1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-809-e82f013:[/p]
  • [p]Improvement: Upgrade to Godot 4.6.1. Possibly reduction of the crashes when quitting and other especially driver (dx12) fixes and more[/p]
  • [p]Improvement: The bot walks now to the closest (possibly box) wagon which feeds its actual target or its actual target it wants to serve[/p][p][/p]
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Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-806-1bd4315:[/p]
  • [p]Bug fix: Bot was sometimes stealing from other wagons for the crafter even though there were enough tracks already[/p]
  • [p]Bug fix (maybe): When joining a lobby and ending up in an invalid state (somehow connected but not seeing other players) and then leaving the lobby again, the original lobby should not get destroyed[/p]
  • [p]Change: Bot is not stealing from other wagons anymore when being asked to take care of a specific wagon[/p]
  • [p]Improvement: The bot is now aware of “only one player is allowed to xyz” tasks when in update-wagons and mining mode.[/p]
  • [p]Improvement: Bot is now aware of the "don't dash into other players task”[/p][p][/p]
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Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-796-c3e653b:[/p]
  • [p]Improvement: Bot follows the train in error cases[/p]
  • [p]Change: Random biome ordering in sandbox resamples all biomes again after having seen all biomes[/p]
  • [p]Bug fix: Bot can get stuck on free standing wagons in shop[/p]
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Experimental Version Update

[p]Hi everyone![/p][p]We just pushed another experimental version update.[/p][p]Let us know what you think![/p][p][/p][p]Changelog v-794-d1fa6de:[/p]
  • [p]Improvement: Engine icon in lobby browser[/p]
  • [p]Bug fix: It wasn’t possible to click the upgrade button in the blacksmith anymore (maybe more similar issues)[/p]
  • [p]Bug fix: Blocklist not saved when blocking a map creator[/p]
  • [p]Bug fix: Split controllers could not be reconnected (when the controller disconnected)[/p]
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Version 1.0 confirmed for May!

[p]Heya Engineers![/p][p][/p][p]While it was a bit quiet on the update front the last two months, there's a good reason for it: We've been hard at work porting the game and adding a whole new Biome for the upcoming 1.0 release![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]And while we're talking 1.0 release: That will happen this May! The exact date is not set in stone yet, but we'll let you know once we know closer to launch.[/p][p][/p][p]Here's a slideshow that shows all that's going to happen plus our journey of updates through the early access phase so far:[/p][p][/p][p][/p][carousel][/carousel][p][/p][p]As always, should you have any questions about this or anything else ask us here or on our Discord server![/p]