Patch Build 1.0.10
Hi All,
Build 1.0.10 adds some QoL features and bug fixes. Notes below:
- Necromancer: Added a failsafe for summoned skeletons >> They will now teleport back to the player if off screen for more than a 3 second duration, so long as their current target is not a boss
- Accessibility: Added a Screen Overlay to indicate when the player is below 50% health. The overlay will become brighter the lower in health the player gets. This feature is off by default. You can toggle it on in the Accessibility menu
- Bug Fix: Elite Outline should no longer be applied to non-elite enemies during state changes
- Bug Fix: summons visibility and outlines will now properly disable from events when toggled off at runtime Update Events to not trigger if object is disabled (OnHideSummons, Summons outlines etc)
- Bug Fix: Player will now continue to flash when HP is low even after pausing the game or time scale is lowered
Cheers,
Stingbot Games
Build 1.0.10 adds some QoL features and bug fixes. Notes below:
- Necromancer: Added a failsafe for summoned skeletons >> They will now teleport back to the player if off screen for more than a 3 second duration, so long as their current target is not a boss
- Accessibility: Added a Screen Overlay to indicate when the player is below 50% health. The overlay will become brighter the lower in health the player gets. This feature is off by default. You can toggle it on in the Accessibility menu
- Bug Fix: Elite Outline should no longer be applied to non-elite enemies during state changes
- Bug Fix: summons visibility and outlines will now properly disable from events when toggled off at runtime Update Events to not trigger if object is disabled (OnHideSummons, Summons outlines etc)
- Bug Fix: Player will now continue to flash when HP is low even after pausing the game or time scale is lowered
Cheers,
Stingbot Games