September Quality of Life Update



- The Link Bonus effect has been improved.
- At Link Level 10, you can now use all 3 Elemental Instillments simultaneously.
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- Instillments will deactivate if either your Mana or Stamina are exhausted and will reactivate again when both are above 100.
- When multiple Elemental Instillments are activated, the consumption rate will increase based on how many Instillments are active.
- The Minimum and Maximum Damage effects now stack when multiple Elemental Instillments are activated.
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- The Minimum and Maximum Damage Increases have increased for most skill ranks.
- Example: Based on various ranks of the Skill:
- Rank F: +1.1% (0.5% → 1.6%)
- Rank 2: +0.4% (2.5% → 2.9%)
- Rank 1: No Change (3% → 3%)
- Example: Based on various ranks of the Skill:
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- The Minimum and Maximum Damage Increases have decreased for each skill rank.
- Example: Based on various ranks of the Skill:
- Rank F: -0.4% (1.0% → 0.6%)
- Rank 1: -3.0% (5% → 2%)
- Example: Based on various ranks of the Skill:
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- The Minimum and Maximum Damage Increases have changed for each skill rank.
- Example: Based on various ranks of the Skill:
- Rank F: +2.6% (1% → 3.6%)
- Rank 1: -1.0% (6% → 5%)
- Example: Based on various ranks of the Skill:
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- Additional Effects have been added while using Instills.
- Example: Based on Rank 1:
- Instill Flame: 400% Additional Damage
- Instill Frost: Reduce’s target’s Movement Speed and Attack Speed by 20% for 5 seconds.
- Instill Thunder: Pulls all stricken enemies to the target’s location
- Example: Based on Rank 1:
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- Damage Calculations have been changed.
- Before: Windmill Rank Damage + Base Damage + Additional Damage after Frozen Effect ends.
- Example: Based on Rank 1:
- Windmill Rank Damage + 300% of Base Damage + 1200% After Frozen Damage
- Example: Based on Rank 1:
- After: Windmill Rank Damage + Increased Base Damage.
- Example: Based on Rank 1:
- Windmill Rank Damage + 1500% of Base Damage.
- Example: Based on Rank 1:
- Before: Windmill Rank Damage + Base Damage + Additional Damage after Frozen Effect ends.
- Additional Effects have been added while using Instills.
- Example: Based on Rank 1:
- Instill Flame: 450% Additional Damage
- Instill Frost: Attack Radius +2 meters
- Instill Thunder: 500% Damage to Enemies every 2 seconds for 5 seconds.
- Example: Based on Rank 1:
- Cooldown has been reduced from 12 seconds to 10 seconds.
- Increased the duration of frozen enemies at higher ranks.
- Example: Based on Rank 5 to 1:
- Ranks 5-2: 4 seconds
- Rank 1: 5 seconds
- Example: Based on Rank 5 to 1:
- The duration of the Frozen Status effect now resets when Shattering Windmill is used again while the target is still frozen.
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- Additional Effects have been added while using Instills.
- Example: Based on Rank 1:
- Instill Flame: 600% Additional Damage
- Instill Frost: 1200% Additional Damage to Enemies frozen by Shattering Windmill
- Instill Thunder: Attack Width +2 meters; Attack Length +5 meters
- Example: Based on Rank 1:
Originally posted by Developer【 Developer Comments 】
To create a better play pattern and play experience, the development team decided to allow simultaneous use of Instill Element, granting Elemental Knights the benefits of all three Instillments (Flame, Frost, Thunder) at once. Additionally, the additional effects that each Instillment grants to the primary skills (Blazing Assault Slash, Shattering Windmill, Dynavolt Smash) have been modified to increase the link between skills as well as to provide utility and benefits to individual skills, such as increased attack range and pulling enemies inward.
As we are increasing the power of Instill Element, the upkeep cost (Mana, Stamina) will increase when multiple Instillments are activated. Our intention is that players will consider their situation and increased upkeep cost, selecting which and how many Instillments to use accordingly, rather than having all three elements up at all times. Each additionally applied Instillment will grant further increased damage, so we have adjusted the damage increase granted by each element.


- The Link Bonus effects have been improved at the following levels:
- Link Level 6
- Warmth of Life is now granted to the caster when allies are standing in Pulse of Purification’s area of effect.
- Link Level 8
- A new Veil of Life effect is applied when healing an ally or self with Hand of Restoration or Echoes of Salvation.
- Veil of Life converts healing into a shield at the default healing amount when a player is at full health with no wounds.
- The Veil of Life condition lasts for 60 seconds or when the shield has been exhausted, whichever comes first.
- The Veil of Life will reduce incoming damage by 50%.
- Those under the effect of Veil of Life will be immune to most knockback and stun.
- A new Veil of Life effect is applied when healing an ally or self with Hand of Restoration or Echoes of Salvation.
- Link Level 9
- Pulse of Purification no longer recovers HP and Wounds for allies within range by 160 upon inflicting damage to enemies.
- Now grants Warmth of Life at Link Level 6.
- Grants Music Buff +3
- Pulse of Purification Radius +3 meters
- Pulse of Purification no longer recovers HP and Wounds for allies within range by 160 upon inflicting damage to enemies.
- Link Level 6
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- Now heals wounds for each skill rank:
- Example: Based on various ranks of the Skill:
- Rank F: +100 Wound Recovery
- Rank 1: +250 Wound Recovery
- Example: Based on various ranks of the Skill:
- MP and Stamina recovery are now instantaneous rather than increased recovery speed.
- Additional MP and Stamina recovery based on the Rank of Enduring Melody’s recovery speed.
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- Voice of Vitality’s Effect will now remain even when incapacitated.
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- If the health of an ally or self is below 10% or in Deadly status, casting Blessing of Protection will now restore health up to 10%.
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- The usage method for the skill has been changed so that you can click the area that you wish to cast the skill.
- Numerous changes have been made for each rank.
- Example: Based on Rank 1.
- Deals 3,000 Magic Damage/second to enemies within the skill’s radius.
- Restores 200 HP, MP, and Stamina per second.
- Grants Stun and Knockdown Immunity to allies within the skill’s radius.
- Deals an additional 10,800 Magic Damage after the skill ends to any enemies remaining in the skill’s radius.
- Casting Time has been reduced from 2 seconds to 1 second.
- Cooldown has been drastically reduced from 360 seconds to 60 seconds.
- Now only consumes Mana upon use.
- The skill can now be canceled by using the skill again while activated.
- The skill’s Piercing Effect has been removed.
- Example: Based on Rank 1.
- Visibility of the Skill’s Effect has been enhanced.
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- A new skill acquired upon reaching Level 3 of Harmonic Saint.
- Provides a chance for the next use of Enduring Melody, March Song, or Harvest Song to stack with other Musical Buffs.
- Example: Based on various ranks of the Skill:
- Rank F: 30% Strength of Buff
- Rank 9: 60% Strength of Buff
- Rank 5: 80% Strength of Buff
- Rank 1: 100% Strength of Buff
- Only 2 Musical Buffs can be active at the same time.
- You are unable to stack the same Musical Buff.
- Example: Based on various ranks of the Skill:
【 Developer Comments 】
Harmonic Saint has been modified to maintain its role as party support. Some of the less meaningful Arcana Link effects have been adjusted, and a brand new effect Veil of Life has been added into Link Level 8. Hand of Restoration and Echoes of Salvation are powerful heals, but are limited to only healing missing health, so it can be difficult to respond immediately to every situation. With Link Level 8, Veil of Life will activate when healing those with full health, and provide an additional shield proportional to the strength of the heal cast. This effect will allow Harmonic Saints to apply preemptive support.
When considering that higher difficulty dungeons require more active play, the development team decided to allow continuous party support even while using Pulse of Purification. We felt this would allow for a more positive and synergistic experience. Additionally, by reducing the immediate damage output of the skill and supplementing it with a highly reduced cooldown and a party member support effect, Harmonic Saints will be able to leverage Pulse of Purification more often in combat. We hope you enjoy it!
Lastly, a new skill, Polyphonic Melody, has been added to increase the Harmonic Saint's contribution to the party. However, we have found that with Share Music Buffs settings, the best possible buff combination would be different for various talents, and some talents may not be able to fully benefit from such situations or require different combinations from others, causing those talents to be less favored in parties. Thus, we decided to limit the songs that can be activated with the Polyphonic Melody to Enduring Melody, March Song, and Harvest Song to allow each member of the party to benefit from the buff effects while keeping the Harmonic Saint's party contribution ability intact.
Non-Arcana Skill Changes
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- Enemies who have Counterattack loaded and are not the intended target will not trigger its use nor be affected by the attack splash.
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- Stacks now decrease by 1 instead of all stacks when the retention timer ends.
- Fixed an issue where the skill could not be used on enemies in Finish State.
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- Now accounts for sizes of enemies when measuring distance.
- Enemies hit by Rage Impact now have the debuff applied to them for the entire duration.
- Debuff duration decreased from 10 seconds to 7 seconds.
- Melee Attack Bonus Damage has been decreased at all ranks.
- Example: Based on Rank 1:
- Reduced from 50% to 15%.
- Example: Based on Rank 1:
- Glyphs with the Rage Impact Skill augment have had the Melee Attack Bonus Damage reduced from 1% to 0.3% per level.
- Imperial Knight Gloves have
【 Developer Comments 】
Rage Impact previously would increase the strength of the next melee attack’s damage after it was applied onto a target. However, when factoring in party play, it was very likely that this effect would be consumed unintentionally, making it difficult to fully utilize this damage increase.
To resolve this, we modified the effect from the skill. Targets affected by Rage Impact will now take increased damage from all melee attacks during its duration. In order to keep this balanced, we have adjusted the duration and damage increase.
We have also adjusted the Rage Impact enhancement effects to match this change. Like Rage Impact, the damage multiplier for the enhancements have decreased, but will now apply for all melee damage applied during the duration. We expect this to increase synergistic use in combat.
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- The chances of performing Excellent and Inspiring Performances have been increased at higher ranks.
Fahmes Ruin
After 4 months of renovation, Fahmes Ruin Dungeon is open to Milletians once more!
- Fahmes Ruin Dungeon has been added to the Dungeon Guide.
- New UI has been added to allow you to teleport directly to the Dungeon Entrance.
- Clicking the Ruin Stone will open Fahmes page in the Dungeon Guide UI.
- The dungeon is restricted to Milletians level 5,000 or higher.
- The dungeon consists of 6 Stages with 5 Floors each for a total of 30 Floors.
- Each floor consists of 3 waves of mobs that can be triggered at any time.
- You will be given the choice of one “Stage Buff” upon entering the stage.
- Bonus Damage +15%
- Movement Speed +30% & Protection/Magic Protection +100%
- Auto-Revival x3
- Bachram Speed +500%
- The ranking system has been reworked for bragging rights only.
- Monthly Rewards have been updated.
- The monthly rewards will be reset with the 1st Thursday of each month at 7:00 AM (Server Time).
- A star reward system has been implemented.
- You can earn up to 3 stars per floor through the following conditions:
- Complete the Floor.
- Complete the Floor in under 3 minutes.
- Complete the Floor in under 1 minute.
- You can earn new Journal Achievements and one-time rewards.
- The Journal Achievements will be awarded to all characters on your account.
- The star rewards are once per account.
- **NEW** Rewards include:
- Homestead Stamina Fahmes Ruin Figure
- +100 Stamina
- Homestead MP Fahmes Ruin Figure
- +100 MP
- Homestead HP Fahmes Ruin Figure
- +100 HP
- Homestead Patience Fahmes Ruin Figure
- +1 Defense
- +1 Protection
- +1 Magic Defense
- +1 Magic Protection
- Homestead Courage Fahmes Ruin Figure
- +2 Defense
- +2 Protection
- +2 Magic Defense
- +2 Magic Protection
- Homestead Rage Fahmes Ruin Figure
- +3 Defense
- +3 Protection
- +3 Magic Defense
- +3 Magic Protection
- Fahmes Ruin Copper/Silver/Gold Coin
- Rest Skill Animation Card
- Champion of Fahmes Ruin 2nd Title Coupon
- +12 Defense
- +11 Protection
- +14 Magic Defense
- +8 Magic Protection
- +3% Movement Speed
- Homestead Stamina Fahmes Ruin Figure
- You can earn up to 3 stars per floor through the following conditions:
Fantasy Life Changes
[h3]Blacklisting[/h3]
The Blacklist system has been updated.
- The Blacklist system is now separate from the friend list and has been moved to the Options.
- Settings → Game → Chat → Blacklist Setting
- Blacklisted players in your Friends list will be moved to the Blacklist Settings list.
- The Blacklist capacity has been increased from 60 to 300.
- When a player has been Blacklisted:
- Their character model will not be visible on screen.
- Direct Messages and Notes will not be received.
- Sound Effects are not heard.
- Their Demigod Form will not be visible.
- Props and Chairs set up will not be visible on screen.
- Their PvP requests will be automatically rejected/ignored.
- It is still possible to be hit by a Blacklisted player in EvG/PvDK however.
- Their conversation and speech bubbles will not be visible.
- Marriage Proposals are automatically ignored.
- Couple Link Effects will not be visible. (i.e. Rose Couples Bracelet)
- The option to request becoming the player’s Soulmate will not be available (during Doki Doki Event).
[h3] Other Changes[/h3]
- The reward selection panel has been updated.
- You can now select the quantity.
Curious to know what else was added? Be sure to check out the full Patch Notes!
(Available after the update is live)


