1. Evolution Tag 2 Playtest
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  3. V0.26 Patch Notes

V0.26 Patch Notes

[h3]NEW RPG GAME MODE:[/h3]
  • Each game, you start out as a turnip and evolve you character as usual.
  • Explore the map and try to raid the castle!
  • Whenever you leave the game, your monster drops, tokens and XP are saved to your account.
  • Spend attribute points to permanently make your character stronger.
  • Unlike other game modes, you can adjust your camera with arrows keys + mouse wheel.
  • More areas and dungeons coming in the future.


[h3]General:[/h3]
  • Added new stats and tokens system
  • Playing any game mode now rewards xp/tokens
  • Updated UI to be smaller and various other UI updates
  • Game wins are now tracked although not displayed in UI yet
  • Added button to completely show/hide the stat window bar at the bottom
  • Disabled motion blur
  • Removed Monster Tag game mode


[h3]Lobby:[/h3]
  • Added Guest login button so people can play without signing up
  • Added RPG shop where you can spend attribute points
  • Added RPG drops tab where you can view drops obtained from RPG mode
  • Users can no longer login to multiple game instances with same account
  • Login screen now displays total players online and if server is offline
  • Added quit game button to login/lobby screen


[h3]Bug Fixes / Optimizations:[/h3]
  • Fixed bug where issuing an order to a location might be off by a bit
  • Fixed bug where casting certain abilities would send the use ability order over the network twice.
  • Reworked perks system to be much more efficient and perks now have max level of 100.
  • Removed production progress bars when unselected to improve performance
  • Removed and optimized other UI related code which should help performance alot in cases when there's lots of objects in game.
  • Made various other minor optimizations
  • Zooming in and out now properly handles camera movement in the x-axis
  • Made gold bounty text more visible
  • Slightly increased sound travel distance


[h3]Skill Changes / Balance:[/h3]
  • Wind Archer Gust damage increased 30 -> 70
  • Wind Archer Rapid Fire now applies on-hit effects (per arrow) at 50% effectiveness and tornado shot at 200% effectiveness
  • Cyromancer Ice Defense damage to minions increased 80% -> 100% and chance to freeze per tick 12.5% -> 15%
  • Survival Mode - made level 23 alot easier and can claim victory 15 seconds after boss defeated instead of 30
  • Deflected projectiles max range increased from 1200 to 1500


[h3]Known Issues:[/h3]
  • When player leaves while their unit is about to die, the game may perma freeze for all other players.
  • UI bug where quitting RPG map may briefly show stats failed to load error.