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Upcoming update going over combat in detail

Hi everyone!

The basics of the combat system are finished and working, so I'm currently recording a video update to talk about combat in much more detail.

Highlights:

  • A first look at the system and its placeholder UI (being a placeholder, it's not pretty)
  • Large units (much larger than a normal human) will be in the game
  • A discussion of how accuracy works (there will be seperate melee and ranged accuracy, as well as melee and ranged evasion)
  • And much more!


Thank you and looking forward to your thoughts,