[Dev Note] The Enemies Swarm In!

Hello, Survivors!
Last time, we took a deep dive into how our game’s narrative is evolving.
But before getting further into story elements, let’s take a moment to check out an unsettling new change coming to Remore—the way Enemies move!
If you've played Remore up to this point, you know that one of the most tense moments is getting spotted by an enemy, only to see more and more of them closing in. They don’t just rush you all at once—they creep in, surrounding you little by little, until you realize... you’re in big trouble. Honestly, this might be the moment Remore came closest to being a horror game (in spirit, at least!)

This kind of pressure really fits with the sense of hopelessness we wanted for the Survivors in our apocalyptic world. But from a gameplay and UX perspective, we had to rethink things a bit.
If there aren’t too many enemies, it’s fine to take your time thinking through strategies and waiting for your turn while they move. But if there are way more enemies than you expected, especially ones coming from far away, all that movement time can slow down the game and make things feel like a slog.
In Remore, running into enemies isn’t something you’re trying to avoid—it’s a key part of the experience that you’ll have to face and overcome. So, if every encounter slows things down too much, it could mess with the tension we want to build.
The fix, though, turned out to be pretty simple. We found a way to speed up enemy encounters while still keeping (and even boosting) that feeling of being surrounded by tons of enemies.

Now, when you run into enemies, they’ll all move “at the same time” to trap you. The sight of tons of enemies moving together in sync makes the upcoming battle feel more intense and threatening. In a flash, their turn will be over, and you’ll be left scrambling to come up with a strategy to get out of there.
We ran into a few development challenges along the way, but this small change really helped take the emotion and gameplay to the next level. We're happy with how the change impacted the game and we’ve got even more updates planned that may seem small but will make a big difference in how the game feels.
We’ll be back next week with more cool updates.
Thanks for hanging in there, Survivors!
REMORE