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Patch #12: Flak Rework, Expanded Card Synergies, and a New Player Ship

Hi everyone,

First, thank you for your patience while we worked on this update. We know it’s been a while, and we apologize for the long wait.

This patch turned out to be more ambitious than we initially planned. As we dug into the game, we discovered more areas that needed attention, and we couldn’t resist tackling them to improve Breachway.

We want to start by presenting you with our latest ship:

[hr][/hr][h2]Introducing: The Avalanche[/h2]

Say hello to the Avalanche, a brand-new ship designed to dominate the battlefield with missile attacks. If you’ve ever wanted to overwhelm enemy point defenses and watch them crumble under a relentless barrage, this ship is for you.

The Avalanche’s playstyle revolves around deploying missile volleys to keep constant pressure on your enemies. It excels at bypassing enemy defenses through sheer volume, and its cards synergize with the new Blast damage mechanics (more on those later in the patch notes).
With the introduction of this ship, you’ll have more options to explore missile-based builds and strategies.

[hr][/hr] This update also includes a host of changes. We wanted to address some of the most common feedback from the community.

[h2]Core System Updates[/h2]

  • Stability Improvements, Especially in the Tutorial: Bugs have been resolved to enhance stability during the tutorial experience. Refined onboarding ensures clearer communication of game mechanics, enabling new players to get into the action more smoothly and quickly.
  • Reducing Randomness in Combat: Flak functionality has been adjusted to minimize unpredictable damage swings. Combat is now more strategic and predictable, empowering players to plan counteractions against enemies effectively.
  • More Variety in Runs: Weapon drafting options have been expanded, especially for starting equipment. This diversification allows players to experiment with unique builds and strategies during their runs, enhancing replayability.
  • Improved Card Synergy: New damage types — Precision, Blast, and Ion — have been introduced. These additions foster deeper interactions between cards and equipment, promoting creative deck-building opportunities.
  • Streamlined Mechanics and Gameplay Readability: Complex mechanics, such as persistent enemy beam attacks, have been simplified to give players clearer counterplay options. Card text has been revised for better readability, ensuring abilities and interactions are easier to understand.
Flak Rework: Flak mechanics have been completely redesigned to emphasize strategy and predictability over randomness.

  • Shred Counters: Most Flak cards now apply Shred counters to enemies.
  • Brittle Effect: When an enemy accumulates 10 Shred counters, they gain 1 Brittle, increasing the damage they take from Blast attacks.
  • Controlled Impact: These changes maintain the destructive power of Flak weapons while making their effects easier to plan and utilize effectively.
Introducing Damage Types: To enhance card synergies and combat creativity, three new damage types have been added: Precision, Blast, and Ion.

  • Cards now interact based on their damage type rather than their equipment type.
  • This update allows greater synergy across weapon categories, encouraging diverse and innovative builds.
  • Players can now explore previously unavailable combinations, making combat strategies more dynamic and meaningful.
Cards now interact based on their damage type rather than their equipment type. This opens up a lot of synergies between cards and weapons, encouraging more creative and varied builds. You’ll discover exciting combinations that weren’t possible before and find more meaningful ways to approach combat.

[h3]Ignite Mechanic Redesign[/h3]

  • Clearer Functionality: The Ignite mechanic has been simplified for better understanding, with each Ignite card now assigned a specific Ignite value tied to its Heat generation potential.
  • How It Works: Each point of hull damage dealt by an Ignite card generates 1 Heat on the target up to the card's Ignite value.
  • Expanded Design Opportunities: Existing Ignite cards have been updated to fit the new system, and new Ignite cards have been introduced to explore the design possibilities opened by this change.
[h3]Gameplay and System Changes[/h3]

  • General vs. Specialized Equipment: Early runs now feature more variety with Mk. I equipment becoming generic instead of specialized. This change encourages creative builds, making early drafting more engaging and synergistic with the newly introduced damage types.
  • Subsystem Swapping: Players can now switch out subsystems at will, allowing for easier experimentation with strategies and reducing the penalty for changing equipment mid-run.
  • Enemy Updates: Enemy behaviors have been updated to align with new mechanics. Their actions are now more predictable, providing clearer opportunities for counterplay and strategic planning.
  • Save System Revamp: Significant improvements have been made to the save system for enhanced reliability and stability. Progress now saves at critical points:

    • Entering combat.
    • Entering the hangar or star map.
    • Starting and ending events.
    • This overhaul also addresses previous bugs and prevents exploits during runs.
[h3]Streamlined Space Station Menu[/h3]
The initial space station implementation was a placeholder until we could fully integrate all the options. Most station services are now consolidated into the Hangar screen, creating a more intuitive layout with less back-and-forth between the hangar and the station. This update provides a smoother space station experience, reducing the time spent navigating menus.

[h3]Looking Ahead: Meta Game Progression and Loadout Customization[/h3]
The ship starting loadout customization feature is still in development and has not been added to this update. While the groundwork is already in place, we focused on ensuring its quality before release. The next update will prioritize meta-game progression, one of the most requested additions from the community.

Here’s what to expect in the upcoming update:

  • Unlockable Starting Loadout Options: Mix and match equipment variants to create multiple starting configurations tailored to different playstyles.
  • Expanded Starting Perks: Unlock and experiment with new perks to add depth and variety to your runs.
  • Achievements and Progression Features: A range of unlockable achievements, including alternate ship starting gear, will be introduced, making each run feel more rewarding and impactful.
  • Quality of Life Improvements: Additional updates to improve the overall gameplay experience.

This update will aim to give players more choices and replayability, further fleshing out the meta-progression part of the game.

[hr][/hr][h3]To the Community: Thank You[/h3]

With this patch, we’ve worked to tackle some of our players' most frequent feedback and concerns. This is just the beginning of our journey toward improving the game, and we hope these updates will enhance your experience while unlocking more viable card and equipment combinations.

These foundational changes have delayed some of our planned content releases. We felt it was essential to address core gameplay mechanics first to ensure that the game’s foundation is solid before we start adding new features and content.

We can't stress how crucial your feedback is in identifying the game's issues, so please keep it coming. We're a small team, and progress is slower than we'd like, but we're here for the long haul and are determined to do our best to bring out the potential so many of you saw in the game.

We can’t wait to hear your thoughts, so please keep the feedback coming — it truly makes all the difference.

Breachway at the Hooded Horse November Publisher Sale

Greetings, Captains!

We’re here to share the latest developments for Breachway, including updates from Patch 11, the latest in a series of 11 patches since the game’s launch. These updates bring refined ship customization, improved stability, and features inspired by community feedback. Additionally, Breachway is part of the Hooded Horse November Publisher Sale, available at 30% off until November 23rd.

See other Hooded Horse games in our publisher sale.
Hooded Horse November Publisher Sale 2024



[hr][/hr][h3]Recent Highlights: Patch 11[/h3]
Patch 11 continues to build on Breachway’s foundation, focusing on player customization, technical stability, and performance improvements.
  • Ship Customization and Design Updates:
    The crew system has been streamlined, offering players more flexibility in ship setups. Each crew member now determines card slots, while equipment always adds cards to your deck, regardless of operation. This redesign allows for more strategic options, whether prioritizing crew roles or equipping the ship to its fullest.

  • Technical and Performance Improvements:
    Addressing combat saves and memory usage issues, the game runs more smoothly, with reduced crashes and optimized texture sizes. Although saving during combat is temporarily disabled, these updates resolve long-standing bugs and improve stability.

  • New Feature – Ship Renaming:
    Players can now rename their ships in the hangar, adding a personal touch to gameplay. In future updates, ship names will appear in events, further enriching the game’s immersion.
[hr][/hr][h3]Hooded Horse November Publisher Sale[/h3]

Breachway is available at 30% off through November 23rd as part of the Hooded Horse November Publisher Sale. Discover all the details about Breachway’s latest updates on the Steam store page, and join the discussion in the forums or on Discord. See you among the stars, Captains!
https://steamcommunity.com/games/2118810/announcements/detail/4513261623762311210
https://steamcommunity.com/games/2118810/announcements/detail/4513262258492539114

Breachway is on sale!

Now until November 23, dive into tactical space battles in Breachway at a 30% discount as part of the Hooded Horse Publisher Sale. Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious.

See other Hooded Horse games in our publisher sale.
Hooded Horse November Publisher Sale 2024



https://store.steampowered.com/app/2118810/Breachway/

Space roguelike Breachway adds a new ship soon as it ramps up build variety

Space roguelike Breachway is very much my type of strategy game. It has all the satisfying ship-building elements I love from games like No Man's Sky and Starfield. But instead of forcing me to pootle around the stars myself, it lets me jump from location to location, engaging in interesting decision making and tactical combat reminiscent of the likes of the fantastic FTL. Launched into early access on Steam in September, user reviews are already positive, and now developer Edgeflow Studio details what's coming during November.


Read the rest of the story...


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One of 2024's most wanted new roguelikes has just been delayed

Next Update Plans: New Ship, Custom Loadouts, and More.

[h3]Hi everyone,[/h3]

First, I want to apologize for the recent silence. We all felt the effects of intense work leading up to and following the release, so we took a few much-needed days to recharge. Now, we're back at full speed and eager to make the game better, fueled by all the incredible feedback you've shared. Your dedication to testing and offering clear suggestions has been amazing — especially since we've worked on this for so long without much outside input.

The good news? Based on your feedback, we have a solid plan to make some key improvements. The groundwork is set, and while there's still testing and polishing ahead, we're excited to share what we're working on for our first significant update, targeted for mid-November.

[h3]More Meta-Progression and Starting Loadout Customization[/h3]
Many of you mentioned wanting more ship unlocks and customization options after a few runs to add variety and strategic depth. So, we’re creating a system that lets you unlock different starting load-outs for your ship, each with unique strengths and weaknesses. This should give more room for varying playstyles rather than being pushed into a particular direction by your starting loadout.

This will also address a common concern: lack of variety in runs. The previous system limited how much you could diverge from your initial ship's setup. Now, with more flexible load-outs and a broader card pool, you’ll have more ways to explore different builds.

[h3]New End-of-Run Screen[/h3]
We’re close to completing a proper end-of-run screen, showing stats like nodes traveled, damage done, damage blocked, enemies defeated, and most damage dealt in a single turn. This screen will form the basis for a scoring system, paving the way for features like leaderboards, daily challenges, and more.

[h3]Reworking Flak[/h3]
One of the biggest gameplay issues we've heard is that randomness sometimes plays too big a role, especially with Flak attacks dealing wildly varying damage (4-12!). We've reworked Flak to keep its high-damage identity without relying so much on RNG, so it now scales damage as the enemy hull weakens rather than randomly damage spikes. This change also boosts synergy between weapon types, as Flak works well with other attacks.

[h3]Simplifying card Mechanics and increasing weapon synergies[/h3]
We’re also refining the Ignite and Shred mechanics (yes, Flak is getting another tweak!). These changes will make them easier to understand while expanding ways to strategize and combine attacks from different weapon types.
This is just the first step in a larger effort to create more synergies between equipment. Simplifying and generalizing these systems will lay the groundwork for more advanced and rewarding combos in the future.

[h3]New Playable Ship: Missile Frigate[/h3]
We’re adding a new ship—the Missile Frigate! There’s nothing quite like launching a full volley of missiles and watching them hit sequentially. We think it’ll add an exciting new flavor to the game.

Beyond these main additions, expect many smaller fixes and quality-of-life improvements. Thanks to your feedback, this first update will be packed. We’re grateful to have such a committed community helping us improve each step of the way in Early Access, and we're excited to keep this momentum going.

Thank you for all your support!