Experimental Version Update
Hey everyone!
We just pushed a big update on experimental previewing upcoming changes.
A lot is about trying to balance the cartridges and introducing a special cartridge type, the "Action-Cartridge". For that, a new start-slot can be bought in the cartridge hub. Throwing and saddle (which has been reworked now) are action cartridges and we added a bunch more: ghost, stomp & a jetpack. Players can only have one action cartridge type which allowed us to change the saddle-cartridge such that you have to press a button to mount (and more.. see the changelog). We probably need a lot of feedback here, so let us know what you think!
Furthermore, there was often the wish for better cartridge balance when joining late into a game. You can now choose among selected cartridges of other players for each boss or extreme node after joining. It doesn't allow to change start cartridges though - we're still into looking that.
We also started a better highscore integration, giving players an ingame crown when being in one of the highscore lists. It's not yet possible to watch replays from others but that is in the pipeline as it has been requested :).
As we rebalanced things a bit, starting from the experimental version, the online highscores are now split.
We're also still working on some controller input issues with newer MacOS versions that might make it hopefully into the next patches.
Changelog v-384-e2d9207:
- New: A cartridge (history) selection menu when joining a game in which you missed opportunities to get cartridges. Can also be access via ESC->Cartridge History
- New: Introduced max cartridge counts for some cartridge when the effect doesn’t scale indefinitely
- New: A new cartridge slot “Action cartridge” has been introduced. Players can only own one action cartridge type. Action cartridges use a button (eg [CTRL]/(Y)) to perform the action. Action cartridges are throwing, riding and a some new ones. Note that the cartridge overwrite can’t overwrite action cartridges.
- New: Ghost-Action-Cartridge
- New: Stomp-Action-Cartridge
- New: Jetpack-Action-Cartridge
- New: Cartridge replacer modifier for editor (to simulate a cartridge replacer station)
- New: Ingame Crowns for any top 10 highscore entry (week, month, year or all time and can be any engine).
- New: You can see personal highscores when clicking on a name online (only shows it for the Main version though)
- Improvement: You can switch the selected slot in the cartridge hub with Q/E
- Change: In swamp you can now ride the frog instead of the spider & the spider can’t be carried anymore
- Change: Player ring is now projected to the ground
- Balance: Max speed from speed-perk is slightly larger, but the increase per perk is slightly lower
- Balance: Frog has 9 health now instead of 1
- Balance: Stacking has a slightly larger speed penalty
- Balance: Brute force scales a bit slower up but from level 5 on, there is also a chance to hit diagonal neighbours
- Balance: To ride with the riding cartridge you need to press the “perk-action” button. Riding works only a limited time that is based on the amount of riding cartridges you have. While riding, you can do carry/mine/etc and you automatically get the milk buffs of the animal you’re riding
- Balance: It’s now possible to build bridges with compressed wood. Bridges with compressed wood will automatically add bridges on neighboring tiles if possible.
- Balance: Slot machines don’t grant action cartridges
- Balance: Each overwrite at a Cartridge Overwriter station can now be used max 5 times per player
- Balance: Reduced max speed cap for the canyon boss
- Balance: In endless, the countdown gets reduced about a second for each track when placing more than 10 tracks ahead of the train during the countdown
- Bug fix: The ability to place tracks on teleporters has been disabled
- Bug fix: It was possible to place tracks inside shrines on a transition area
- Bug fix: Octoboss map spawned a bolt instead of a cassette
- Bug fix: Sometimes no other players could spawn anymore on custom maps
- Bug fix: Bot easily pick/place loops when using the transformer wagon
- Bug fix: Boss speed on 2nd visits were too slow
- Bug fix: Probably fixed a rare online de-sync issue
We just pushed a big update on experimental previewing upcoming changes.
A lot is about trying to balance the cartridges and introducing a special cartridge type, the "Action-Cartridge". For that, a new start-slot can be bought in the cartridge hub. Throwing and saddle (which has been reworked now) are action cartridges and we added a bunch more: ghost, stomp & a jetpack. Players can only have one action cartridge type which allowed us to change the saddle-cartridge such that you have to press a button to mount (and more.. see the changelog). We probably need a lot of feedback here, so let us know what you think!
Furthermore, there was often the wish for better cartridge balance when joining late into a game. You can now choose among selected cartridges of other players for each boss or extreme node after joining. It doesn't allow to change start cartridges though - we're still into looking that.
We also started a better highscore integration, giving players an ingame crown when being in one of the highscore lists. It's not yet possible to watch replays from others but that is in the pipeline as it has been requested :).
As we rebalanced things a bit, starting from the experimental version, the online highscores are now split.
We're also still working on some controller input issues with newer MacOS versions that might make it hopefully into the next patches.
Changelog v-384-e2d9207:
- New: A cartridge (history) selection menu when joining a game in which you missed opportunities to get cartridges. Can also be access via ESC->Cartridge History
- New: Introduced max cartridge counts for some cartridge when the effect doesn’t scale indefinitely
- New: A new cartridge slot “Action cartridge” has been introduced. Players can only own one action cartridge type. Action cartridges use a button (eg [CTRL]/(Y)) to perform the action. Action cartridges are throwing, riding and a some new ones. Note that the cartridge overwrite can’t overwrite action cartridges.
- New: Ghost-Action-Cartridge
- New: Stomp-Action-Cartridge
- New: Jetpack-Action-Cartridge
- New: Cartridge replacer modifier for editor (to simulate a cartridge replacer station)
- New: Ingame Crowns for any top 10 highscore entry (week, month, year or all time and can be any engine).
- New: You can see personal highscores when clicking on a name online (only shows it for the Main version though)
- Improvement: You can switch the selected slot in the cartridge hub with Q/E
- Change: In swamp you can now ride the frog instead of the spider & the spider can’t be carried anymore
- Change: Player ring is now projected to the ground
- Balance: Max speed from speed-perk is slightly larger, but the increase per perk is slightly lower
- Balance: Frog has 9 health now instead of 1
- Balance: Stacking has a slightly larger speed penalty
- Balance: Brute force scales a bit slower up but from level 5 on, there is also a chance to hit diagonal neighbours
- Balance: To ride with the riding cartridge you need to press the “perk-action” button. Riding works only a limited time that is based on the amount of riding cartridges you have. While riding, you can do carry/mine/etc and you automatically get the milk buffs of the animal you’re riding
- Balance: It’s now possible to build bridges with compressed wood. Bridges with compressed wood will automatically add bridges on neighboring tiles if possible.
- Balance: Slot machines don’t grant action cartridges
- Balance: Each overwrite at a Cartridge Overwriter station can now be used max 5 times per player
- Balance: Reduced max speed cap for the canyon boss
- Balance: In endless, the countdown gets reduced about a second for each track when placing more than 10 tracks ahead of the train during the countdown
- Bug fix: The ability to place tracks on teleporters has been disabled
- Bug fix: It was possible to place tracks inside shrines on a transition area
- Bug fix: Octoboss map spawned a bolt instead of a cassette
- Bug fix: Sometimes no other players could spawn anymore on custom maps
- Bug fix: Bot easily pick/place loops when using the transformer wagon
- Bug fix: Boss speed on 2nd visits were too slow
- Bug fix: Probably fixed a rare online de-sync issue