Tower Update 4 has landed!
FIXED Read you 5 by 5 give an "unknown command" answer
DONE For complex departure add the name of the departure facility
DONE With complex departure the command will be acknowledged but the plane is not going over to departure
DONE Brighter landing/taxi and nav lights
DONE pushback truck headlight
DONE Planes not having taillight on when scheduled time is ahead of the start time of the game
DONE Logo lights are on for all planes on the ground at night even with the default planes
NEED PUBLIC FEEDBACK settings for systems with 8GB or even less video memory
FIXED GA taxied with their door open
DONE you can load the schedules in 10 minutes increments vs the 1 hour we had previously
DONE Add an arrival column to the to the schedule file
FIXED If you issued a taxi to terminal to a departure it caused an error
IMPROVED Crashbugs
IMPROVED Blend METAR smoother on new data
FIXED Wrong call sign in 3D tag on restarter plane
ADDED Provide a slider or control that limits how much of the initial schedule is loaded
IMPROVED Savegame load mixed Nyerges design and default airplanes.
FIXED Wind speed is always set at 000 KNOTS when using preset weather in Quickplay and when playing Career missions
FIXED viewing the store from within game, partly crashes the application causing the settings menu to malfunction
FIXED Follow camera moves to the last plane you have spoken to, when combining voice control and 3D UI control
FIXED Logo/tail light staying on for arrivals
Updated: 11-06
Tower! Update 4 - Airports
KLAX
Fix approach lighting. Lower height of tall light stands.
Adjust any parking spots to avoid jetway connection problems or planes parked too close to taxiways.
Fix any problems with planes pushing back into the terminal.
Fix Taxiway disconnect between C1 at F.
Fix Taxiway disconnect between Y at E.
LPPT
Adjust parking spots to allow more room for Heavy planes to pass
There are three existing crossing roads between taxiway F and G2. If a plane is too wide to cross on F, tell it to taxi via G2.
KIAH
Fix missing taxiway lights
Fix Arrival 8L routing issue.(was routing via FA,FH,FA)
LSZH
Adjust bright material on Runway 34.
EGLL:
Fix missing material on static airport objects.
Fix parking lot lines clipping asphalt material.
MMPR
Fix palm tree transparency.
KDAL
Remove grass from asphalt/surfaces
KSFO
Improve performance. Split OSM city into grouped objects to reduce GPU usage.
TXKF
Fix black flashing screen when FSR3 mode is disabled
DONE For complex departure add the name of the departure facility
DONE With complex departure the command will be acknowledged but the plane is not going over to departure
DONE Brighter landing/taxi and nav lights
DONE pushback truck headlight
DONE Planes not having taillight on when scheduled time is ahead of the start time of the game
DONE Logo lights are on for all planes on the ground at night even with the default planes
NEED PUBLIC FEEDBACK settings for systems with 8GB or even less video memory
FIXED GA taxied with their door open
DONE you can load the schedules in 10 minutes increments vs the 1 hour we had previously
DONE Add an arrival column to the to the schedule file
FIXED If you issued a taxi to terminal to a departure it caused an error
IMPROVED Crashbugs
IMPROVED Blend METAR smoother on new data
FIXED Wrong call sign in 3D tag on restarter plane
ADDED Provide a slider or control that limits how much of the initial schedule is loaded
IMPROVED Savegame load mixed Nyerges design and default airplanes.
FIXED Wind speed is always set at 000 KNOTS when using preset weather in Quickplay and when playing Career missions
FIXED viewing the store from within game, partly crashes the application causing the settings menu to malfunction
FIXED Follow camera moves to the last plane you have spoken to, when combining voice control and 3D UI control
FIXED Logo/tail light staying on for arrivals
Updated: 11-06
Tower! Update 4 - Airports
KLAX
Fix approach lighting. Lower height of tall light stands.
Adjust any parking spots to avoid jetway connection problems or planes parked too close to taxiways.
Fix any problems with planes pushing back into the terminal.
Fix Taxiway disconnect between C1 at F.
Fix Taxiway disconnect between Y at E.
LPPT
Adjust parking spots to allow more room for Heavy planes to pass
There are three existing crossing roads between taxiway F and G2. If a plane is too wide to cross on F, tell it to taxi via G2.
KIAH
Fix missing taxiway lights
Fix Arrival 8L routing issue.(was routing via FA,FH,FA)
LSZH
Adjust bright material on Runway 34.
EGLL:
Fix missing material on static airport objects.
Fix parking lot lines clipping asphalt material.
MMPR
Fix palm tree transparency.
KDAL
Remove grass from asphalt/surfaces
KSFO
Improve performance. Split OSM city into grouped objects to reduce GPU usage.
TXKF
Fix black flashing screen when FSR3 mode is disabled