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Horde Hunters News

v. 0.8.5 - Hotfix

Hello. A small patch to fix a couple of bugs and a taste of things to come.

General
  • New Warrior attack animations (other characters will have too at later updates)
  • Primary weapon no longer fires when ability is in use (Jester being the only exception to this). The attack timer will still count down in the background though
  • Attack rate upgrade amount reduced a bit while damage upgrades made higher
Bugs
  • Bandit Camp and Library could only be used once
  • Character collision shape needed a slight adjustment

v. 0.8.4

Hello. This is a special Halloween update with a new mission map - Graveyard. You'll need to have the Village map completed in order to play it. Some of the additions introduced in this new map have also been brought to other maps as standard gameplay elements.

[h2]Graveyard[/h2]

New enemies and overall spooky theme awaits you in this zombie-infested graveyard mission map!


[h2]Disable ability[/h2]

I wanted to specially mention that you can now completely disable the character's special ability for an even greater weapon attack bonus. Together with auto-aiming this can allow you to play more casually (one handed) as you can concentrate on only moving around.

For other changes see details below.

[h3]Full changelog:[/h3]

General
  • New mission map: Graveyard (Halloween themed)
  • New enemy type: Shoot slime projectiles that also briefly slow you down
  • New consumable: Chocolate Bar - +50% primary weapon attack rate
  • New ability mode: Disable completely for +30% weapon damage
  • New rune rewards (2)
  • New local event: Gang Gathering (at Bandit Camp) - Up to 90% increased gold
  • New local event: Study Hour (at Library) - Up to 90% increased XP
  • Local events start happening a bit earlier in the game
  • Bandit Camp and Library radiuses are slightly bigger
  • Supplies can have animals if a farm doesn't exist on the map
  • Supplies can have fruit if the fruit source doesn't exist on the map
  • Training/Tutorial map is smaller and includes more tasks involving buildings
  • Black Hole no longer pulls in normal consumables - only gold and gems
  • Church Uncurse initial cost lowered from 30 to 15
  • Lowered the weapon upgrade costs for Epic weapons
  • Epic and Strong weapons have better synergies on average
  • Changed player damage sound
Bugs
  • Some timers did not adhere to game speed setting

v. 0.8.3

Hello. This update brings a new mission map with a bit of a different format than seen before. I also got a second monitor for myself at home and saw an issue with not having proper windowed fullscreen support so that's now included with a new setting. Finally, there's some GUI changes mostly in the main menu areas.

General
  • New mission map: Avalanche (requires completion of Mountains map)
  • New setting: Window borderless fullscreen (app will stay open while going to the other screen)
  • Character and Map select screens visual update plus some other minor GUI changes
  • Heavy Rain visibility area is a bit larger
  • Cleared leaderboard scores done before v. 0.7.8
  • Added Luxembourg flag to leaderboard

v. 0.8.2

Hello. This is mostly a maintenance update with one exception.

[h2]New synergies[/h2]



On the previous major update new synergies between weapons and items were randomized for each run. Now synergies have been added between all weapons as well bringing a lot more combinations into play.

[h2]RSF festival[/h2]



Horde Hunters is taking part in Raid Survivors festival that showcases Survivors-like Bullet Hell games. Be sure to check it out for some other cool games.

[h3]Full changelog[/h3]

General
  • New weapon to weapon synergies
  • "Incompatibility -50%" maxed out weapon bonus option added to all weapons that have a penalty
  • Consumables have a larger damage increase over time
  • Divinity AoE increased by 20%
  • Vortex will also pull in elites
  • Tomahawk no longer fires up but to closest enemy
  • Doubled the health of party member in protect mission
  • Bowling Ball and Shield will no longer fire additional projectiles to opposite directions
  • Fire Bomb will bypass shields
  • Gold Ores are on average a bit less durable
  • Tutorial barracks is named on map despite the FOW
  • Barracks will inform if party members have a synergy
  • Explained "forged", "poison" and "scare" properties if they appear in an item
  • Reduced some "noise" i.e. removed some redundant texts (still work to do here)
  • Improved the hit number visuals a bit
  • Added Bulgaria and Italy flags to leaderboard. Also fixed Turkey as the location data now comes up as Türkiye
Bugs
  • Party member rarity type did not refresh if not picked up as a mission reward
  • Party member had some random stat issues
  • Some draw depth issues like party member healthbar going over player etc.
  • Some AoE synergies were not triggering
  • Tutorial party member and shop information got lost behind other elements
  • Unpause information was missing from the paused state before the run starts
  • Potential game crash when accessing leaderboard due to missing sprite

v. 0.8.1 - Hotfix

Thanks to Macker for reporting this bug on the Steam forums.

Bugs
  • Crash when using Acid Rain due to invalid particle reference