1. Unrailed 2: Back on Track
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Unrailed 2: Back on Track News

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-550-2119a4d:[/p][p]- Crash fix: Crash on startup[/p][p]- Improvement: Added classic water wagon which is added by default in classic[/p][p]- Improvement: You can now also remove single cartridges in the sandbox station[/p][p]- Bug fix: After a boss, only shop stations appeared in sandbox[/p][p]- Bug fix: A hydrocharged crafter is now correctly using first water wagons before its own water tank[/p][p]- Bug fix: Some fixes with the new bubbles; fixes in the sandbox settings menu[/p][p]

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Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-549-98076b4:[/p][p]- Improvement: Improved shop item bubbles[/p][p]- Improvement: New game mode selection structure[/p][p]- Improvement: Ada now gives some hints before the canyon boss and swamp boss [/p][p]- Improvement: The canyon boss handbook entry gives more details[/p][p]- Bug fix: Fix commodity drops when resetting in a shop related to deers on a carriage[/p][p]- Bug fix: Possible invisible carrying fix (let us know if it still happens)[/p][p]- Bug fix: Cannon wagon now detects when the virtual path gets cut (in labyrinth for instance)[/p][p]- Bug fix: Sometimes it was not possible to place virtual tracks with the cannon wagon flag anymore[/p][p]- Improvement: The cannon wagon flag now immediately respawns when it got removed[/p][p]- Change: Removed the ability of the cannon cart to auto-shoot when the flag is on the last track[/p][p]- Bug fix: Ingame highscores showed only toy highscore entries with less than 1000 checkpoints loads[/p][p]- Balance: Lucky punch now capped at 15[/p][p]- Balance: Slot wagon consecutive win rewards are now /3 the normal reward (before /2); when winning brake tracks, the consecutive win counter is reset[/p][p]- Balance: Slot wagon is slightly slower on the highest level when fully supercharged (1.5sec instead of 1sec)[/p][p]
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Experimental Version Update

[p]Hi everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-547-f327f3c: [/p]
  • [p]Bug fix: Couldn’t correctly progress to next biome after a boss,[/p]
  • [p]Bug fix: Cartridge pickup issues in vaults,[/p]
  • [p]Bug fix: Multiple wagon pickups in chests possible,[/p]
  • [p]Bug fix: Engine preview in main menu wasn’t working anymore,[/p]
  • [p]Bug fix: Ghost engine wagons don’t get a default ghost extensions in a sandbox station (you can still apply it yourself),[/p]
  • [p]Improvement: Smaller UI bubbles for wagons etc by default[/p]
  • [p]Improvement: Warning when using text input on controller[/p]

Experimental Version Update

Hi everyone!

We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place!

You can access the experimental version via right click on Unrailed -> settings-> Betas.
Note that changes are not yet complete and things might change depending on your feedback.
You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).

Changelog v-540-ff5304c:
- Bug fix: “?” station appeared in classic mode by mistake
- Balance: No hexnuts, achievements and unlocks in Custom Mode
- Improvement: Button to erase cartridges in sandbox station
- Improvement: Cartridges can now be applied with a single click in sandbox station
- Improvement: Sandbox station creates a checkpoint before leaving (this solves the issue that everything resets after crashing)
- New: New final Emoji page
- New: Pylon hat
- New: Frank character

Small Main Patch & Experimental Update

Hi everyone!
We just pushed a main and experimantal update!

Main Changelog v-539-7c5e26c
- Crash fix: Crash in time mode (related to labyrinth biome)
- Crash fix: Crash fix related to deers
- Bug fix: Sandworm ground emitter not always playing (when many other emitters were active)
- Improvement: Bot is now looking for brake tracks in track mode when no normal tracks are found
- Bug fix: Bot was in a pick/place loop when placing a brake track
- Change: Pusher engine appends its wagon directly in front of the engine instead of as first wagon

If you want to be the first to see the new features that will come to Unrailed you are in the right place!

You can access the experimental version via right click on Unrailed -> settings-> Betas.
Note that changes are not yet complete and things might change depending on your feedback.
You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).

Experimental Changelog v-539-3efcc21
- New: Custom mode Preview
- New: Classic mode Preview
- Improvement: Black player ring is a bit brighter
- Improvement: Disallow setting > 1.0 sampling factors in the settings for higher resolutions
- Improvement. Added zoom button to change to a closer player-following camera (added strict-player-follow accessibility setting to disable smoothing)
- Improvement: The camera on resolutions wider than 16/9 (eg ultrawide) is now zooming closer to the map as before (similar to U1)
- Balance: Toy engine stops in time mode before the ending; you can load the last checkpoint with ESC->Load last checkpoint
- Improvement: The HQ node bubble now has a remark saying that this final station will end the run. We also removed the difficulty tag
- Balance: Player speed increased by 2% to match the U1 speed more precisely