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Breachway News

Patch #13 - Missiles and Hacking Arrive in Breachway

[h3]Hi everyone,[/h3]
We’ve added some new equipment to Breachway, designed to expand the options for viable builds across the different ships.

While we’re still hard at work on the Meta-Progression update, which we’re confident will be a great addition to the game, it just needs a bit more time to fully come together.

Looking ahead, we plan to shift to a more regular patch release cycle. Instead of waiting for one large patch every couple of months, you can expect more frequent updates that introduce fixes and fresh content, like new enemies, cards, subsystems, and events. Larger updates—like the Meta-Progression patch—will still happen every couple of months, but smaller updates will keep things moving at a steady pace.


In the meantime, we hope you enjoy experimenting with the new Missile Launcher and Hacking Array equipment, and let us know what you think!

Changelog:
  • New Equipment type: Missile Launcher. This allows players to install a missile equipment on a Weapon Mount slot, there's never too many missiles!
  • New Equipment type: Hacking Array. A "lite" version of the hacking module that can be installed on a ship's Aux Mount, allowing ships to use hacking cards without swapping out their Shield Generator.
  • Made a balance pass to first sector Starkin and Free-roamer enemies, to reduce the attrition damage they could cause in the early game.
  • Fixed a bug that would result in players being blocked in the Buy/Sell dialog in hangars
  • Fixed a bug that would not unlock the third and fourth perk meta-progression slots
  • Hack Heatsinks: the card now reduces enemy heat tolerance to 0 for 1 turn, instead of reducing it by 1 + your Security counter for multiple turns.
  • Removed Launch bay Equipment appearing in stores when playing as the Marauder (as the ship did not have a Launch bay)
  • Fixed a display issue where the Pinpoint card would not correctly display the damage it did based on damaged or disabled equipment

[h2]To the Community[/h2]
As always, we want to thank you for your patience and support for Breachway.
Please keep sharing your thoughts and opinions with us—every review and suggestion is hugely appreciated, and the game will only get better because of them.

Breachway: 2025 Roadmap Part 1

Hi everyone,

We’re excited to share what’s next for Breachway as we come to the end of the year -- behold Part 1 of the Early Access Roadmap for 2025! Here are some of the big updates and features coming (in no particular order):

[h2]Early Access Roadmap - 2025[/h2]

From a reworked star map and deeper faction interactions to introducing a third sector and crew progression, there’s plenty to look forward to as Breachway grows.

Planned Key Changes:

  • Third Sector: A new sector will bring fresh challenges, new events, and its own boss encounter.
  • Reworked Starmap: Improved map generation, curated layouts, and refined player interactions will make navigating the galaxy even more engaging.
  • Better AI Faction Interaction: Granular faction relations and faction-specific events that evolve based on your actions.
  • Environmental Effects: Tactical battles will now be influenced by hazards like asteroid fields and ion storms, which impact ship stats and decision-making.
  • Crew Levels: Crew members will gain experience and improve their skills over time, creating deeper long-term progression.
  • New Ship: An additional playable ship alongside new ship variants for greater variety.
  • Expanded Content: More enemies, cards, items, and weapons to diversify your tactical options.
  • UI Improvements: Streamlined and updated interfaces for smoother gameplay.
  • And More: Additional features and content will be revealed as development progresses.

[hr][/hr][h2]To the Community: Thank You[/h2]
We want to take a moment to thank all of you for playing, sharing your feedback, and supporting Breachway. Whether it’s through reviews, suggestions, or discussions in the community, we’re always listening. Your thoughts have a real impact on how we approach updates and prioritize what comes next.

As always, we’d love to hear your thoughts on the roadmap. Let us know what excites you, what stands out, and where you’d like to see Breachway go in the future.

Here’s to the next chapter — see you among the stars!

Breachway is on sale!

Take on tactical space battles in Breachway at a 30% discount as part of the Autumn Publisher Sale running until December 4th.

Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy.

Hooded Horse Autumn Publisher Sale 2024


https://store.steampowered.com/app/2118810/Breachway/

Nominate Breachway for the Steam Awards

Hey everyone,

The Steam Autumn Sale has started, and so have the nominations for this year’s Steam Awards. Today, we’re hoping you’ll help nominate Breachway for the Outstanding Visual Style award.



Over the last few months of Early Access, it’s been a pleasure to watch you all command your ships and forge your own paths across the galaxy. When designing the world of Breachway, we wanted the galactic ambience to really shine through.

We've also been putting in a lot of work under the hood of Breachway to make sure we’re providing our players with the best possible experience. Since launch, we’ve released 12 updates to address technical issues and make significant optimizations to the game’s design.

Including meaningful adjustments to RNG (Patch #6), revamps to the save system (Patch #10), and some highly requested changes to the card system (Patch #11). Yesterday, we introduced the new Avalanche ship alongside a complete overhaul of Flak mechanics and expanded card synergies (Patch #12).



For a more complete rundown of every change, revisit each of our major update notes here:

Patch #1 - Bug and Crash Fixes Patch #2 - Fixing store soft-locks Patch #3 - Arbalest and Marauder balance changes Patch #4 - Tyrant, balancing and data saving Patch #5 - Balance and Perk fixes Patch #6 - Addressing RNG, and more balancing Patch #7 - Scaling Fuel Price and Bug Fixes Patch #8 - Second Boss Fight and Many More Bug Fixes Patch #9 - Card, Event Fixes and Upcoming Content Plans Patch #10 - Save Game & Tutorial Fixes Patch #11 - Streamlined Systems, Fuel Scarcity, and Ship Customization! Patch #12 - Flak Rework, Expanded Card Synergies, and a New Player Ship

In a recent developer blog, we outlined our plans for the next few updates. Players can expect more meta-progression, starting loadout customization, streamlined card mechanics, and increased weapon synergies.

It’s been an incredible journey to reach this point, and we’re so excited to keep bringing you more out-of-this-world Breachway content in the coming months. The enthusiasm of our community is what drives us forward. We feel so honored to have you all on this ride with us, and are grateful for your continued support.

Please consider nominating Breachway in the Outstanding Visual Style category for the 2024 Steam Awards. Click the “Nominate” button at the top of this post to put us in the running.

Many thanks again,
– The Edgeflow Studio Team

Hotfix #6 - Minor bug fixes

Hi everyone, there were some minor issues that were reported after the last update.
We're fixing them as we see them, so here's the first hotfix after our Avalanche update:

  • Fixed enemy's Bombard card effect and text
  • Fixed Barbed Shrapnel text
  • Fixed Flak Shell effect
  • Fixed Shield Amplifier Displaying 0 on card text at times
  • Modified SK-B03 to fire Heavy Blast instead of Eruptive Blast
  • Modified map node placement to make it better fit into a 16:10 aspect ratio
  • Modified card keyword explanation window position so it's no partly longer off-screen on enemy cards
  • Fixed issue with Amplifier Blast not initiating the +50% laser damage buff
  • Fixed Paired Pulse damage display in all instances
  • Offensive Assurance is now correctly displayed as a support card
  • Increased Shield added by Flash Shields from 8 to 9
  • Fixed text issues on the Light Torpedo when played by the enemy
  • Prep Volley now properly returns to draw pile after being played


Expect more fixes in the near future as more issues are discovered.

Thank you for your kind words regarding our latest update, it really means a lot to us!