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Sich Tactics News

Closing demo date and graphics update

Greatings friends!

So, it's been a long time since the Sich Tactics demo was published. We are very grateful to everyone who played, and especially to those who left feedback. It helps us make the game better. This is only a small part of the game and there is still a lot of work to be done. However, we are constantly working on improving it. Since the release of the demo, we've been making small changes to make it more user-friendly.



In the process of developing the core mechanics of the game, we decided to add a small visual update to the units. We are still working on the overall visual style of the game, so there may be some changes before release to make the game more cohesive.



We also want to let you know that the demo will be available for one more week (until and including September 22nd), after which we will close it until all the core game mechanics are ready. This will allow us to gather feedback again and better understand your expectations.

Have time to play and be sure to fill out the feedback form. Help us make the game better!

Sich Tactics Demo is here!

Greatings, Cossacks!

We are pleased to announce that Sich Tactics is participating in the annual Ukrainian Games Festival on Steam! And this time, we have prepared a demo for everyone who wants to dive into the world of Cossack legends, as well as a new trailer:

[previewyoutube][/previewyoutube]

This is the first public demo of the game, so it's an exciting experience for us. The demo focuses on combat mechanics, and everything you see in it is a subject to change in the future, so we'd really appreciate your feedback. You can leave it through a special form, the link to which is inside the game.

So let's play!

https://store.steampowered.com/app/3155600/Sich_Tactics_Demo/

Gameplay Overview for Indie Cup Europe'24

Greetings, everyone!

We have some news we'd like to share with you. We are participating in Indie Cup Europe'24. Here you can see our game page at this event.

Specifically for this festival, we have recorded almost 8 minutes of pure gameplay, where we talk about the main aspects of the combat.

You can watch the video right here:

[previewyoutube][/previewyoutube]

Plastun: Character First Look

Greetings!

We have great news! This week, we've decided to share a short video that introduces a character known as Plastun.

He's an agile and mobile fighter who can adapt tactically in various situations. The range of Plastun's attacks depends on the height at which he is positioned. He can quickly escape from enemies or push them off the edge of a cliff for additional damage.

Moreover, by collaborating with other members of the squad, you can create interesting scenarios. For example, he can team up with a comrade to reach a more advantageous height, or create a combination, pushing an enemy towards another Cossack who has Backstab passive skill.

[previewyoutube][/previewyoutube]

More new content is continuously being added to the game, and we're excited to share it with you. Please share your feedback, and stay tuned for more updates.

Also we'd like to remind you that if you want to participate in a closed test of the future Demo, the form is open.

Thank you for your attention!

Trailer and Invitation to Closed Demo

Greetings!

We have great news for you. Firstly, we've made a small trailer for the game where you can see (STILL WORK IN PROGRESS) gameplay, some character classes, and their abilities.

[previewyoutube][/previewyoutube]

Secondly, We're working on a demo version of the game, which will be available in July for everyone interested. But even before that we want to organize closed demo testing and if you'd like to join it, please fill out the form:
https://forms.gle/BeEv7X7XG4xLdHgK9


We would love to tell you more new things, but not right now. Stay tuned for updates, we will definitely share our progress.



Thank you for being with us!