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  3. Development Update #3

Development Update #3

Greetings, everyone!

We decided to tell you a little bit about one of our mechanics and share some progress on the interface on the ocassion of Ukrainian Games Festival.

Verticality is a big part of the design of Sich Tactics. Cells have different height, this creates an additional layer to movement planning. However there is not only danger - characters receive damage after falling from high - but also an opportunity.

Some characters have the ability to jump over chasms, others do not receive fall damage while moving. More than that, cossacks can push their fellows onto the high ground to take the most advantageous positions



Also we are working on the player's interface. We really want to convey the atmosphere of the game world, at the same time make a convenient and friendly interface that will help the player quickly understand what is happening and display all the necessary game information for the best experience and interaction on the battlefield.

Current result you can see on the screenshot, but it’s still work in progress.



We are pushing forward to create the first combat demo, so add Sich Tactics to the Wishlist and follow the news!

If you want to support us, consider purchasing our previous game - Field Hospital: Dr. Taylor’s Story, which has a 50% discount during the Festival.

https://store.steampowered.com/app/1315120/Field_Hospital_Dr_Taylors_Story/

Also we encourage you to visit Ukrainian Games Festival page and check out other great games from talanted ukrainian developers.



Enjoy the Festival!