1. Unrailed 2: Back on Track
  2. News

Unrailed 2: Back on Track News

New Year's Cup

[p]The New Year's Cup organized by @Steve2210 (from Discord) is coming up on the 10th & 11th of January![/p][p]Kick of the new year by either joining the Versus matches on Saturday or the Time Attack competition on Sunday. Check out all details here.[/p][p]Or directly visit the Community Tournament Discord![/p][p][/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-712-0dfb1fd: [/p]
  • [p]New: Controller assign dialog when a controller disconnects unintentionally[/p]
  • [p]Improvement: Sandbox can choose Lab as start biome[/p]
  • [p]Improvement: Cartridge history not spawning over a npc dialog anymore[/p]
  • [p]Improvement: Slightly longer timeout for picking multiple tracks when holding the pick button and more stable time calculation[/p]
  • [p]Improvement: Faster boss map loading[/p]
  • [p]Balance: Lab boss shoots homing missiles again (less often than before and with shorter lifetime)[/p]
  • [p]Balance: Lab boss 1nd part includes button mimics[/p]
  • [p]Balance: Lab boss 2nd part has a bit more water at the last laser[/p]
  • [p]Balance: Max 10 Respawn Balloon Cartridges[/p]
  • [p]Bug fix: Tunnels could spawn in bottlenecks[/p]
  • [p]Bug fix: Speed preview wrong for lab boss and credits (or showing a warning which doesn’t make sense)[/p]
  • [p]Bug fix: Replay scrolling system didn’t keep internal checkpoints anymore. Scrolling should work better again[/p]
  • [p]Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p]
  • [p]Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p]
[p]See you on track![/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-708-b23ed7c: [/p]
  • [p]New: Final biome and final boss and ending added (Still beta and feedback is very welcome). Currently only in Endless, Classic and Sandbox playable[/p]
  • [p]New: In Classic mode you need now 6 keys (very similar to Unrailed 1) to reach the Credits[/p]
  • [p]New: –eos-verbose command line option added to add extended EOS logs[/p]
  • [p]Improvement: Faster checkpoint loading[/p]
  • [p]Improvement: Faster checked line rendering (for throwing / clawing etc)[/p]
  • [p]Improvement: Improved UI performance (when rendering outlines)[/p]
  • [p]Improvement: Node description in signposts are shown already before walking on them[/p]
  • [p]Improvement: Hold pick now always picks up tracks no matter if you just placed tracks or carry tracks[/p]
  • [p]Crash fix: Loco labyrinth mimics could crash the game when eating too much[/p]
  • [p]Bug fix: Tchias backback was not selectable anymore[/p]
  • [p]Bug fix: Bridge Torpedo was rendered as pink blob[/p]
  • [p]Bug fix: “Top of the line” Achievement didn’t trigger (it now also triggers in time, classic and versus)[/p]
  • [p]Bug fix: Mimic trees duplicated resources[/p]
  • [p]Bug fix: Bridge Torpedos could not be fired on ebbed water[/p]
  • [p]Bug fix: Claw couldn’t grab anything when there was a respawning item closeby it was focusing on[/p]
  • [p]Bug fix: Replays had no screenshots anymore[/p]
  • [p]Bug fix: Torpedoes and Bridge Torpedoes were not drawn in shop areas[/p]
  • [p]Bug fix: Map publishing was not possible anymore [/p]
[p]See you on track![/p]

Join the Unrailed Community Party 2025! [Stream added]

[p]Let's celebrate the final event of the year with the Annual Massive End-of-Year Event! Unrailed Community Party 2025! We have prepared in-game skins as prizes again this time, so we hope you'll all join in![/p][p][/p][p]December 13, 2025 (Sat) 18:00 – 22:00 (JST)[/p][p]Join the exciting Time Attack Main Event (2-4 players) here https://forms.gle/4UKHG8gf2E1C4Dbv5[/p][p](Application until December 6, 2025 (Fri) 23:59 (JST))[/p][p][/p][p]Can't make it to the main event? No problem! In the week before, from[/p][p][/p][p]December 6, 2025, 13:00 – Friday, December 12, 2025, 23:59 [/p][p]we have also organized a long-running sub-event on the week before for those who can't participate on the day. All details can be found here: https://forms.gle/SUtmMLwi5F6ZNTqr5[/p][p][/p][p]Don't miss this chance to grab some exclusive event skins![/p][p]Check out our Discord ( discord.gg/unrailed ) if you're looking for fellow track placers![/p][p][/p][p]Huge thanks to https://x.com/shinonome_nao (or naosan_unr on Discord) who is organizing the event![/p][p]Visit the official Stream here:[/p][p][dynamiclink][/dynamiclink][/p]

Another hotfix

[p]Hi everyone![/p][p]We just pushed another hotfix related to the performance update this week! I think we should have found now all major issues. Let us know if something is still not working for you![/p][p][/p][p]Changelog v-700-7830baf:[/p]
  • [p]Bug fix: MacOS version was outdated such that cross-play was not possible anymore[/p]
  • [p]Bug fix: Versus maps had bolts and npcs instead of drones and bombs[/p]
  • [p]Bug fix: Random errors and crashes possible during or after the loco labyrinth[/p]
  • [p]Bug fix: Several game setup UI fixes[/p]
  • [p]Improvement: Automatic driver change on next start when the game crashed in Vulkan before[/p]
  • [p]Improvement: Skip tutorial now possible from within the tutorial[/p]
  • [p]Improvement: Reduced artifacts in icon rendering[/p]
[p]See you on tracks![/p][p][/p]