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Keeper's Toll News

Bullet Heaven Festival 3.0!

[p]Bullet Heaven Festival 3.0 begins today, and Keeper's Toll is joining in on the fun with a 40% discount. [/p][p][/p][p]If you already own KT, don’t miss out! There are plenty of other great games to discover and enjoy.[/p][p][/p][p]Additionally, the presenters of this fest are trying to convince Steam to create a new tag for games like KT, whether that be Bullet Heaven, Survivor Like, Horde Survival etc. If you have a minute to click a few boxes, you could most certainly help push this initiative forward. Just visit the link below:[/p][p][/p][p]https://forms.gle/8SNkDWi9GrJ37ARdA[/p][p][/p][p]They have a good point. Below is a video on why your voice matters:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thanks again to everyone who follows Keeper's Toll. You are all awesome! We hope you enjoy KT or find some other new gem to play during Bullet Heaven Festival 3.0.[/p][p][/p][p]Cheers,[/p][p][/p][p]Stingbot Games[/p]

Patch Build 1.3.1

Small update today. Enjoy!

- Necromancer: Hollow Flame Skeletons - increased projectile speed by 50% and damage by 10%
- Options/Accessibility: Added a toggle to Disable the Embers Particle FX on Level Up

Thanks for the feedback.

Cheers,

Stingbot Games

Version 1.3.0: Necro's Inferno + Scream Fest!

[p]Hello Everyone,[/p][p][/p][p]We’re excited to bring you Update 1.3.0 just in time for Steam’s Scream Fest 🎃 — and yes, the game will be 40% off during the entire event![/p][p][/p][p][/p][p][/p][hr][/hr][h3]🔥 Necromancer: New Hollow Flame Evolution for Raise the Dead[/h3][p]Once you defeat Kalinov while playing as the Necromancer, you will unlock hollow flame. At the start of a new run, a mysterious brazier will appear. If you choose to ignite the Hollow Flame, your skeleton summons will evolve at Rank 5 into fire-spitting jack-o-lantern warriors.[/p][p][/p][p]These new minions bring fury in a unique playstyle:[/p]
  • [p]Increased damage output[/p]
  • [p]Longer targeting range[/p]
  • [p]Fire Projectile Attacks pierce through enemies[/p]
  • [p]Slightly slower attack speed (to balance the carnage)[/p]
[p]This evolution is not just a seasonal gimmick — it’s a permanent addition to Keeper’s Toll. Players have been asking for more summons for quite some time, and we felt now is the perfect time![/p][p][/p][p]NOTE: If you have already defeated Kalinov while playing as the Necromancer, you will have to defeat him again as new code was written in this update to track the unlock.[/p][hr][/hr][h3]📊 New Round Damage Tracker[/h3][p]We’ve added a tracker for your current run’s total damage. You’ll be able to see it clearly in the pause menu.[/p][hr][/hr][h3]🛠 Fixes & Improvements[/h3][p]This update also includes a number of bug fixes, polish, and requested quality-of-life improvements to keep the game running smoothly:[/p][p][/p][p]- Updated Game Engine to Unity 2022.3.62f2[/p][p]- Bug Fix: Challenge Altar in End of Time for Spirit Archers Event will now properly disable shadow and collider when the altar fades[/p][p]- Challenge Event: Spirit Archers: pooled the attack arrows for performance boost[/p][p]- Achievements: Added a failsafe to submit total kills achievements on game startup[/p][p]- Bug Fix: Bogatyr had incorrect defense scaling which could be affected by leveling up Ironclad and obtaining a permanent defense boost while low health. This has been fixed.[/p][p]- Bug Fix: in End of Time, after the final boss is defeated, mega soul collection no longer spawns flashing rings of souls. code refactored and positioning adjusted[/p][p]- Souls will no longer countdown to be disabled while the game is paused[/p][p]- Back/Cancel button will now close shops [/p][p][/p][hr][/hr][h3]🎮 Console Players[/h3][p]Console ports will be updated with this new content as soon as possible. Thank you for your patience![/p][hr][/hr][h3]💡 What we're working on[/h3][p]As we look ahead beyond this update, our team’s main development continues to be focused toward our next game (TBA). Keeper’s Toll will continue to receive support with fixes and improvements as needed — we want to make sure it remains a great experience for everyone who plays.[/p][p]We have many new ideas and worlds we’re excited to bring to life next — and we can’t wait to share more when the time comes.[/p][hr][/hr][h3]🙏 Thank You![/h3][p]We want to thank everyone who’s been playing and supporting Keeper’s Toll. If you’re enjoying the game, please consider leaving a review on Steam — it helps us tremendously.[/p][p]As always, if you have feedback, bug reports, or requests, feel free to reach out. We love hearing from you and are always happy to listen and chat.[/p][p][/p][p]Stay safe this Halloween — and don’t forget to ignite the Hollow Flame 🔥💀🎃[/p][p][/p][p]— Stingbot Games[/p]

Patch Build 1.2.2

Hi all,

More fixes/improvements:

- Refactored code related to Skill Assignment on scene start
- Restructured Level Up sequence to improve efficiency and resolve a rare issue where the sequence could end up skipping and locking the level up process from restarting on subsequent level ups
- Bug Fix: Magnets, Boss Triggers and Blood Maiden's Crimson Cyclone will now pause soul consumption when level up is initialized, to prevent CPU overload/frame time glitches from re-initializing level up sequence potentially multiple times in a single frame
- Blood Maiden: Fixed a bug for Bloodquake Rank 3 from spawning extra flurry blades beyond the allowed amount
- Blood Maiden: Pooled and optimized the bloodquake static flurry ability to boost performance
- Fixed the text description for Pyromancer's Ability: Self Immolate
- Restructured the player animator controllers and states. refactored code related to the animator to prevent rare animation hitches and getting stuck in various states in rare circumstances

Thank you for the feedback and all your support!

Stingbot Games

Patch Build 1.2.1

Hi All,

A few fixes coming to you in version 1.2.1:

- Blood Maiden: Refactored code relating to Crimson Cyclone and added a failsafe to force soul collection/xp gain back on if somehow disabled during gameplay
- Shadow Monk: Refactored code relating to the Combos to resolve possible conflicts when multiple sources of input are connected to the PC
- Bug Fix: Treasure chest indicator icon will no longer point to an empty location on the map
- Bug Fix: Ebon King should no longer be allowed to play any animation once he's transitioned to a death state
- Fixed some text formatting on the pause/level up menus
- Fixed some localization descriptions for talents for Japanese and Spanish languages
- Bug Fix: Tome of Knowledge for killing a final stage boss (Kalinov) with nightmare cloak will now be properly awarded

Thank you all for the feedback. Feel free to reach out if you have any feedback or want to chat.

Cheers,

Stingbot Games