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Endzone 2 News

Hotfix | V 0.8.9231.14744 #b40b35f9b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Savegames: Added a fix for a situation where the same random loot was chosen twice for a point of interest (POI), preventing the POI from being completed to 100%.


  • General: Fixed different issues with drag and dropping resources.
  • Zones: Fixed error when switching to another zone while a construction inspector is open.
  • Zones: Fixed issue with navigation calculations.
Your Teams from Gentlymad & Assemble | 0.8.9231.14744 #b40b35f9b

#7 Regular Update | Improvements, Bugfixes & More

Survivors,

This update brings a wave of polish and immersion to Endzone 2!

Enjoy new voice-overs for missions and expeditions, and a unique shared soundtrack while trading with all traders. We've made quality-of-life improvements across the board—from better vehicle and UI interactions to enhanced visuals for schools, settlers, and build mode. Numerous bugs have been squashed, including issues with savegames, modding, tooltips, and mission behavior. Mod support has been expanded slightly with localization override options.

All of this ensures a smoother, more atmospheric experience as you lead your settlement to survival!

  • Audio: Added a lot of new voice-overs for missions and expeditions.
  • Audio: All traders now share a unique soundtrack while trading.


  • Audio: Fixed an issue where menu music could not be modded.
  • Audio: Voice-overs are no longer interrupted when accepting or cancelling a mission from the bulletin board.
  • Buildings: Fixed the Fish Farm changing orientation.
  • Buildings: Fixed jumps when placing a building in build mode.
  • Buildings: Fixed incorrect headline in building tooltip for energy storages.
  • Modding: Fixed some UI issues in the Mod Browser.
  • Savegames: Fixed an error when loading certain savegames.
  • Settlers: Fixed children standing inside benches when visiting the Town Center.
  • UI: Fixed visual bugs in the bulletin board UI.
  • UI: UIs above vehicles no longer disappear when certain events finish in the background.
  • Vehicles: Fixed buggy wheels clipping into the vehicle body when driving on bridges.


  • Buildings: The Field of Influence for Acres and Plantation buildings is now movable.
  • Buildings: Tweaked School visuals.
  • Localization: Localization can now be overwritten by mods.
  • Minimap: Minimap pings related to events now show tooltips when hovered.
  • Modding: Localization can now be overwritten by mods.
  • Resources: It’s now possible to destroy resources directly from a vehicle while at a trading post.
  • Settlers: Tweaked settler visuals.
  • UI: Tweaked button color for non-interactable buttons.
  • UI: Goals requiring positive production now also account for resources delivered via trade routes.
  • Vehicles: The current construction of a vehicle in vehicle workshops can now be canceled.
  • Vehicles: The vehicle menu now includes filters for “Vehicles on Transportation Routes” and “Available Vehicles”.


Your Teams from Gentlymad & Assemble | 0.8.9216.27275 #f0edf1aa2



[h3]We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]

Hotfix | V 0.8.9203.21231 #58a90ac2

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Map Generation: Fixed ruins changing in some situations on the same seed with the same game version.
  • Buildings: Fixed an error related to buffed buildings.
  • Buildings: Fixed certain buildings to lock up during 'empty' resources not being removed.
  • Buildings: Fixed field of influence position being reset when upgrading a building.
  • Electricity: Fixed Connection from an already built Inter zone powerpoles.
  • Expeditions: Ground type view is now deactivated when entering an expedition.
  • Expeditions: Fixed wind generator POI to have over 100% progression.
  • Expeditions: Fixed bugs with the elevator in the new Endzone POI.
  • Expeditions: Floating UIs above collectible items are now only displayed for the currently active expedition.
  • UI: Quit game prompt now correctly closes when using ESC.


  • Analytics : Analytics view for buffs now also shows buildings like foresters.
  • Expeditions: Added lights to hydropods in Endzone POI.
  • Vehicles: 'Assign specialist' button in the menu of a vehicle is now highlighted if this vehicle needs to have a specialist assigned during tutorial.
  • Zone: Setting zone default happiness and health to 50% on zone occupation.
Your Teams from Gentlymad & Assemble | 0.8.9203.21231 #58a90ac2f

Hotfix | V 0.8.9193.27309 #0cfc66458

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Buildings: Fixed savegames not loading with the latest update due to uninitialized storages.
  • Settlers: Player is no longer able to transfer individual settlers to vehicles when their inventory has not enough space.
  • Settlers: Fixed an error that occurred due to too more settlers being transferred from vehicle to zone than the amount set in the UI.
  • Settlers: Hotfix for an error that occurred the moment a child grew up to adult but the child did not exist.
  • Bulletin Board: Fixed loading of savegames that had events on bulletin boards that were uninitialized due to another bug that was fixed in the last hotfix.
  • Education: It is now possible to select 3 educational branches simultaneousely, as it was intended.
  • UI: Fixed floating UI of lootable ruins showing an indicator for having resources in their inventory which is not needed in this case.
  • UI: Fixed an error that occurred when displaying underlined text in asian languages.
Your Teams from Gentlymad & Assemble | 0.8.9193.27309 #0cfc66458

Hotfix | V 0.8.9190.29242 #b7e0c019d

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Buildings: Fixed an error when transferring resources.
  • Buildings: Water Purifier now benefits from Badges.
  • Bulletin Board: Fixed a bug where bulletin boards had bad data that was not valid for the current session. This led to errors or to events being added to bulletin boards that shouldn't be there in these situations during gameplay.
  • Education: Fixed an error that occurred when displaying a tooltip for education buffs in buff analytics view.
  • Missions: Dead zone Event uses correct loca again.
  • Vehicles: Fixed error that occurred when unloading settlers from vehicles that already contained settlers in a loaded savegame.
  • Vehicles: Fix for bad vehicle inventory data on loading savegames.


  • Bulletin Board: Added settler prerequisite to various Blackboard events.
Your Teams from Gentlymad & Assemble | 0.8.9190.29242 #b7e0c019d