1. Duck Paradox
  2. News
  3. Patch Notes 0.7.1

Patch Notes 0.7.1

Greetings Ducklings,

Thank you all for the awesome feedback on the Disco Dimension update. We have a patch out now that covers some of the feedback we've received as well as some bug fixes.

[h3]General Improvements:[/h3]
  • Refactored several game mechanics for better performance.
  • Improved visuals for various tiles.
  • Enhanced Quark pathfinding to better react to gates, breakable tiles, and rift walls.

[h3]Gameplay Updates:[/h3]
  • Improved lightsaber damage mechanics to affect bosses and enemies with more than 1 HP.
  • Reworked a level to prevent enemies from dying in lava unnecessarily.

[h3]Bullet Mechanics:[/h3]
  • Updated bullet mechanics to ensure better collision handling.

[h3]Major Bug Fixes:[/h3]
  • Fixed the player character not being able to damage or kill Cannon Ducks in some levels.
  • Fixed explosive bullets passing through breakable tiles.
  • Addressed the issue of Quark not following the player through doors properly.
  • Resolved an issue where a Disco Egg was incorrectly rewarded after completing the tutorial level.
  • Resolved instant death issues from huge bullets when having many big duck upgrade stacks.

[h3]Minor Bug Fixes:[/h3]
  • Fixed issues with breakable walls disappearing suddenly.
  • Resolved audio issues with DiscoFlower.
  • Fixed issues with stats on the Stats Screen appearing incorrectly.
  • Fixed SFX of Quark not muting correctly.
  • Addressed visual issues in various levels where tiles or walls fail to appear correctly.
  • Corrected attempts showing as zero in the Hub World after dying in any level after the first loop on new saves.

If there is anything that is not mentioned in these changes please let us know, either in our Discord or over on the Steam Discussions Tab. Thank you all for your feedback and continued support - we can't wait for you to see what's next!

- Duck Paradox Team