Dev blog - What to expect for the next update (V0.8)
Since it's been some time since the last update, I thought it would be fun to talk about some of the developments that are coming soon! The next patch (V0.8) will aim to fundamentally transform the importance of villagers by introducing trading.
These developments have been guided by your votes over on the Discord where you have selected Markets as the most wanted feature! At a high-level, the described feature consists of three pieces: trading, merchants, and marketplaces. The 'trading' part will come in this patch!
This mechanic will drive a gameplay change that can be conceptually split into two parts: the demand and the supply. Right now, it's fairly easy to learn how to craft most items in the game, which creates less incentive for cooperation. In this update:
- the difficulty of learning recipes will increase,
- and tools will now have a durability.
This will create a regular need to get your hands on these items, manifesting a more consistent and realistic form of demand for both you, and villagers.
The second part, is the supply to fit this new demand. With the ability to trade, you will have to cooperate with villagers to meet your needs. You'll have to make friends with the right people, learn who's skilled at what, and ultimately, strike them a bargain.
Since this change will drive demand for more resources, it will also feature a new Mine building. This will enable you to regularly extract minerals, as well as craft new items to make use of them. Likewise, the organic vegetation (excluding trees) in the game will now re-grow with every passing night.
All in all, I'm very excited for the new kinship and deepening of emergent civilisation this update will unlock!
These developments have been guided by your votes over on the Discord where you have selected Markets as the most wanted feature! At a high-level, the described feature consists of three pieces: trading, merchants, and marketplaces. The 'trading' part will come in this patch!
This mechanic will drive a gameplay change that can be conceptually split into two parts: the demand and the supply. Right now, it's fairly easy to learn how to craft most items in the game, which creates less incentive for cooperation. In this update:
- the difficulty of learning recipes will increase,
- and tools will now have a durability.
This will create a regular need to get your hands on these items, manifesting a more consistent and realistic form of demand for both you, and villagers.
The second part, is the supply to fit this new demand. With the ability to trade, you will have to cooperate with villagers to meet your needs. You'll have to make friends with the right people, learn who's skilled at what, and ultimately, strike them a bargain.
Since this change will drive demand for more resources, it will also feature a new Mine building. This will enable you to regularly extract minerals, as well as craft new items to make use of them. Likewise, the organic vegetation (excluding trees) in the game will now re-grow with every passing night.
All in all, I'm very excited for the new kinship and deepening of emergent civilisation this update will unlock!