V0.7 - Fortifications, hedges, and more new content!
The first major patch is here! Introducing walls, gates, hedges, improved features, and other new content! This patch ended up taking longer than expected due to the dynamic nature of walls and how they play with uneven terrain, so the next patches should come much faster!
Also excited to say that for this patch I’ve been working closely with a new artist (@ruslana_rv). Over the last few weeks, she has helped create the new buildings and items for Heard of the Story. I’m looking forward to the new stuff we’re developing for the next update!

This patch introduces:
Now, walls and gate can be constructed by joining two towers. The small walls are a great fit for smaller, cozier villages, whilst the bigger double-walled walkable fortifications can be better for grander medieval towns.
Villagers are also aware of a new action to walk and look out from walls - which comes along with its own new stories!
There are a total of 9 new items in this patch.
The bushes you’ve seen around have now turned into a resource you can gather, and use for crafting for hedges!

A much requested feature has been to be able to cancel buildings. With this patch, the ability to cancel on-going constructions has been introduced - so if you misplace something, you no longer have to start a new save! However, the ability to destroy entire finished buildings is not yet available, this will eventually become a more sophisticated process that will take require some a few actions to complete as you have to take apart the building materials.
Note: right now, the player house is the only construction that cannot be cancelled due to the way that house assignments currently work in the game.
Also excited to say that for this patch I’ve been working closely with a new artist (@ruslana_rv). Over the last few weeks, she has helped create the new buildings and items for Heard of the Story. I’m looking forward to the new stuff we’re developing for the next update!
🪵 Walls, gates, and a new smaller tower

This patch introduces:
- 2 new building types: wall and gate
- 6 new wooden buildings in total: small tower, wooden wall, wooden gate, large wooden wall, large wooden wall with staircase, large wooden gate
Now, walls and gate can be constructed by joining two towers. The small walls are a great fit for smaller, cozier villages, whilst the bigger double-walled walkable fortifications can be better for grander medieval towns.
Villagers are also aware of a new action to walk and look out from walls - which comes along with its own new stories!
🌿 All the hedges for your labyrinth needs!
There are a total of 9 new items in this patch.
- Expanded carpentry: signpost and a crossroads signpost
- Expanded smithing: brazier
The bushes you’ve seen around have now turned into a resource you can gather, and use for crafting for hedges!
- Expanded horticulture: hedge, short hedge, long hedge, tall hedge, arched hedge
🔨 Cancelling constructions and contribution UI overhaul

A much requested feature has been to be able to cancel buildings. With this patch, the ability to cancel on-going constructions has been introduced - so if you misplace something, you no longer have to start a new save! However, the ability to destroy entire finished buildings is not yet available, this will eventually become a more sophisticated process that will take require some a few actions to complete as you have to take apart the building materials.
Note: right now, the player house is the only construction that cannot be cancelled due to the way that house assignments currently work in the game.
🐛 Bug fixes and improvements
- Added a rescue button to the map section of the book in case you block yourself somewhere, get glitched, or simply get super lost
- Allowed minerals to respawn upon restarting if they are completely depleted
- Disallowed villagers to place decorations on top of paths
- Increased size of speech bubble when placing buildings to make it easier to see invalid reasons for placement
- Changed the buildings section of the book to support multiple pages since there are now more than 12 buildings
- Changed settings on the navmesh to improve accuracy and reduce invisible walls
- Fixed bushes not being cleared from farm fields
- Changed flower decorations to be walkable
- Added a quick-sleep which happens automatically when the night passes without sleep to make events related to days passing consistent
- Fixed not being able to scroll with the mouse wheel in the villager section of the book
- Fixed villagers in previous save files not being able to decorate with items from new updates
- Slightly improved and changed the progression arrows and icon sizes