[Dev Note] Against the rising darkshroud, memories bound

Hey there, Survivors!
In our last Dev Note, we talked about how our game’s narrative is evolving and gave a quick rundown of the key elements. If you haven’t checked out the part about the Memolith, the core of the EMORE universe, and Lightline, the vital network that keeps its society running, take a moment to revisit
[Dev Note] Memolith, The Medium of Human Will, before diving in!
Today, we’re following up on that by looking at how the Darkshroud has affected REMORE and what the Survivors need to do to overcome it— this time with a stronger focus on gameplay.
[h3]The Rising Darkshroud[/h3]
When the first Memolith was engulfed by darkness, it exploded, scattering huge fragments that corrupted the Lightline and cast shadows over all of Remore. This marked the start of the Darkshroud, slowly consuming everything in its path.
Since the Memolith reacts to human will and helps bring it to life, the fragments—now tainted by overwhelming negative emotions—took the form of the Darkshroud, causing suffering to those it touched.
When the first Memolith still carried hope, it gave humanity light. But now, that light has been snuffed out by the Darkshroud, drowning Remore in darkness. Trapped in this suffocating gloom, people lose their way, wandering aimlessly.
And it gets worse. The Darkshroud doesn’t just make it hard to see—it slowly eats away at human will and memory. Over time, those caught in it begin to change. Some turn into Corruptors, lashing out in confusion and malice as their minds fade away. Others lose themselves entirely, becoming monstrous creatures that hunt the remaining survivors.

As Survivors explore the dark world of Remore, they need to be careful not to stay in the Darkshroud for too long. If they do, they’ll slowly lose their will and could eventually get completely consumed by it. That’s why they need to gather as much as they can to help restore REMORE, then head back to their shelter at just the right moment.
The Corruptors and creatures they’ll face are all enemies, but there’s still a difference between those who have kept a bit of human will and those who’ve completely lost it. If both groups are in the same area, it might be a smart move to hang back, let them fight it out, and grab the opportunity to take advantage of the chaos.
[h3]The Light Tracker: A Compass to Restore the Lightline[/h3]
To bring light back to Remore, which has been consumed by the Darkshroud, the Lightline must be rebuilt. Specifically, instead of relying on the original Memolith that exploded and scattered, Survivors will need to use the Memolith pillars found in their shelters to create a new Lightline system.
In order to restore the Lightline, they’ll need to reclaim the relay devices and guiding pillars that once spread the Memolith’s power throughout the city and streets. These guiding pillars, now eroded by the Darkshroud, have lost their light and function. If the guiding pillars can be reactivated, at least for a time, they’ll bring light back to those areas.
The key tool to help guide the Survivors in this process is the newly introduced Light Tracker. Originally, the Light Tracker was used to measure the guiding pillars, ensuring they were receiving the right amount of human will from the Memolith and fixing any issues that arose. While the Light Tracker is a mysterious and powerful tool capable of influencing the Memolith’s power, it was primarily used to maintain the Lightline before the first Memolith exploded.

After the light disappeared and the Darkshroud settled over Remore, the role of the Light Tracker became crucial in restoring the Lightline and reclaiming the world. The Light Tracker is essential for finding the location of the guiding pillars hidden within the thick fog and purifying them.
Survivors set out on expeditions with the Light Tracker, following its guidance to locate the pillars that need purification. Along the way, they must face the Darkshroud and enemies, purifying the pillars one by one as they go.

Furthermore, the function of the Light Tracker now needs to be used to intervene within the human mind. Just as the Memolith responds to human memory and will, it’s possible to intervene in the human psyche using the power of Memolith. This was a secret piece of knowledge that had been passed down quietly and wasn’t needed until now. However, as Survivors set out on their expeditions, they must now harness the full power of the Light Tracker to overcome the Darkshroud and face off against the Corruptors and other creatures.
[h3]Scattered Memories, The Binding of Memolith Fragments[/h3]
When the first Memolith exploded, not only did massive fragments scatter, but smaller shards of also spread throughout Remore. These fragments contain parts of the intense memories that the original Memolith held.
During their expeditions to purify the guiding pillars, Survivors will discover these MEMOLITH fragments and bring them back to their shelters. Using the power of the Light Tracker, the memories contained in the fragments are bound to the Survivors setting out on expeditions, granting them new strength and abilities.
Since the ability to intervene within the human psyche through the Light Tracker is a delicate function that can only be handled by the priests who have passed down knowledge related to the Memolith, the binding of memories can only happen within the shelter. Despite this limitation, it becomes an essential tool for Survivors to recover the memories of others or their own, helping them regain the strength needed to overcome the Darkshroud.

(on Development, can be changed later on)
So, to sum it up, the journey to bring light back to Remore is all about Survivors gaining strength from the memories in the Memolith fragments, purifying the guiding pillars, and restoring the Lightline to defeat the Darkshroud. Along the way, it’ll be your will and wisdom as Survivors that will guide the way.
That’s the gist of Remore’s narrative in this week’s Dev Note. You’ll get to experience it more directly through gameplay, and we’re getting everything ready to make that happen.
We’ll see you again soon.
Thanks, Survivors!
REMORE