1. Heard of the Story?
  2. News
  3. V0.7.1 - Bug fixes and stability improvements

V0.7.1 - Bug fixes and stability improvements

πŸ’Ύ Safer and more stable


Running the database under-the-hood was sometimes inconsistently handled where if a game crashed or was forcibly closed, the database would be left running which could cause future game starts to fail. Fixing this involved some refactoring but overall a much safer approach to both starting and stopping the database, making sure this, and other related issues to database starting should be fixed.

Furthermore, complete logging to the database and all related AI components has been added. This will allow for much easier and faster debugging of any future issues!

Although these are fairly behind-the-scenes changes you probably won’t notice, I’m quite happy about them as they represent a big step forward in improving the overall stability of the game!

πŸ“ˆ Improvements


  • You can now press CAPS LOCK to permanently toggle running
  • Changed some metal objects to be shiny (such as the pauldrons)


πŸ› Bug fixes


  • Fixed being able to craft signposts and braziers outside their required buildings
  • Fixed villagers talking about relationships with themselves
  • Fixed some typos
  • Fixed cancelling a story continuing to play the story music
  • Fixed gold pauldron not appearing in-game


πŸ“œ Note on the skill system


Though some players have requested that the skill system be improved and streamlined, the next big update should completely avert these issues through a brand new mechanic - more on that soon. Therefore, the current skill system will remain as it is for now.