organized menu.
Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments.

Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.




[h3]Hils Button SciFi Pictures by Skorpion[/h3]
A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings.




[h3]Nyan Cat Launcher by nukeguard[/h3]
You can now shoot your enemies with a homing Nyan Cat and Meow meow them to death.




[h3]NiteOwl Battery Pack by MTGraves[/h3]
This battery pack offers 4 high-capacity storage units for increased power storage.




[h3]Display Cases by tuks[/h3]
This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions.

The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure.




[h3]ORESSI Racetrack by Shiro[/h3]
A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.

Credits to echance01 and Stratus for some ships in the race!




[h3]ONRC - 'Dragon' - Interplanetary Dropship by [Omega][/h3]
The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down).

The feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.




[h3]Battletech - Leopard DropShip by Gowron[/h3]
A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses...




[h3]8x8 MARS by arturkandla[/h3]
Large and small grid combo mars vehicle for creative mode and block destruction off.

NOTE: First of all make sure you have in-game scripts enabled,




[h3][CWP] Aeroppa futuristic City by Daxtеr[/h3]
Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.




[h3]Clang Blender by green bean[/h3]
Grind pits? Phhffft... Vintage

Press the button for your ultimate smoothie experience!


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

Space Engineers: Most Wanted



Hello, Engineers!

Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.

While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.

This update will be just that, an update that focuses solely on community requested content. We will not be releasing any premium content or DLC with this update.

While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.

[previewyoutube][/previewyoutube]

Features
  • New Camera Overlay
  • Added Weldless Armor Skin
  • Added Corrugated Metal Armor Skin
Added new Blocks - Base Game
  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)
Added new Blocks to existing DLCs:
  • Inverted Corner Desks (L grid, 2 blocks total) [Deco Pack 1]
  • Grated Catwalk Variants (L grid, 4 blocks total) [Deco Pack 2]
  • Railing Variants (L grid, 3 blocks total) [Deco Pack 2]
  • Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total) [Sparks of the Future]
  • Industrial Conveyor T-junction [Heavy Industry]
  • Diagonal Window Wall (L grid, 2 blocks total) [Warfare 1]
  • Diagonal Bridge Window Inverted (L grid, 1 block) [Warfare 2]
Combat Improvements & Quality of Life Changes
  • Lead Indicator working in Gravity
  • Explosion value tweaks for Explosive Ammo
  • New system to determine small/large block size (for editing size of explosion particle effects)
  • Added center variable for block mirroring
Fixes & Improvements
  • Fixed a crash in EOS DS
  • Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
  • Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
  • Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
  • Fixed missing flyby sounds of turret ordinance
  • Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
  • Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
  • Added Explosive components as detonatable inside inventories
  • Fixed a gap in the geometry of Small Assault Turret
  • Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
  • Fixed width of Dispenser block to better fit with similar blocks
  • Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
  • Fixed Lost Colony world not being saved correctly through DS-GUI Save button
  • Fixed 'Click' sound when using Ship tool secondary action
  • Fixed formatting of Good.bot hints when using Gamepad
  • Fixed Target indicator not scaling with resolution
  • Fixed typo in Searchlight description
  • Fixed formatting of Reactor description
  • Fixed turret not stopping shooting when player takes over
  • Fixed Z-fighting between multiple landing gears being placed in a row
  • Fixed Passage 2 collision models for a better fit
  • Fixed projectiles and tracers not pointing in the direction of flight
  • Fixed a crash when stopping the game through Steam
  • Fixed rotation of Small grid Solar panel emissive bar
Support Site Fixes
  • Fixed a crash when trying to cross the boundary of a size limited world via Jumping
  • Fixed multiselect overwriting Custom Turret Controller settings incorrectly
  • Fixed multiselect overwriting Exhaust pipe settings incorrectly
  • Fixed sliders resetting when copying Heat Vent
  • Fixed getting stuck in Cryo chamber when its ownership changed while player was offline
  • Fixed Jump drives not jumping to Beacons on DS
  • Fixed Cockpit's configured toolbar not being persistent through copy&paste
  • Fixed turrets not targeting automatically on DS
  • Fixed persistence of Heat Vent settings through reload
  • Fixed Custom Turret continuing with motion initiated while relinquishing controls
  • Fixed UI scrolling up under the cursor when right-click&dragging an item resulting in different item being relocated
  • Fixed spaces at the end of ship names preventing creation of blueprints
  • Fixed persistence of Custom Turret Controller AI range through reload
  • Fixed penetrative projectiles ignoring subparts of blocks
  • Fixed Armor panel collision issues
  • Fixed Character getting stuck in place after using spectator while controlling Custom Turret Controller and exiting
  • Fixed Warfare Hangar Door collisions to be in line with the old ones
  • Fixed emissive parts of lights not being in sync with pointlights when set to flashing
  • Fixed missing highlight on Warfare Rocket Launcher
  • Fixed missing crosshair when viewing through Camera on a custom turret with new Camera overlay with built-in crosshair
  • Fixed not playing the end sounds after a jump with a jump drive
  • Fixed persistency for Sci-Fi Four-Button Panel button descriptions on DS
  • Fixed a crash in Custom Turret Controller
  • Fixed Window Wall blocks being airtight from the sides
  • Fixed wolves not being able to be hit by turrets due to missing head offset
  • Fixed Controller always being inverted in spectator regardless of Invert-Y axis setting
  • Fixed black GPS signals reverting to blue after reload
  • Fixed Searchlight not following characters on DS
  • Fixed Load game screen not showing thumbnails when using a gamepad
  • Fixed missing breathing sounds in survival with realistic sounds
  • Fixed missing choking sounds in survival SP
  • Fixed visible gaps on the Railgun models
  • Fixed cycle subsystems not updating on toolbar when there are two turrets
  • Fixed missing piston sounds after piston head detached
  • Fixed collisions for Antenna Dish
  • Fixed collisions for Medical room
  • Fixed inconsistencies in Custom Turret Controller toolbar options when compared to regular turrets
  • Fixed missing staircase for one of the Economy NPC trade stations preventing non-flying access
  • Fixed /gps command not iterating when used multiple times
  • Fixed Gatling turrets ignoring targeting orders from Programmable block
Looking for your fellow Space Engineers?