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Evolution Tag 2 Playtest News

v0.34 Patch Notes (Minor Patch)

Bug Fixes:
-Fixed major bug where units dont respond when walking in range to cast abilities (caused by previous patch)
-Fixed bug where poison effect was spawning in a permanent yellow glow VFX
-Fixed bug where wind archer tornado shot (T) caused desyncs, and made enemies bug out
-Possible fix for walls despawning in castle boss area rpg mode

Minor Changes:
-Wind archer tornado shot can now crit at 35% effectiveness

v0.33 Patch Notes

General:
-Added button and hotkey (Y) to lock camera onto main character. This also makes camera follow your spirit when you die
-Main character is now auto selected and camera focused on your character on game start
-Increased max camera distance 2600->2900
-Increased default camera distance 2554->2620
-Added a GUIDE button to the lobby which teaches you how to play the game including some tips
-Fixed issue where right clicking right after casting ability could cancel ability. This is applied to most but not all abilities yet, full fix coming later.

New Items:
-Mini Ballista, a tier 3 anti-builder item with a unique pillage ability. On-hit against buildings, deals additional damage, heals the user, and grants 5 gold.

PvP Mode Changes:
-Rabbits bounty increased and now heals the killer for +10 + 20% max HP, +100 mana.
-After a while, giant rabbits now also periodically spawn which grant double xp/gold and heal for more
-Day/night cycle duration reduced 175->130 seconds to speed up the game
-Time till first night fall reduced 360 -> 300 seconds
-Added a new custom AI for orc warriors so they more aggressively hunt down remaining alive humans
-Number of orcs periodically spawned during night increased 2->3
-Undead base heal/sec increased 2.5% -> 3.5%
-Human base heal/sec increased 1.5% -> 2.25%

RPG Mode Changes:
-Added new forest area near the graveyard with giant spiders
-Added 4 new item drops
-Captain now deals damage when dashing
-Castle boss skin updated and increased HP
-Added 3 waves of enemies which spawn during castle boss fight including 2 wind archers
-Castle boss fight music added and lighting slightly darker during the fight
-Walls now spawn in which prevent escaping the castle boss area unless using the teleporter
-Hovering cursor over item now displays the item stats much faster

Bug Fixes:
-Fixed several bugs so main character is always selected at all times, even when left clicking other player units. (exception when controlling summoned/trained units)
-Fixed bug where camera pans to some random location when pressing space bar while dead
-Fixed bug where targeting circle not properly destroyed
-Possible fix for rare crash that occurs when selecting a dead unit and your main character dies afterwards
-Possible fix for issue where sometimes main character is not selected at all times
-Fixed bug where units could get stuck after casting ability on rare occasion
-Fixed bug where unit could get stuck if trying to cast certain spells while stunned or silenced
-Fixed issue where certain spells could be cast while stunned or silenced
-Fixed bug where melee units could attack buildings on much higher elevations
-Greatly optimized buildings
-Fixed bug where tab window could overflow on the right side if more than 5 players on the team
-Fixed dwarf engineer lightning tower projectile impact vfx cutting short
-Fixed bug where certain item abilities can trigger multiple times if sold and bought again

Balance:
-Human turnips made stronger, evil turnips weaker
-Builder towers attack speed now slower
-Dragon breath of fire and artillery now deals more damage to buildings
-Several other units slightly adjusted
-HP of most human final evolutions increased by 200

Minor:
-Added destroy building ability for dwarf engineer buildings
-Adjustments for several RPG unit stats

v0.32 Patch Notes (Minor Patch)

-Potentially resolved rare cases where units seemingly teleport due to bandwidth optimizations made in the past
-Fixed bug where could get stuck after casting rapid fire (archer E ability)
-Fixed bug where paladin could get stuck after charge
-Wind Archer Flurry (Q) can now be cast while casting other spells
-Fixed bug where message would say player defeated himself when defeating another player in RPG mode specifically
-Killing a unit when nearby allies now gives minimum of 1 gold in cases where the split gold bounty is less than 1
-In PvP mode, orc warriors spawned from undead base now have summon duration of 300 seconds.
-Fixed issue with some rpg creeps displaying incorrect levels

April 6 Sunday Playtest

April 6 Sunday Playtest at 1pm PDT Sunday!

v0.31 Patch Notes

[h3]New Hero: Minotaur[/h3]
  • Uses earth spells.
  • Evolves from evil turnip -> goblin -> greater goblin -> orc -> orc champion
  • Goblins and orc have unique charge ability


https://www.youtube.com/watch?v=rGuQAMYVvgo

[h3]General Changes:[/h3]
  • Removed some unused files (levels) to reduce game file size
  • Melee units can now attack enemies that were knocked into the air regardless of how high they are.
  • Lowered some sounds that were too loud, mostly unit selection sounds
  • Lowered max volume of stacking sounds such 5 of the same type of unit dying at same time, holy nova, or evolve sound.
  • Added a dummy ability for spirit (when a player dies) which tells player how to check remaining revive time.
  • Smoothed out a few areas where units could get stuck


[h3]PvP Mode Changes:[/h3]
  • Beginning units such as turnip now give less gold to prevent early snowballing


[h3]RPG Mode Changes:[/h3]
  • You can now evolve into evil turnip which makes you switch teams.
  • Above change allows players to test out undead heroes without having to play the PvP mode.
  • When switching teams, other human players can attack you but other undead players will be allied to you.
  • Switching teams to undead makes you lose access to fountain.
  • Fixed bug in RPG mode where existing creeps show level 0 for players that join later
  • Dying now teleports you to starting area and you revive faster


[h3]Lobby Changes[/h3]
  • Added discord button to top left


[h3]Bug Fixes:[/h3]
  • Disabled VR plugins to resolve issue where game may prompt for VR on startup
  • Fixed bug where music could stop playing if too many sounds
  • Raised max number of concurrent sounds
  • Added sound priorities so non-important sounds get cut out if too many sounds
  • Fixed rare case where unit could get stuck when casting dash abilities such as ram
  • Fixed bug where if unit is doing attack move and gets "disabled" status, attack move does not resume after disabled ends.
  • Entangle now properly stops and prevents charges/dashes/speed boosts. Jumps and teleports can still escape.
  • Made the slow effects of certain spells stack multiplicatively instead of additive to prevent getting slowed to 0%
  • Fixed bug where dwarf blacksmith could level up forge abilities


[h3]Minor Changes:[/h3]
  • Slightly optimized homing projectiles
  • Increased cooldown of berserker upswing spell
  • Hydra Bite movement speed reduced 35%->25%
  • Perk that gives AD cost slightly nerfed to prevent snowball