V0.9.11 - Emotional Outbursts, Monuments, and Nourishment Bonus
[h2]š Villager Expressiveness[/h2]

[h3]Outbursts[/h3]
When a villager is feeling an emotion, they now have a chance to express that through a small action:
[h3]More complex emotions[/h3]
Sadness is now directly linked to a villagerās personality, amount of social contact, and is also effected by food (happy tummy happy bunny). Meanwhile, anger is a separate emotion based on the current level of irritation from activities. This means villagers can now become happy when you simply catch-up with them - especially ones you are already friends with!
Some subtle details:
[h2]šæ Monuments of Achievement[/h2]

To commemorate your hard work, there are now three special monuments you can be inspired to unlock upon fulfilling certain conditions. These are:
[h2]š„ Becoming Well-Nourished[/h2]

Before, food was mainly a luxury that provided comfort and happiness to villagers who really liked eating specific treats. However, now, you can eat food to gain an impactful productivity boost to chopping trees, mining rocks, and helping construct buildings. This finally gives the whole culinary section of items and buildings a new and real use!
Different foods give bonuses for different amounts of time. Redcurrants commonly found in forests will give a short-lived effect, but delicious beaked bread will last much longer!
Food here specifically gives a positive bonus, rather than a negative āhungryā status as we want to emphasise that itās an optional effect, rather than a stressful need you always have to fulfil.
[h2]š Work In Progress: Villager Chronicles[/h2]

We have also been working hard on lots of new content, as well as the new villager details page! These will arrive in the next update(s), in the meantime, here is a sneak peak of what our draft of the new book section looks like.
Feel free to give feedback if thereās something you like or donāt like on here! :)
[h2]š¦ Bug fixes and improvements[/h2]

[h3]Outbursts[/h3]
When a villager is feeling an emotion, they now have a chance to express that through a small action:
- If they are happy, they can do a little dance
- If they are angry, they can rage
- If they are feeling sad, they can cry
[h3]More complex emotions[/h3]
Sadness is now directly linked to a villagerās personality, amount of social contact, and is also effected by food (happy tummy happy bunny). Meanwhile, anger is a separate emotion based on the current level of irritation from activities. This means villagers can now become happy when you simply catch-up with them - especially ones you are already friends with!
Some subtle details:
- Villagers that donāt like you will become irritated when talking to you
- Villagersā emotional memory of conversations is now based on what happened during the conversation
- Added lots of new dialogue surrounding emotions
- All feelings are now saved and persisted between gameplay sessions
[h2]šæ Monuments of Achievement[/h2]

To commemorate your hard work, there are now three special monuments you can be inspired to unlock upon fulfilling certain conditions. These are:
- A Monument of Benevolence
- A Monument of Craftsmanship
- A Monument of Establishment
[h2]š„ Becoming Well-Nourished[/h2]

Before, food was mainly a luxury that provided comfort and happiness to villagers who really liked eating specific treats. However, now, you can eat food to gain an impactful productivity boost to chopping trees, mining rocks, and helping construct buildings. This finally gives the whole culinary section of items and buildings a new and real use!
Different foods give bonuses for different amounts of time. Redcurrants commonly found in forests will give a short-lived effect, but delicious beaked bread will last much longer!
Food here specifically gives a positive bonus, rather than a negative āhungryā status as we want to emphasise that itās an optional effect, rather than a stressful need you always have to fulfil.
[h2]š Work In Progress: Villager Chronicles[/h2]

We have also been working hard on lots of new content, as well as the new villager details page! These will arrive in the next update(s), in the meantime, here is a sneak peak of what our draft of the new book section looks like.
Feel free to give feedback if thereās something you like or donāt like on here! :)
[h2]š¦ Bug fixes and improvements[/h2]
- Allowed the camera to be used on top of the tower. When inside, you can now simply move your mouse to move the camera. You can use A and D to cycle between positions in the tower. Note, sometimes it may appear you canāt take certain positions, this is because a villager is on their way there, and of course, it would be rude to front-run them. So (for now), you will have to wait for your turn for the specific place :). When inside, the toolbar now hides (for nice screenshots).
- Changed item icons to have more standardised sizes
- Fixed icons moving in your toolbar based on the current camera angle
- Improved mastery icon positions in the Townsfolk page
- Improved the game selectorās resolution compatibility
- Improved the way tree chops are counted, and so also fixed axe hits occasionally not connecting properly and tree falling first
- Limited cows to be milked at most twice a day
- Fixed long-standing issue with villagers sometimes not hearing what you ask of them (some people thought the villagers were deaf)
- Fixed the act of crafting fountains not inspiring any ideas
- Fixed not being able to drag and drop from equipment slots for male characters