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V0.8 - Trading, Mine, Whitesmithing, and more

[h2]⚖️ Trading[/h2]


You can now trade with villagers to accomplish your goals! With this new mechanic, you will have to cooperate with your town to meet your needs. You'll have to make friends with the right people, learn who's skilled at what, and ultimately, strike them a bargain. Villagers will offer you a mix of their best wares as well as a random selection of the items they own. Making the wrong offer can have consequences, beware!

Not only can you trade with villagers, but they can also trade amongst themselves. If a villager requires an item for a specific goal but doesn't yet have the skill to make it, they will go ask someone who can.

[h2]⛏️ Mine[/h2]


This patch features a new 'mine' building which allows you to much more easily replenish your stores of minerals. With this new utility, you'll also have a chance to tap into the rarer gold and silver deposits hidden within the depths of the earth.

The distribution of ore is constant for now, this means that every mine will have the same probability of ores. However, in a future update, the plan is to make the yield chances change depending on the type of ground the mine is placed on, which you'll have to survey to learn about.

[h2]💍 Whitesmithing[/h2]
To make use of your newfound silver and gold, there is now a new crafting discipline dedicated to crafting precious accessories.

There are three sets of accessories you can learn to make:
- Aeolian Memory
- Rising Grace
- Glimmering Dream

Along with the bronze and iron pauldron, It is now also possible to craft a gold variant.

[h2]🪓 Tool Changes & Durability[/h2]
All stone and iron tools have received a visual and logical refresh. Some tools will now have an internal use count and will break if it has reached it's limit. Different tools have different durabilities, and iron tools will last longer.

[h2]🐛 Bug fixes & Improvements[/h2]
- Vegetation now respawn. Rocks and iron also respawn
- Balanced crafting progression significantly
- Crucial early game skills will now be unlocked first
- Probabilities to learn certain skills have been increases
- Probabilities to learn skills will no longer be added together but be treated separately. This will drastically balance early-to-late game progression
- Fixed villagers getting stuck in conversations
- Fixed being able to interact with villagers half-way across the map if they get stuck in your interaction cone
- Fixed anvil having a low priority interaction order
- Fixed being able to press the inventory button during conversations which led to issues
- Fixed villagers crafting items they didn’t have the skills for when trying to complete their goal
- Villagers now try to acquire the tool they need to complete their goals