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Keeper's Toll News

Patch Build 1.1.13

Patch Build 1.1.13 brings some important fixes to the game. Details below:

- Bug Fix: rare issue where AI would not detect the player as their target. would result in memory spike but is now resolved
- Bug Fix: fixed a null error related to enemy ground fire spawns during end of time boss fight
- Bug Fix: Fixed a crash where you could rank up Summon Golem spirit ability to rank 3 if the golem is not active in the scene
- Bug Fix: Shadow Monk rare issue where attack would not be recognized as a spirit ability, resulting in a crash
- Fixed a handful of memory leaks
- various memory management improvements

Feel free to get in touch if you have anything to report. We still have quite a backlog to get to as we work in patches across all platforms. More to come.

-Stingbot

Patch Build 1.1.12

Hi All,

Patch Build 1.1.12 is live on Steam. We restructured a lot under the hood based on performance gains on consoles and optimizations.

Patch Notes:

- Improved memory management (loads of optimizations and improvements)
- Fixed some shader bugs related to the lighting system
- Bug Fix: Cooldown Icons now properly update in the HUD
- Shadow Monk: Dark Energy Cooldown Icon is now properly referenced
- Modified the Pumpkin Event logic to improve tracking of destroyed pumpkins
- Bug Fix: Clamped spinning snail animation speed to prevent from going negative and bugging out

Thanks for your support. Please feel free to reach out if you have any questions, comments or issues to report. We will do our best to respond asap.

- Stingbot Games

Patch Build 1.1.11

Hi All,

Patch Build 1.1.11 brings a couple more fixes for the game:

- Kalinov Boss Fight - Physics Adjustments/Improvements
- Necromancer - Bug Fix - Summon Golem will no longer crash the game if Golem is upgraded to rank 3 but never activated in the game prior to receiving the third upgrade

There's more to come, including console patches.

Thanks for your support,

Stingbot Games

Patch Build 1.1.10

Hi All,

In the process of updating the Console builds, we made a few more improvements/fixes for Steam. Patch Notes below:

- Fixed some physics issues with Ebon King fight
- Added a check to display boss defeated icon for world 1 if either end boss A or B has been defeated, not just boss A
- Bug Fix: Tree stumps will no longer slide around and be affected by physics (failsafe added)

Thanks again for your support.

Stingbot Games

Patch Build 1.1.9

Hi Everyone,

We have a small patch update for you with various fixes/improvements:

- Bug Fix: Enemy Tree Stump Turrets will no longer slide around and be affected by physics
- Shadow Monk HUD Fix - If selecting Raise the Dead Spirit Ability, the skeletons icon will no longer overlap the Lotus Flowers icon
- Bug Fix: When a Spirit Altar is deactivated, the indicator icon is now properly cleared from the game's HUD
- Bug Fix: When interacting with the tutorial sign, the continue button will now always be shown to the player. In rare circumstances the time scale would bug out and the button would never show, requiring the game to be force closed. This has been fixed.
- UI: End of Round: XP Earned is now localized when the end screen is initialized
- Code refactoring

All of these fixes will be coming to the Console versions of KT soon. We're working on updating the builds and should get them sent out for review early next week. There's also some additional fixes coming to consoles such as adding in some missing sprites, fixing an enemy flickering issue during hard mode, and a few other console related specific issues. Coming asap!

If anyone has any feedback, please don't hesitate to share with us. We do our best to address issues as soon as possible. Thank you all for your continued support.

Stingbot Games