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Keeper's Toll News

Version 1.2.0 - New Unlock + Daily Deal!

[p]We’re excited to share that version 1.2.0 of Keeper’s Toll is now live on Steam. This update brings a little new content, new options, and a handful of improvements based on player feedback.[/p][p][/p][h3]New Unlock: The Dusk Knight[/h3][p][/p][p]For players who enjoy the Bogatyr class, you can now unlock a new skin: The Dusk Knight. This version of the Bogatyr offers a faster, more aggressive playstyle with a modified quick strike and a full reskin of abilities.[/p][p][/p][p]How to unlock: Max all talents on the Bogatyr, and the Dusk Knight will become available as a playable option.[/p][p][/p]
  • [p]There's a new Uncommon Merchant item, the Sunforged Talisman, to be found only while playing as the Dusk Knight.[/p]
[p][/p][h3]Dual Stick/Mouse Controls for All Characters[/h3][p]We’ve expanded the dual stick/mouse aim control scheme so it’s available to every class, not just the Ranger. While this doesn’t change abilities into free-aim like the Ranger, it does give more control over directional attacks for those who prefer this style. You can now maintain movement and face direction independent of one another. You can enable this control style in the Options Menu by checking the box labeled Dual Stick Controls. By default, it is off.[/p][p][/p][h3]Quality of Life and Bug Fixes[/h3][p]Version 1.2.0 also includes various quality-of-life improvements and bug fixes to help smooth out gameplay.[/p]
  • [p]Revised menu navigation so buttons/text will now properly highlight/unhighlight based on active input source, allowing you to swap inputs with ease and maintain proper navigation throughout the User Interface[/p]
  • [p]Optimized Rain Particle System. Boosted performance, efficiency and fixed a rare memory access error[/p]
  • [p]Bug Fix: Treasure Snail speed is now clamped and will properly deactivate after a specific amount of time when retreating from the player[/p]
  • [p]Fixed some import settings that were incorrect on a handful of sprites[/p]
  • [p]Object pooling for some of Bogatyr's attacks to boost performance[/p]
  • [p]Bogatyr - Tempest – removed some invalid references on the sprite animation[/p]
  • [p]Player sprite will no longer flash red while getting hit if invulnerable[/p]
[p][/p][h3]Steam Daily Deal[/h3][p]Keeper’s Toll is featured in today’s Steam Daily Deal. For the first time since Full Release, we’re offering our largest discount yet – 40% off! There's never been a better time to jump in and give KT a go. We're here to chat if you have any questions.[/p][p][/p][h3]Looking Ahead[/h3][p]While much of our time has been spent working on our next game (TBA), we remain committed to supporting Keeper’s Toll. Our immediate focus is to bring the console versions of KT up to parity with the Steam version, after which we’ll look at what new content or features we can add to the game.[/p][p] [/p][p]Thank you all for your continued support and feedback—it means a lot. Stay tuned for more updates, and as always, feel free to reach out if you’d like to chat, share ideas, or report bugs.[/p][p] [/p][p]Thank you,[/p][p]
Stingbot Games[/p]

Please add a Review!

[p]Hello Everyone,[/p][p][/p][p]A small ask: if you’ve been enjoying your time with Keeper’s Toll, leaving a Steam review helps us more than you might imagine.[/p][p]
Reviews don’t just help with visibility — they also let new players see what kind of experience they can expect, directly from the community.[/p][p]
If you have a moment to share your thoughts, whether it’s just a line or a full write-up, it means the world to us and makes a real difference for the game’s future. If you have already left a review, then we thank you for sharing your thoughts and we hope you enjoyed our game! [/p][p][/p][p]We do read every review, forum post and message we receive, and always do our best to respond, so please don't hesitate to reach out to us.[/p][p]
Thanks for being here, and for helping shape Keeper’s Toll. The game has evolved and grown immensely due to your support and feedback. With that said...[/p][p][/p]
Coming Soon - September 17
[p][/p][p]In 1 week, we have a surprise! Something new is coming to Keeper’s Toll, and for now we'll leave you with a teaser:[/p][p]When daylight wanes, a swifter hand rises, striking with the last light of dusk.[/p][p] [/p][p]Cheers,[/p][p]Stingbot Games[/p]

Patch Build 1.1.14

Hi All,

Got a new patch build for KT. A bunch of fixes/optimizations:

Patch Notes (v1.1.14)
- Bug Fix: Bogatyr Retaliation - added a check against hit enemy to avoid rare instance of enemy returning null
- Chancellor Autlaic: pooled enemy spawns resulting in less memory churn and slight performance boost
- Physics updated to be more acccurate for all boss encounters
- Bug Fix: Starting Dialogue in Castle Usvit with Kalinov will no longer automatically end a run unless proper conditions are met
- Bug Fix: If pumpkin event is deactivated, the on-screen indicator icon will no longer display
- Bug Fix: Blood Maiden Blightflies passive will only trigger if passive skill rank is 1 or higher
- Bug Fix: Necromancer - Fixed a loop in some code for Gravelord's Revenge that could prevent the fist from performing a double smash attack
- Boss: Bloodsap - seed projectile speed has been adjusted and physics improved
- Code Refactoring

Thanks for your continued interest and support in Keeper's Toll. Feel free to reach out if you have any feedback or wanna chat.

Stingbot Games

Patch Build 1.1.13

Patch Build 1.1.13 brings some important fixes to the game. Details below:

- Bug Fix: rare issue where AI would not detect the player as their target. would result in memory spike but is now resolved
- Bug Fix: fixed a null error related to enemy ground fire spawns during end of time boss fight
- Bug Fix: Fixed a crash where you could rank up Summon Golem spirit ability to rank 3 if the golem is not active in the scene
- Bug Fix: Shadow Monk rare issue where attack would not be recognized as a spirit ability, resulting in a crash
- Fixed a handful of memory leaks
- various memory management improvements

Feel free to get in touch if you have anything to report. We still have quite a backlog to get to as we work in patches across all platforms. More to come.

-Stingbot

Patch Build 1.1.12

Hi All,

Patch Build 1.1.12 is live on Steam. We restructured a lot under the hood based on performance gains on consoles and optimizations.

Patch Notes:

- Improved memory management (loads of optimizations and improvements)
- Fixed some shader bugs related to the lighting system
- Bug Fix: Cooldown Icons now properly update in the HUD
- Shadow Monk: Dark Energy Cooldown Icon is now properly referenced
- Modified the Pumpkin Event logic to improve tracking of destroyed pumpkins
- Bug Fix: Clamped spinning snail animation speed to prevent from going negative and bugging out

Thanks for your support. Please feel free to reach out if you have any questions, comments or issues to report. We will do our best to respond asap.

- Stingbot Games