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Ankama Show Time: Wakfu



The replay is here, but you're already in the right place for a quick recap!

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[h2]Misty Isle Update[/h2]
Since the dawn of time, sailors have spoken of an unknown island that would sometimes appear on the horizon before disappearing behind an impenetrable fog. It's a very intriguing mystery. But nothing can prepare you for what awaits you on the Misty Isle! 

The first update of the year introduces this new island to Wakfu along with Nox, one of the series' iconic characters. But that's not all! To recap:

A new island
6 dungeons
A new antagonist: Nox
Hundreds of new items
A level increase to level 245
Quests brimming with revelations
Maybe even a new…

We won't say too much because you'll learn more soon!
From today, get ready to explore five new areas populated with five new monster families. Uncover secrets about the island's history and expect plenty of surprises!





[h2]Bestiale: Return to Osamosa![/h2]

The new anime Bestiale is the perfect opportunity for Wakfu to include new transmedia elements. First of all, a new quest related to the anime will be added to the game. You'll meet various characters from the series and follow a short story. This quest is a chance to return to the "Osamosa" dimension: Yes, the god Osamodas has set you a new challenge, and you'll get to pit yourself against some very, very tough dragons.



We can't wait to see you take on this new boss!

[h2]Interface Revamp[/h2]

For over a year, we have been doing some detailed studies on the game's interfaces so we can introduce improvements that best meet the expectations of players. We then had a year-long, major design phase to come up with a solid and clean foundation. Many system choices were proposed and discussed in addition to our work on the marketplace and purchase offers.

We shared our progress with the community throughout this study, and we'll continue to do so. Next year, we hope to move on to the next step: integrating more and more new interfaces directly into the game for a more seamless and accessible experience. The pace should pick up in the coming year!




[h2]Class Balancing[/h2]
This year, the teams will focus on a few revamps of iconic classes, with plans for the Iop, Sram and Pandawa classes.

Regarding the Iop class, we have already made progress with a gameplay idea that would retain the class's current identity while adding more possibilities. To start with, Gutting Gust and Uppercut would become 3rd-bar spells, and their element would change based on the last spell cast. The other big change would be to combos: Instead of requiring specific spells, they would require spells with an equivalent AP cost. This will mean completely changing some spells so that we have 1, 2 and 3 AP spells in each elemental path, and that also means creating two new air spells.

This is how the system could work:

Before:
Wallop (2 AP)
Flurry (1 AP)
Gutting Gust (1 MP)
Now:
Celestial Sword / Shaker / Wallop (2 AP)
Sword of Judgment / Charge (adjacent) / Flurry (1 AP)
Gutting Gust (1 MP)
Lastly, some new combos might be added.

[h2]Back to Early Promises[/h2]
Bestiale is a series that includes very strong themes around nature. This is fitting because the themes of flora and fauna play a central role in our vision for the year!

We're looking to update and fine-tune the systems that make Wakfu unique:

Ecology
Politics
PvP

The teams have always been driven by unique concepts conveyed by the project's original vision. It was a vision of a living world, a world in motion. It was a vision of a world where players can meet each other and experience new adventures every day. This vision has never faded and has been maintained within the team.

Every year, we discussed placing more importance on ecosystems. Every year, we discussed developing deeper political features. Every year, we wanted to find an interesting and unique PvP formula. But every year, we had other priorities. The fact is, these features can't live up to their potential if the foundations of the game are too unstable.

In recent years, we have worked hard to make Wakfu more accessible and more stable. We are quite happy with the game's current state, but we now want to give it features that live up to its ambitions. We're convinced that this is necessary and key for the future of the project and that it will restore Wakfu to its rightful place in the MMORPG ecosystem.

We are therefore going "back to early promises". We don't want to copy and paste our old ideas but rather take our old spirit and vision and adapt them to what the game is today. It will be a long and challenging journey, but we want to go on this journey with you.

This work will start in 2025 but won't be finished next year. We want to proceed like we normally do: area by area. With this iterative approach, we can work closely with our community. There will also be a cost: We won't be able to develop lots of new content like we normally do. The next big expansion after Misty Isle won't be in 2025, although a few new challenges will be added in future updates, as you'll have guessed.

[h2]What Now?[/h2]
2025 will see lots of new content and improvements for the World of Twelve. Which announcement are you most excited about? Let us know in the comments, and get ready for another year to remember!

See you in 2025!

Ankama Show Time: Join Us on December 18!



Adiós, KrosmoNote

 

KrosmoNote, after five wonderful years, it's time for us to part ways. We've shared some incredible moments together… Remember the very first time we celebrated 15 years of DOFUS? And now the game has just celebrated its 20th birthday. And do you remember when the world went into lockdown? Faithful to your post, you warmed our hearts, much more than this fake hearth.

 

We shared some difficult times and the best laughs as well. But it's time to move on. No, KrosmoNote, don't make this more difficult than it needs to be. Leave… And don't come back. No, it's not you, it's just that… We've found someone else, someone better!

 

Meet Ankama Show Time!

 

Ankama Show Time is an unmissable event for all adventurers of the Krosmoz and of the world of Ankama in general. Ankama Show Time is YOUR date (lucky devils!) with our teams to talk about the future, our upcoming projects, your next adventures, and to give you some amazing sneak peeks, previews and exclusive information. Ankama Show Time is therefore the ultimate stream to watch live or on demand to ensure you don't miss any Ankama news.

 

Games, Animations, Publications: the whole family together!

 

At the heart of this large family: transmedia – our band leader since the beginning, the one that makes us march to the beat of the same drum and makes our inspirations, voices and passions sing in harmony. Ankama Show Time, as you've probably guessed, is our chance to unveil the theme that will drive all our projects for the coming year.

 
[h2]It's showtime![/h2]
Wait! How about we build up some hype and give you some deets on what to expect?

 
[h3]Before[/h3]
While streaming live, our content creation partners will speculate, theorize and discuss topics with you, alongside a few Ankamians… who will do their best not to crack faced with all your questions!

 
[h3]The show[/h3]
The main event: A prerecorded session about 30 minutes long, during which we'll unveil (finally!) the year's theme, how it will be woven into our various projects and games, especially regarding DOFUS, WAKFU, DOFUS Touch, DOFUS Retro and Savara. This will also be an opportunity to make a big announcement regarding a certain and much-loved animated series…
 
[h3]After[/h3]
Back to the livestream: Hosted by the same content creators and Ankamians, they will chat with you and recap everything that was revealed while providing more details for some topics.

 

So… All aboard the hype train?

SAVE THE DATE!

Ankama Show Time – December 18 at 6:30 p.m. CET

LIVE* on…

twitch.tv/ankamalive

Watch the REPLAY** on…

youtube.com/@ankama

 

* This stream will be hosted in French, but subtitles automatically generated by the Twitch platform will be available.

 

** The replay on YouTube will include subtitles translated by our teams in English, Spanish and Portuguese.

Anti-Bot Efforts: Changes to the Kama Stone Service


[h2]New Restrictions on Turning Kamas into Ogrines[/h2]
Along the same lines as the recent change made by our DOFUS colleagues, we've decided to limit the purchase of Kama Stones using kamas (to get ogrines); allowing it only for accounts created before January 1, 2023, or accounts that have made at least one purchase in real currency (€, $, etc.) since their creation. This restriction goes into effect on November 26, the date this article is published.

In summary:
  • If your account was created before January 1, 2023, you can still get ogrines using kamas without spending money. 
  • If you have a more recent account, the account will have unlimited ability to purchase Kama Stones to access the various elements in the WAKFU shop after you've made a real currency purchase without needing to spend more money for cosmetics, Boosters, etc. 
This measure is intended to anticipate and counter an influx of bots from DOFUS, attempting to subscribe with ogrines by generating them on WAKFU. This will not only support the actions already taken on DOFUS, but also counter some of the issues exploited by bot networks and the sale of kamas.

Extensive analysis indicates that this change will have a major impact on these undesirable behaviors, greatly improving everyone's comfort in the game and the economic health on our servers.

[h2]Linking Ogrines and Items from the WAKFU Shop[/h2]
The second change impacting the service is our decision to link ogrines obtained via the purchase of Kama Stones and link all WAKFU shop items (consumables, costumes, adventurer boxes, Sadida bags) regardless of the currency used (linked or unlinked ogrines / real currency).

Please note that these changes are not retroactive; ogrines already obtained as well as any previous purchases will not be changed.

As a reminder, ogrines are linked if they come from the DOFUS Kama Exchange, the Steam shop and now the Kama Stone service.

The lack of a link enabled multiple actions that had a negative impact on the game by destabilizing its economy. For example, it was possible to unlink ogrines from the DOFUS Kama Exchange via WAKFU, to transfer kamas from one DOFUS server to another.

We also discovered that illegal networks were generating kamas on WAKFU, then transforming them into DOFUS kamas to resell them.

We understand that some players may prefer the previous functionality, but this decision will prevent many behaviors from harming the game. We believe this is the best solution for the long term.

These measures also pave the way for the potential reactivation of purchasing Kamas Stones with real currency on Steam in a future update.

Summary of the Livestream on November 6, 2024: End-of-Year Update Pushed Back


[h2]Update 1.86 Report[/h2]

The 1.86 Update will let you explore a new island in the World of Twelve and meet Nox, the antagonist from the WAKFU series. This update was originally announced for the end of 2024 in the KrosmoNote and at the Ankama Convention. However, we've decided to postpone the update until the beginning next year.

Despite the considerable amount of work and effort by our teams, we came up against a number of issues in the production phase that led us to postpone this content expansion. We're sorry we haven't been able to keep our promise. We would nevertheless like to emphasize that we are moving this update in part to be sure we deliver a finished, bold product with this very special island. New dungeons, new quests, and exciting encounters will be waiting for you at the beginning of next year and we can't wait to tell you all about it!

[h2]Interfaces[/h2]

In addition to the new expansion, the 1.86 update will include game interface improvements.

The community has long been requesting upgraded interfaces and we took that request seriously this year. After extensive preparations, we're happy to have launched a new, complete, and accessible Marketplace on WAKFU. We had the chance to develop this project with the community and we want to thank you again for having given your feedback so we could refine the interface's user experience.

Even though the polls about proposed visual style of the new interfaces were very positive, we decided to work on a new, more artistic proposal with the help of our partner, Figs. The Marketplace's current theme is great and has an interesting simplicity, but we wanted to take it a step further. We want to give you a more striking visual style with a strong identity that represents the game. Figs was inspired to suggest a return to the stone that is so emblematic of WAKFU with its frescoes, its physicality, and its blue energy.

Here are some before-and-after comparisons (these models are not representative of the final in-game interfaces):


We've approved this new direction, which we feel is better and more personal, so we're going to change the in-game rendering and modify the theme.

We're also planning to revisit the entire build system in order to simplify it and make it more effective. We've been iterating the system since the last time we presented this interface and here's our current progress (again, this is just a mockup):


And finally, here's the quest book. For now, the interface isn't nearly as advanced and won't be included in 1.86, but we wanted to show you what we're putting together.


[h2]Play Time[/h2]

We know play time has been an important topic in the community for a while and we've decided to make several changes. Some will be available soon, others will arrive in the months and years to come.

Approved for November:
  • Increased playing time at start of turn based on the character's resources
  • Half a second for each AP / MP
  • No dynamic increase in the event of AP / MP gain or loss during the turn
  • The issue with delayed seconds linked to the velocity bonus has been fixed

Under Study:
  • Added fast dashes on all classes (when moving more than four cells)
  • Pre-calculation of movements (ability to cast spells from the next destination cell, before a movement or a movement spell has occurred)
  • Faster animations on certain spells for certain classes
  • Longer play time for certain types of combats

The whole team wants to thank you for your patience, your feedback, and your investment and we hope to see you soon to discuss the next part of this project more.

If you'd like to watch the recording of this stream, it's available now on our Twitch channel!

Give Savara a Try and Let Us Know What You Think!

Writing a new page in the history of the Krosmoz is always as exciting as it is intimidating. On one hand, opening the universe and using its characters to share new adventures is highly motivating. On the other hand, there's always a bit of apprehension about whether you'll love it or be disappointed.



Therefore, to help us make a game that you'll truly want to make yours, we'd love a bit of help from you. Come fight the monsters in the game and tell us if you like it!

Nothing could be easier. Head to Savara's Steam page today and rush this first version of the game!

You'll be able to visit the hub, play the first level, and test three types of weapons.



Try it, decide what you think of it, and above all give us your feedback on Savara's Steam forum.

Your opinion matters! The Doryah Games team will read your feedback and take it into account when making improvements to the game.

While you're there, add Savara to your wishlist to keep following the adventure and support us! Your encouragement gives us strength! Thank you ever so much (in advance)! Long live Iop, long live you, long live Savara!

https://store.steampowered.com/app/3021630/Savara/