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BOSS FIGHTERS Patch Notes - Version 0.53.2_3b

[h3]BOSS FIGHTERS Patch Notes – Version 0.53.2_3b[/h3]

🆕 New Features & Gameplay Changes

Fighter Gadgets Cooldown Update
  • Fighters’ gadgets now continue to recharge at a reduced rate even while caught in the boss’s claw.
  • This change creates a more balanced and engaging experience for both Bosses and Fighters.


Fighter Orbs Improvements
  • No More Stuck Orbs: Orbs no longer get stuck in mid-air or fall inside objects.
  • Predictable Drops: Orbs dropping from the Boss follow a consistent pattern, making it easier to anticipate and plan your attacks.


Balance Update
  • Antimatter Gun: Increased charge speed and projectile velocity.
  • Boss Auto Repair Gadget: reduced healing effect
  • other various balance changes


🔊 Audio & Visual Enhancements
  • New SFX A variety of new sound effects have been added to enhance immersion.
  • VFX Optimization:Select visual effects have been optimized to improve overall performance and reduce lag.


🏟️ Arena & Interactive Elements

Arena Interactivity Updates:
  • Minor tweaks and fixes to interactive elements on the arena floor, aimed at improving gameplay flow and player engagement.


🖥️ UI & Performance

UI Improvements:
  • Small updates to the interface for a cleaner look and better usability.
  • Performance Optimization:
  • General optimizations to boost game stability and reduce load times.


Dive into the latest update and let us know your feedback. Enjoy the fight!

🔍 Known Issues

  • Value Perks roll on NFT Crafting: Currently, there is no option to roll Value Perks during NFT Crafting— only accessible during an NFT Merge.
  • Skin Set Bonuses Not Available: At this time, there are no bonuses for completing certain skin sets, such as "Feeling Toasty" and "Toxic Cola".
Boss Equipment Bug:
  • Some players may experience issues with equipping items for the boss. Selected items may not always equip correctly.
  • Temporary Solution: Restarting the game typically resolves this issue.


Please report any issues, and we’ll continue working on improving game stability.