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Duck Paradox News

How To Beat Duck Paradox!

Greetings ducklings,

We've heard some feedback asking for a quick guide on how to unlock and beat Duck Paradox.

So we've put together exactly that - you can check it out on the Midwest Games' YouTube Shorts channel.

[previewyoutube][/previewyoutube]

Let us know if you manage to beat the game and what your best time was! Also feel free to join our Discord and let us know how you are finding the game!

- Duck Paradox Team

Duck Paradox 1.0 OUT NOW!!!!

Greetings Ducklings,

TODAY is a huge day after years of hard work and incredible community support and feedback we're excited to officially launch Duck Paradox into 1.0 today.



[h2]Patch Notes:[/h2]
[h3]Additions:[/h3]
  • New Dimension: Duckwash Dimension ( 12 new Levels)
  • Final Boss “El Pato Paradoja”
  • New Item: Pocket Duckinator
  • New System for Unlocking Ducklings → Find them in the secret paths in the Levels and collect them at the Nest Tree at the Hubworld
  • New Story Illustrations for beginning and Ending of the game + something else? maybe a secret?
  • Enhances visuals of the entire game
  • Added The Time Loop Puzzle Map to the Hub World (This is Dr. Paraducks' map of the time paradox and how to escape it!)
  • Game is translated and localized to multiple languages (Spanish - Latin America, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Portuguese - Brazil, Russian)
  • Added Steam Cloud Save functionality
  • Added Achievements!
  • New Unlockable Impossible Mode
  • Unlockable secret color changes for Dr. Paraducks!

[h3]Changes:[/h3]
  • Redesigned every single Level of Lab Dimension and Disco Dimension to have tons of secret paths with many hidden things ... so be sure to explore!
  • Improved Tutorials
  • New & Improved HUD and UI
  • Updated Pause Menu allows you to view the Map and Strategize before you act
  • Changes to Rift Slasher: Now it works like a sword and allows diagonal Dashes
  • Upgrade Balance Changes
  • Numerous and numerous bug fixes

We're so grateful for the support and excited to see you uncover the secrets, solve the paradox, and SAVE QUARK! If you have any feedback or things you want us to know about - join our Discord!

- Duck Paradox Team

Duck Paradox Music Video, Release Date, and New Demo!

Ducklings,

Today is a big day! We're excited to announce that Duck Paradox will be leaving Early Access and fully launching into 1.0 on October 9th!



Thank you all for your support and feedback throughout Early Access—we’re really looking forward to watching you play the new content and experience the full game in just a few short weeks. In the meantime, we've released a brand-new demo, which is playable right now on Steam. We've focused on improving the tutorial and onboarding for new players, so if you haven’t jumped in yet, now is a great time! It could also be a great refresher if you haven’t played in a while.

We like to think Duck Paradox is quirky and unique, so we wanted a release date trailer to match. That’s why we put together a music video featuring an original song, some great cosplay, and in-game art. The original song, "She's Unstoppable," was created and performed by Midwest Games' Head of Production, Chris Klimecky. Check it out and enjoy the full song here.

[previewyoutube][/previewyoutube]

- Duck Paradox Team

Patch Notes 0.7.1

Greetings Ducklings,

Thank you all for the awesome feedback on the Disco Dimension update. We have a patch out now that covers some of the feedback we've received as well as some bug fixes.

[h3]General Improvements:[/h3]
  • Refactored several game mechanics for better performance.
  • Improved visuals for various tiles.
  • Enhanced Quark pathfinding to better react to gates, breakable tiles, and rift walls.

[h3]Gameplay Updates:[/h3]
  • Improved lightsaber damage mechanics to affect bosses and enemies with more than 1 HP.
  • Reworked a level to prevent enemies from dying in lava unnecessarily.

[h3]Bullet Mechanics:[/h3]
  • Updated bullet mechanics to ensure better collision handling.

[h3]Major Bug Fixes:[/h3]
  • Fixed the player character not being able to damage or kill Cannon Ducks in some levels.
  • Fixed explosive bullets passing through breakable tiles.
  • Addressed the issue of Quark not following the player through doors properly.
  • Resolved an issue where a Disco Egg was incorrectly rewarded after completing the tutorial level.
  • Resolved instant death issues from huge bullets when having many big duck upgrade stacks.

[h3]Minor Bug Fixes:[/h3]
  • Fixed issues with breakable walls disappearing suddenly.
  • Resolved audio issues with DiscoFlower.
  • Fixed issues with stats on the Stats Screen appearing incorrectly.
  • Fixed SFX of Quark not muting correctly.
  • Addressed visual issues in various levels where tiles or walls fail to appear correctly.
  • Corrected attempts showing as zero in the Hub World after dying in any level after the first loop on new saves.

If there is anything that is not mentioned in these changes please let us know, either in our Discord or over on the Steam Discussions Tab. Thank you all for your feedback and continued support - we can't wait for you to see what's next!

- Duck Paradox Team

Disco Dimension Update!

https://store.steampowered.com/app/2058150/Duck_Paradox/


Hello Ducklings,

Today is an exciting day as we introduce a new addition to Duck Paradox - The Disco Dimension! This update adds 12 levels, new and exciting mechanics, secret areas, and a second boss. The Disco Dimension is a whole new world to explore, along with the initial Lab Dimension (which has also seen some updates.)

From Diego Lenero, our lead developer: “The Disco Dimension started out when our Audio Engineer and Composer, Adam Brown, said he wanted to make disco music. We got to work on a main mechanic - the Mega Disco Ball. Inspired by Atari's "Breakout" but with the bullet hell difficulty of Duck Paradox, we wanted to create the feeling of being inside a groovy pinball machine…while 40 corrupted ducks try to kill you.”



You might be asking - “How do I get to the Disco Dimension?” Great question, we've broken it down here:

  1. Explore secret areas and use Krono time to uncover a new item: Krono Shard. (Hint: You’ll need 3.)
  2. Defeat El Alicanteronte on Level 8 and retrieve its beak.
  3. Once you have all 3 Krono Shards and the beak, they combine to create the "Rift Slasher" dash upgrade. This rift damages nearby enemies and allows Dr. Paraducks to pass through an obstacle called Energy Walls, scattered throughout the Lab Dimension. This is a really fun new ability and we hope you enjoy it as much as we do!
  4. Behind the Energy Walls, you’ll find the elusive Disco Flower. If, during the level, you take Quark to the Disco Flower, he will transform into Disco Quark, and the Time Machine will begin to glow blue. Returning Disco Quark to the time machine will enter you into the Disco Dimension on the next level. Here, the new adventure begins!
  5. To finish all of the available content you’ll lastly need to find the final Disco Flower on the final level of the second loop just before El Alicanteronte to access the new boss El Rey Patoteca.

This dimension takes some work to unlock, which makes your arrival that much more anticipated. We think this adds more variety of gameplay, skills to master, and a bigger piece of the time warp structure to explore. We want to hear your questions and feedback as we work towards full release. Feel free to join our Discord or let us know in the Steam Community tab.

-Duck Paradox Team