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Vampire Syndicate: Gangs of MoonFall News

The TinyHat Halloween Sale Is Live!

From now until November 10th, a number of select TinyHat titles are on sale!

Additionally Loverse is available in Early Access, Dungeon Tavern has entered 1.0, Peach Hills, Smutty Scrolls, and Claire's Quests have new updates!


https://store.steampowered.com/franchise/tinyhat-studios

Some of our games are also being featured in the Indie NSFW Game Festival, check it out! https://store.steampowered.com/developer/EternalAlice/sale/IndieNSFWGameFestival2025

Dungeon Tavern Leaves Early Access, 1.0 Is Here!

New sex scenes, a new save & load system, full voice acting, and more! Dungeon Tavern has launched out of Early Access! Check it out today!

A narrative-focused adventure in which two heroes find themselves imprisoned within a tavern run by monsters. Will true love prevail or will they give in to debauchery and corruption?



https://store.steampowered.com/app/1429150/Dungeon_Tavern/

October Update: We’re Accelerating

[p]Hi everyone![/p][p]We have entered the accelerated production phase. This is basically the part where the project goes full-throttle, especially with adding actual content. [/p][p]My goal is to have a sizable Early Access build ready for release sometime in Q1 2026. This means:[/p][p][/p]
  • [p]Around 5 hours of story content, depending on player pace, and also freeroam without a time limit[/p]
  • [p]The story will introduce a player-generated character to the vampire lineages, loads of characters, and the political realities of who runs the city[/p]
  • [p]A slice of the planned overworld with enterable points of interest[/p]
  • [p]An early version of NPC simulation in this overworld (NPCs will have their own motivations and goals, will travel/patrol, can make decisions, can belong to factions, can be hostile or friendly to the player, can remember things, etc)[/p]
  • [p]The player can interact with these NPCs (attack, trade, manipulate, take jobs from, etc)[/p]
  • [p]A variety of jobs/contracts that can be undertaken [/p]
  • [p]A functional and satisfying combat system that is open to further refinement[/p]
  • [p]Variety of low-level enemy types for early game[/p]
  • [p]Loot/equipment[/p]
  • [p]Tabletop-inspired, class-based skill trees (multi-classing is planned but probably won’t make it to EA)[/p]
  • [p]Basic factional and character trust mechanics[/p]
  • [p]3D sex scenes with optional POV view (similar to the one in the VARA demo)[/p]
  • [p]All the additional systems needed to support this in a clean, usable and hopefully non-buggy format [/p]
  • [p]A LOT that I probably didn’t list. This is a mammoth-sized project [/p]
[p]
[/p][p]Needless to say, I’m going to be a little busier than normal :D. This means I probably won’t have much time to put out much in the way of detailed videos or write-ups. Although, hopefully I’ll have full clips of gameplay soon. [/p][p]The foundation is laid. Now we’re going to build a house. 💪[/p][p][/p][p][/p][p]Below is a screenshot of the working model for Proxy, the sardonic hacker/medic some of you may remember from the old demo.
[/p]

Video: Character Creation

[p][/p][previewyoutube][/previewyoutube]

September Development Update

[p]Hi everyone![/p][p]
I’ve had my head down and cranking away at a large number of systems, including UI, inventory, the save system, character customization, quests, chargen, and skill trees. These are very important systems and provide the backbone of the game along with combat and dialogue.[/p][p]I’m pleased to say that the following systems are finished and awaiting content to be added or expanded (in case I want to add more to my current scope, which common sense probably tells me I should reign myself in):[/p]
  • [p]Chargen is complete[/p]
  • [p]The save system is complete[/p]
  • [p]UI is complete (although currently using minimalist/placeholder graphics)[/p]
  • [p]Character customization, which is one of my biggest worries about development as it is probably technically one of the harder things to do, is complete! [/p]
  • [p]Inventory is complete [/p]
  • [p]Quest system is complete (will probably be called “Tasks” in game)[/p]
  • [p]Skill Tree system is complete[/p]
[p]

This was a lot of work! Doing it in about a month was insane! I gained a lot of insight into how the engine works and I think this will make the rest of development go much smoother. [/p][p]I’m sure a lot of you are wondering how the “RPGMaker novelist dev with no experience in UE5” situation is working out, and it’s going really good! However, I will say that I am relatively experienced with visual scripting (even if I probably wouldn’t say I’m good at it) and various other things from long years of gamedev, so it’s not quite that surprising. I wouldn’t have launched the Kickstarter and made these promises if I didn’t think I had a very good chance of actually achieving it.[/p][p]So anyways, onto the exciting part: when is this game actually coming out, at least in an Early Access release?[/p][p]I’m planning for Q1 2026.[/p][p]That is a very aggressive timeline for a project of this scope that has remained a solodev production, but I think it’s very doable at the pace I’m going. [/p][p]I would also like to put out a new version of the demo, but this depends on how much time it would take from development, as not all time spent towards making a demo is necessarily directly transferable to the main game. I will probably take down the current demo soon, as it already is very outdated by now, so download it if you want to try it out![/p][p]Okay, that’s it! I’ll probably put out a quick video running through chargen and the character customization options you get at the start of the game, sometime next week. [/p][p]Thanks, [/p][p]ManlyMouseDan[/p][p][/p][p][/p][p][/p][p][/p][p]
[/p]