[Dev Note] Strategic Strike : Blister's Corpse

Hey there, Survivors!
First off, thank you all for the amazing support on our last Dev Note! Your excitement about the narrative direction and setting of REMORE has given our team the drive to keep pushing forward and make the game even better.
Today, we’re bringing the spotlight back to the gameplay and introducing a new strategic element! But don’t worry, it’s not something completely new. In fact, it’s a familiar feature from the Early Access version that might feel like an old friend. So, without further ado, let’s talk about the latest addition to REMORE: a new way to use the Blister enemy!
[h3]Blister – An Enemy is Sometimes Your Best Weapon[/h3]
Blisters have been around since Early Access. They’re like walking bombs—defeating one causes a big explosion that deals massive damage to everything around it, friend or foe. So, you always had to be careful to avoid getting caught in the blast, while also trying to use it to take down enemies.
Blisters are pretty tough, but they have a special trait: if they take collision damage, they’re instantly killed no matter how much HP they have left. This opens up some cool strategies—like using push or pull skills to knock the Blister into a group of enemies and set off an explosion without getting too close. Pull it off right, and lay waste on the battlefield!

But at the end of the day, Blisters are still enemy units—they detect allies, move around, and take different positions just like any other enemy. That made using them strategically pretty tricky. This was an intentional design choice, but in truth—their unpredictable movement could be frustrating, both for players trying to plan around them and for us as designers trying to balance their impact.
So, in order to keep the same joy of using Blisters while making them a bit more predictable, we’re introducing a new strategic object: Blister’s Corpse!
[h3]Blister’s Corpse – Same Explosive Power, More Tactical Depth[/h3]
If we break down what makes Blisters special, it comes down to two key things: They explode on impact, no matter how much HP they have left. And secondly, their explosion deals heavy damage to both enemies and allies nearby.
Collision damage has always been a core mechanic in Remore, and there are plenty of skills designed to trigger it. But not every character has access to those skills in every situation. As the game evolves—with more character variety and longer expedition runs—collision-based skills become more limited, making it harder to consistently use Blisters as planned. This naturally led to some tactical frustrations.
That’s where the Blister’s Corpse comes in. This new object can be found scattered about the explorable areas. While you can’t interact with it outside of combat, once a battle begins, it becomes a valuable tactical tool that can turn the tide in your favor.

A Blister’s Corpse has just 1 HP—meaning that any kind of damage will destroy it. And when it’s destroyed, it triggers the same effect as a regular Blister’s death: a massive explosion that deals heavy damage to everything nearby, both enemies and allies. In simpler terms, it’s basically a Blister bomb that can be set off by any attack, not just collision.
Because of this, whenever you’re fighting on a map with a Blister’s Corpse, you’ll need to carefully plan around its position—and your enemies’. If your character is standing near it when enemies start noticing you, chances are they’ll move in and surround the area. Blowing it up right away could hit a bunch of enemies at once, but it might also put your character in a dangerous spot.
On the flip side, if a more mobile character takes on the role of bait, you could lure enemies toward the Blister’s Corpse, then quickly reposition before setting it off—leaving the enemies to take the full brunt of the explosion while your team stays safe.

[h3]Pebble – A little rock that sets off a huge explosion[/h3]
Around Blister’s Corpses, you’ll often find a new consumable item: the Pebble. It’s a simple little rock you can throw for a tiny bit of damage, with no cost to use. Think of it like a super weak version of a bow or a throwing knife—it's not great for actual damage, but they’re all over the place, so you can use ‘em freely without worrying about wasting resources.
Now, here’s the trick: since a Blister’s Corpse explodes the moment it receives any damage, you don’t need anything fancy to set it off. Even a single Pebble will do the job. Sure, you could use weapons, skills, or other consumables, but pebbles are so common that they’re basically the cheapest, easiest detonator you’ll ever find.

To give you a richer and more tactical gameplay experience, we’re working on a bunch of new objects, like the Blister’s Corpse we introduced today. We’ll be sharing more cool stuff in future updates, so make sure you don’t miss the next Dev Note!
Catch you later, and thanks again, Survivors!
REMORE