Patch #13 - Missiles and Hacking Arrive in Breachway
[h3]Hi everyone,[/h3]
We’ve added some new equipment to Breachway, designed to expand the options for viable builds across the different ships.
While we’re still hard at work on the Meta-Progression update, which we’re confident will be a great addition to the game, it just needs a bit more time to fully come together.
Looking ahead, we plan to shift to a more regular patch release cycle. Instead of waiting for one large patch every couple of months, you can expect more frequent updates that introduce fixes and fresh content, like new enemies, cards, subsystems, and events. Larger updates—like the Meta-Progression patch—will still happen every couple of months, but smaller updates will keep things moving at a steady pace.
In the meantime, we hope you enjoy experimenting with the new Missile Launcher and Hacking Array equipment, and let us know what you think!
[h2]To the Community[/h2]
As always, we want to thank you for your patience and support for Breachway.
Please keep sharing your thoughts and opinions with us—every review and suggestion is hugely appreciated, and the game will only get better because of them.
We’ve added some new equipment to Breachway, designed to expand the options for viable builds across the different ships.
While we’re still hard at work on the Meta-Progression update, which we’re confident will be a great addition to the game, it just needs a bit more time to fully come together.
Looking ahead, we plan to shift to a more regular patch release cycle. Instead of waiting for one large patch every couple of months, you can expect more frequent updates that introduce fixes and fresh content, like new enemies, cards, subsystems, and events. Larger updates—like the Meta-Progression patch—will still happen every couple of months, but smaller updates will keep things moving at a steady pace.
In the meantime, we hope you enjoy experimenting with the new Missile Launcher and Hacking Array equipment, and let us know what you think!
Changelog:
- New Equipment type: Missile Launcher. This allows players to install a missile equipment on a Weapon Mount slot, there's never too many missiles!
- New Equipment type: Hacking Array. A "lite" version of the hacking module that can be installed on a ship's Aux Mount, allowing ships to use hacking cards without swapping out their Shield Generator.
- Made a balance pass to first sector Starkin and Free-roamer enemies, to reduce the attrition damage they could cause in the early game.
- Fixed a bug that would result in players being blocked in the Buy/Sell dialog in hangars
- Fixed a bug that would not unlock the third and fourth perk meta-progression slots
- Hack Heatsinks: the card now reduces enemy heat tolerance to 0 for 1 turn, instead of reducing it by 1 + your Security counter for multiple turns.
- Removed Launch bay Equipment appearing in stores when playing as the Marauder (as the ship did not have a Launch bay)
- Fixed a display issue where the Pinpoint card would not correctly display the damage it did based on damaged or disabled equipment
[h2]To the Community[/h2]
As always, we want to thank you for your patience and support for Breachway.
Please keep sharing your thoughts and opinions with us—every review and suggestion is hugely appreciated, and the game will only get better because of them.