V0.10.8 - Seasonal Food, Rabbits, and Durability Indicator
[h2]❄️ Seasonal food items[/h2]

We wanted to iterate on seasons and their effects, so in this update, we focused a little on the food side of things. Overall, we've made merchants bring season-specific items as well as introducing new cooking recipes and purchasable items to vary the seasonal range. Now, you may find merchants serving vegetables during spring and summer, meanwhile nuts, fish, and their related recipes during autumn and winter. Finally, we also updated merchants to always bring at least one type of food with them to help encourage this culinary art!
[h2]🐇 Rabbits[/h2]

After almost a couple of years of teasing these little rascals, they've finally made it into the game. Note that they are a little bit shy! :)
[h2]🪓 Durability indicator[/h2]

Also much requested was a durability indicator for tools, so this update finally brings it to those items! Additionally:
[h2]🐞 Other bug fixes and improvements[/h2]

We wanted to iterate on seasons and their effects, so in this update, we focused a little on the food side of things. Overall, we've made merchants bring season-specific items as well as introducing new cooking recipes and purchasable items to vary the seasonal range. Now, you may find merchants serving vegetables during spring and summer, meanwhile nuts, fish, and their related recipes during autumn and winter. Finally, we also updated merchants to always bring at least one type of food with them to help encourage this culinary art!
[h2]🐇 Rabbits[/h2]

After almost a couple of years of teasing these little rascals, they've finally made it into the game. Note that they are a little bit shy! :)
[h2]🪓 Durability indicator[/h2]

Also much requested was a durability indicator for tools, so this update finally brings it to those items! Additionally:
- Also shows for other villagers when you're trading
- Used items are now discounted in trades
- During trading, we've also added the price of an item into the tooltip underneath the name
[h2]🐞 Other bug fixes and improvements[/h2]
- Added some new sound effects to market stalls and trades
- Fixed new villagers migrating into your town even if their house is not finished
- Fixed merchants not bringing tools for completed buildings
- Fixed merchants being able to bring monuments
- Fixed wheat not inspiring the idea of flour milling
- Picking up redcurrants will now also give cooking ideas
- Fixed cows so they only eat food from your hand, not also your pockets