1. WAKFU
  2. News
  3. Ankama Show Time: Wakfu

Ankama Show Time: Wakfu



The replay is here, but you're already in the right place for a quick recap!

[previewyoutube][/previewyoutube]

[h2]Misty Isle Update[/h2]
Since the dawn of time, sailors have spoken of an unknown island that would sometimes appear on the horizon before disappearing behind an impenetrable fog. It's a very intriguing mystery. But nothing can prepare you for what awaits you on the Misty Isle! 

The first update of the year introduces this new island to Wakfu along with Nox, one of the series' iconic characters. But that's not all! To recap:

A new island
6 dungeons
A new antagonist: Nox
Hundreds of new items
A level increase to level 245
Quests brimming with revelations
Maybe even a new…

We won't say too much because you'll learn more soon!
From today, get ready to explore five new areas populated with five new monster families. Uncover secrets about the island's history and expect plenty of surprises!





[h2]Bestiale: Return to Osamosa![/h2]

The new anime Bestiale is the perfect opportunity for Wakfu to include new transmedia elements. First of all, a new quest related to the anime will be added to the game. You'll meet various characters from the series and follow a short story. This quest is a chance to return to the "Osamosa" dimension: Yes, the god Osamodas has set you a new challenge, and you'll get to pit yourself against some very, very tough dragons.



We can't wait to see you take on this new boss!

[h2]Interface Revamp[/h2]

For over a year, we have been doing some detailed studies on the game's interfaces so we can introduce improvements that best meet the expectations of players. We then had a year-long, major design phase to come up with a solid and clean foundation. Many system choices were proposed and discussed in addition to our work on the marketplace and purchase offers.

We shared our progress with the community throughout this study, and we'll continue to do so. Next year, we hope to move on to the next step: integrating more and more new interfaces directly into the game for a more seamless and accessible experience. The pace should pick up in the coming year!




[h2]Class Balancing[/h2]
This year, the teams will focus on a few revamps of iconic classes, with plans for the Iop, Sram and Pandawa classes.

Regarding the Iop class, we have already made progress with a gameplay idea that would retain the class's current identity while adding more possibilities. To start with, Gutting Gust and Uppercut would become 3rd-bar spells, and their element would change based on the last spell cast. The other big change would be to combos: Instead of requiring specific spells, they would require spells with an equivalent AP cost. This will mean completely changing some spells so that we have 1, 2 and 3 AP spells in each elemental path, and that also means creating two new air spells.

This is how the system could work:

Before:
Wallop (2 AP)
Flurry (1 AP)
Gutting Gust (1 MP)
Now:
Celestial Sword / Shaker / Wallop (2 AP)
Sword of Judgment / Charge (adjacent) / Flurry (1 AP)
Gutting Gust (1 MP)
Lastly, some new combos might be added.

[h2]Back to Early Promises[/h2]
Bestiale is a series that includes very strong themes around nature. This is fitting because the themes of flora and fauna play a central role in our vision for the year!

We're looking to update and fine-tune the systems that make Wakfu unique:

Ecology
Politics
PvP

The teams have always been driven by unique concepts conveyed by the project's original vision. It was a vision of a living world, a world in motion. It was a vision of a world where players can meet each other and experience new adventures every day. This vision has never faded and has been maintained within the team.

Every year, we discussed placing more importance on ecosystems. Every year, we discussed developing deeper political features. Every year, we wanted to find an interesting and unique PvP formula. But every year, we had other priorities. The fact is, these features can't live up to their potential if the foundations of the game are too unstable.

In recent years, we have worked hard to make Wakfu more accessible and more stable. We are quite happy with the game's current state, but we now want to give it features that live up to its ambitions. We're convinced that this is necessary and key for the future of the project and that it will restore Wakfu to its rightful place in the MMORPG ecosystem.

We are therefore going "back to early promises". We don't want to copy and paste our old ideas but rather take our old spirit and vision and adapt them to what the game is today. It will be a long and challenging journey, but we want to go on this journey with you.

This work will start in 2025 but won't be finished next year. We want to proceed like we normally do: area by area. With this iterative approach, we can work closely with our community. There will also be a cost: We won't be able to develop lots of new content like we normally do. The next big expansion after Misty Isle won't be in 2025, although a few new challenges will be added in future updates, as you'll have guessed.

[h2]What Now?[/h2]
2025 will see lots of new content and improvements for the World of Twelve. Which announcement are you most excited about? Let us know in the comments, and get ready for another year to remember!

See you in 2025!