Primal Fray Devlog #03 – Dancing with the Bosses
Hello, Sky Adventurers!
In today's devlog, let's talk about the most powerful enemies you'll encounter in the Rift: the bosses!
At the end of every biome (i.e., 3 times in a run) you'll face a mighty boss that you'll need to defeat in order to progress.
The first one you'll face is the Mechataur, who awaits you at the end of the first run (Ironclad Training Facility). Although it's a 'tutorial' boss, don't underestimate its rocket attacks – they deal quite a bit of damage.

Upon completing the Ironclad Training Facility, you'll gain access to the Elemental Run. This is where the fun (and true challenge) begins. There are five bosses ready to kick you right back where you came from.

This fearsome ice dragon fires a laser beam that damages everything in its path. Plus, she can turn the ground into ice and use it to unleash heavy attacks. To defeat her, you'll need to keep moving and watch the ground below.

The forest god can spawn bushes, which can later transform into Nature Spirits. The less bushes on the map, the better – while the Spirits deal only minor damage, they can still overwhelm you in great numbers.

This four-armed deity uses powerful AoE attacks and spawns enemies. The longer the fight goes on, the stronger those enemies become, so will you focus on the boss, or take care of the minions first?

The lady of fire wields her clubs to rain flames on your Primals. To defeat her, is pay close attention to where the fireballs will land on the next turn.

This desert snake may not deal a lot of damage, but its wind blasts can blow your Primals off the map! Properly positioning your allies is key here.
As you play Primal Fray, you'll eventually encounter all of the bosses above. Good luck then (you're going to need it).
That's it for today's devlog. Let me know what you think below. Thank you for reading and see you in a couple of weeks!
Cheers!
https://store.steampowered.com/app/2357350/Primal_Fray/
In today's devlog, let's talk about the most powerful enemies you'll encounter in the Rift: the bosses!
At the end of every biome (i.e., 3 times in a run) you'll face a mighty boss that you'll need to defeat in order to progress.
The first one you'll face is the Mechataur, who awaits you at the end of the first run (Ironclad Training Facility). Although it's a 'tutorial' boss, don't underestimate its rocket attacks – they deal quite a bit of damage.

Upon completing the Ironclad Training Facility, you'll gain access to the Elemental Run. This is where the fun (and true challenge) begins. There are five bosses ready to kick you right back where you came from.
Maestitia

This fearsome ice dragon fires a laser beam that damages everything in its path. Plus, she can turn the ground into ice and use it to unleash heavy attacks. To defeat her, you'll need to keep moving and watch the ground below.
Hortensius

The forest god can spawn bushes, which can later transform into Nature Spirits. The less bushes on the map, the better – while the Spirits deal only minor damage, they can still overwhelm you in great numbers.
Absun

This four-armed deity uses powerful AoE attacks and spawns enemies. The longer the fight goes on, the stronger those enemies become, so will you focus on the boss, or take care of the minions first?
Inferia

The lady of fire wields her clubs to rain flames on your Primals. To defeat her, is pay close attention to where the fireballs will land on the next turn.
Catus

This desert snake may not deal a lot of damage, but its wind blasts can blow your Primals off the map! Properly positioning your allies is key here.
As you play Primal Fray, you'll eventually encounter all of the bosses above. Good luck then (you're going to need it).
That's it for today's devlog. Let me know what you think below. Thank you for reading and see you in a couple of weeks!
Cheers!
https://store.steampowered.com/app/2357350/Primal_Fray/