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🚀 Thursday, April 28th, 5 - PM UTC

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Community Spotlight 🧐 March 2022



We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

[h3]Looking for your fellow Space Engineers?[/h3]
🤔 Join our official Discord community here: https://discord.gg/keenswh






[h3]Rust Mechanics by Bačiulis[/h3]
Blocks will slowly rust over time while in atmosphere of configured planets; all blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.

Rusting of powered grids can be disabled in config.




[h3]✺ SWSE-Rebirth - Star Wars Space Engineers by Kreeg, Palpatine, Arkolis, Meridius_IX/Lucas, Enenra, EQ, Stollie, Ryukky[/h3]
500+ NEW blocks of various types with outputs matching and surpassing vanilla performance.

30 resources spread across the galaxy, some more commonly found then others

60+ components across multiple types of assemblers

10 planets to explore, some with resources found nowhere else

32 fighters to build, made from hundreds of blocks you can include in any creation.

5 fuel types with nearly 20 ways to burn it




[h3]KRadar by wu.will.china[/h3]
A brand new radar mod, inspired by the "Active Radar" mod.

Output the size and exactly world position (and velocity if isEW=false) of Enemy grid into LCD Panel. Suppose to be read by a Programmable Block and guide the Missiles or Drones.




[h3]Connector Passageway by Zardo[/h3]
A simple connector variant that you can walk through- allowing it to double as a universal docking port!

More variants are planned for the future.

Any suggestions for improvements/variants are always welcome!




[h3]Refill Station by Valikai[/h3]
This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership.

It will not allow respawning at its location. The screen is a customizable LCD.
Comes in both large and small grid.




[h3]Companion Mech System by BlackArmor[/h3]
A mech companion heavily based on the Battlefield 2042 robot dogs.




[h3]NHI Parts kit by MC-Arbiter[/h3]
A collection of modular parts that can be easily pasted into each other to create quick and easy ship designs.

Have fun!




[h3]
A.I. TS-90 Starlifter Support by AlliedArmor32107-[DGI]-
[/h3]
Armadillo Industries presents the TS-90 Starlifter - a medium dropship capable of carrying a sizeable small vehicle or a lot of infantry

It also packs a lot of forward fire power.




[h3]WARSHIP ROCINANTE - THE EXPANSE by Charly1138[/h3]
I worked hard on the previous Tachi design and shape to give you these highly detailed version of the Roci. It's now easier to land on planets with a bit of practice...

Just like my previous EXPANSE builds, these one also merge large and small grids, to create a realistic EPSTEIN DRIVE BOOSTER. Very efficient and simple to use ;)




[h3]Subutai - Pirate Battleship by Terminal_6[/h3]
The Subutai is a 13,000-block pirate warship built around the AWE Kingsword Ultraheavy Coilcannon.

Capable of firing its 5200mm round in standard or shotgun modes, with plenty of auxiliary firepower to boot, the Subutai can rip apart heavily armored targets. For some, the compliment of drones, missiles, and torpedoes will be enough.




[h3]Nautili - The Walking Drill - Vanilla Scriptless tunnel bore by Vendeta44[/h3]
The Nautili is 100% vanilla and scriptless and can set itself up and run largely unattended. Featuring 13 small grid drills on a rotating head and four retractable limbs it is built for one job, digging holes. Or tunnels, so two jobs, I guess...

It utilizes a walking motion with its 4 limbs to move up and down the tunnel regardless of gravity and with minimal power usage.




[h3]Planet Chimera & Moon Zira by Fizzy[/h3]
Chimera is a planet covered in lush forest, high snow capped peaks and beautiful sandy beaches that go on forever with many islands and continents surrounded by icy oceans and rivers and the high mountains at the poles covered in snow.

Zira is a moon with high peaks found at the poles capped with ice and in places a smooth but yet rocky area that rounds the belt of the moon suitable for travel with a rover.




[h3]Realistic skybox, environment and sun by Torqs[/h3]
- real milkyway skybox by Darth Biomech
- darker environment light/shadow changes
- sun color changed to white instead of piss yellow
- removes screen dirt


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers

Space Engineers Live Stream

Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers Live Stream

Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

Ready to start creating?

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Community Spotlight 🧐 February 2022



Hello, Engineers! ːseː
Let's take a look at the workshop highlights from another month full of your creations, mods, stories, and visions. These are our favorites from the month of February - give them a try!

[h3]Looking for your fellow Space Engineers?[/h3]
🤔 Join our official Discord community here: https://discord.gg/keenswh






[h3]Realistic Progress by All right![/h3]
New progress system; Devices needed to research new technologies. Now survival mod can be really difficult. You can't build what you wont. Use what you have and improve your technologies.

Supercomputer produce new type of components - blueprints. Use blueprint for building blueprint desk what unlock access to new blocks. High grade blueprints require more time for research. But you can build computing cores for decrease time.




[h3]Steam Power Systems by Clockwork168[/h3]
Add depth to your power generation with geothermal, light up your world with concentrated solar, and harness the true power of the atom with new types of nuclear reactor.

Standalone version of the steam power system developed for Industrial Overhaul, tweaked slightly for vanilla use.




[h3]Azimuth Remastered by SEModder4™[/h3]
The Azimuth Remastered Mod is a complete overhaul of the original Azimuth mod with new and updated models with LODs and proper construction models and straight up new additions - like the gatling turrets and new designs for large ship variants.




[h3]Ganymede Tech - Programmable Holo LCD by Sargonnas[/h3]
Ganymede Technologies introduces The Programmable Holo LCD!

These LCD's are programmable blocks but ALSO Transparent Holo LCD's. This 2 in 1 Block is excellent for placement in cramped builds where you do not want to build an LCD and a programmable block.




[h3]Populated Worlds Creatures Ai Enabled NPCs by Ryukki[/h3]
This mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they're more optimized so you can have way more ingame.

There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won't harm players but Cyberhounds will.




[h3]Lifted Wheel Suspension by Zantulo[/h3]
This mod adds modified lifted suspension to the game to significantly increase ground clearance.

With wheels as big as 15x15, rovers can now be built that dwarf the likes of rovers that use 5x5s. Build robust mobile bases that benefit from a significant yet balanced increase in propulsion power.




[h3]Piston Head Attach & Detach Script by T0pOxyg3n[/h3]
This script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds!

You can use it to make piston jolts, speed exploits, very powerful clang stuff or other things.




[h3]Realistic Atmospheres - Better Planet Atmosphere Visuals by Jamac[/h3]
Did you know that in vanilla Space Engineers, the height and density of the atmospheres of Earth and Mars are exactly the same?

That's a little boring (and unrealistic), so I've changed all of the vanilla planets' atmospheres, to add more variety and realism to the game. This also comes with some visual changes to the atmospheres.




[h3]More Lighting Options by Elachi Dance Party[/h3]
Hello there fellow engineers! I present to you: More Lighting Options!

With this pack you will get 10 small grid and 20 large grid Lighting and companion blocks. They have full build states, LODs, and are recolorable. Modular Street light parts, ceiling lights, Alert Condition blocks, Multispectral sensor that currently functions as a searchlight turret - and more!




[h3]Vanilla Homing Missiles by Cython
[/h3]
This small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target.

The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date.




[h3]Alkurah Star System by Major Jon[/h3]
The Alkurah System is intended as an alternative to the vanilla starsystem. It's not a full scenario with an actual story, but rather something flexible that can be whatever you want.

The main difference to the vanilla starsystem is of course that instead of the vanilla planets this world uses modded planets that I made over the past two years.




[h3]Kochi Class Destroyer by YakiYaki[/h3]
Commissioned by the Inari Empire to fill the holes left by the mainline Oshika Class Cruiser, the Kochi Class is a fast missile attack craft with capability for extended border patrol and reconnaissance operations.

Compared to its older and larger cruiser counterpart, however, it lacks the same level of crew comfort which displeased some pilots who had been transferred from Oshika Class vessels.


We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers