V0.9 - Tailor, Villager Performance, and Cattle Barn
The 3rd major update is here, introducing lots of new content, and huge improvements! Though it’s been a while since the last one, we’ve been at work harder than ever to bring these new changes to fruition we hope you will like them!
Next up, we’ll be returning back to the rhythm of small and frequent updates focusing on quality of life, bug fixes, and other improvements. Feel free to let us know what you most want, we’ll now have the freedom and opportunity to address new requests!
[h3]Townsfolk UI improvement[/h3]

[h3]Trees regrow[/h3]
Next up, we’ll be returning back to the rhythm of small and frequent updates focusing on quality of life, bug fixes, and other improvements. Feel free to let us know what you most want, we’ll now have the freedom and opportunity to address new requests!
🪡 Tailor, Clothing, and Customisation

- New Tailor building
- - Requires the new spinning wheel to be built
- - Requires the new scissors to be used
- Clothes are now treated as equippable items
- New craftable clothing items
- - 36 new clothes in total
- - Split into 13 new items with variants
- - Some items such as dresses or tops, also feature different 5 colours for each variant
- You and the founding villagers will now start with shabby clothing
- - Immigrating villagers will wear fancier clothes and equipment
- Your appearance is now customisable at the beginning of the game

- New villager appearances
- - 9 new facial hair styles
- - 5 new male hair styles
- - 11 new female hair styles
- Improved the skin colour from the unnatural grey to a more human peach-like colour
🏃♂️ Villager Performance

- 100-10,000x faster villager AI performance
- - You’ll most be able to feel this in the late game with many villagers. Whereas before, the game would be very sluggish at large villager counts, now it can handle 200 with ease!
- - The most noticeable effects will be villagers spending much less time idling and responding hastily in conversations
- Linked to this are much faster loading and new-game generation times
- Whereas before, saving was done partially automatically, saving is now more strictly defined by:
- - A quick-save: which auto-saves at night. You can access the quick-save of your previous save file at the top of the existing adventures list
- - A new save button: save without exiting
- - The existing save and quit button
🐄 Cows and Cattle Barn

- New Cattle Barn building
- - Requires the new bucket to be built
- Cows now spawn around the map
- You can tame cows by attracting them into cattle barns with food. But be careful, if you let them get too close, they’ll eat it!
- After you have tamed cows, you’ll be able to milk and pet them

- Food is no longer eaten immediately upon clicking it as it is first equipped into your hand
❤️🩹 Smaller features
[h3]Townsfolk UI improvement[/h3]

- Villager accessories and equipment are now shown on villager icons
- Each villager icon now further shows:
- Your relationship with them
- Their mastery
- A related improvement is that a villager’s mastery will now be prioritised and show up as the first item in the trading menu
- Improved the name background to be a nice banner
[h3]Trees regrow[/h3]
- Just like with other vegetation, trees now re-grow every night
- Trees specifically will not grow nearby buildings
- This ultimately means that buildings of towns is no longer limited and can go on indefinitely!
🐞 Bug fixes & improvements
- Significantly improved positioning of villagers for construction contributions
- Improved look of all hay roofs & fixed tears in previous ones
- Improved construction animations
- Improved look of other building icons
- Improved positioning of items when villagers examine them
- Balanced learning
- Fixed the workshop’s stack of wood sometimes floating
- Fixed tavern construction look and size not matching up with the final building
- Fixed some details in the title screen
- Fixed some villager animations being slightly off
- Fixed being able to place some buildings on top of workshop constructions
- Fixed Townsfolk page not refreshing when you first open your book
- Fixed villagers examining items at the same time as they are wearing them
- Fixed worn accessories being thrown
- Fixed some items getting stuck in mid-air when thrown by villagers
- Fixed being able to move while eating
- Fixed interact button still sometimes interacting with glitched collisions
- Fixed being able to craft other normal items in specialised workshops (eg, a flower crown by hammering an anvil)
- Fixed villagers being able to use bakeries without peels
- Fixed villagers’ appearance not updating after deciding to wear equipment from a quest
- Fixed villagers saying rogue exclamation marks aggressively when angry
- Fixed villagers wasting a lot of time by not giving up and trying to pursue impossible goals