v0.33 Patch Notes
General:
-Added button and hotkey (Y) to lock camera onto main character. This also makes camera follow your spirit when you die
-Main character is now auto selected and camera focused on your character on game start
-Increased max camera distance 2600->2900
-Increased default camera distance 2554->2620
-Added a GUIDE button to the lobby which teaches you how to play the game including some tips
-Fixed issue where right clicking right after casting ability could cancel ability. This is applied to most but not all abilities yet, full fix coming later.
New Items:
-Mini Ballista, a tier 3 anti-builder item with a unique pillage ability. On-hit against buildings, deals additional damage, heals the user, and grants 5 gold.
PvP Mode Changes:
-Rabbits bounty increased and now heals the killer for +10 + 20% max HP, +100 mana.
-After a while, giant rabbits now also periodically spawn which grant double xp/gold and heal for more
-Day/night cycle duration reduced 175->130 seconds to speed up the game
-Time till first night fall reduced 360 -> 300 seconds
-Added a new custom AI for orc warriors so they more aggressively hunt down remaining alive humans
-Number of orcs periodically spawned during night increased 2->3
-Undead base heal/sec increased 2.5% -> 3.5%
-Human base heal/sec increased 1.5% -> 2.25%
RPG Mode Changes:
-Added new forest area near the graveyard with giant spiders
-Added 4 new item drops
-Captain now deals damage when dashing
-Castle boss skin updated and increased HP
-Added 3 waves of enemies which spawn during castle boss fight including 2 wind archers
-Castle boss fight music added and lighting slightly darker during the fight
-Walls now spawn in which prevent escaping the castle boss area unless using the teleporter
-Hovering cursor over item now displays the item stats much faster
Bug Fixes:
-Fixed several bugs so main character is always selected at all times, even when left clicking other player units. (exception when controlling summoned/trained units)
-Fixed bug where camera pans to some random location when pressing space bar while dead
-Fixed bug where targeting circle not properly destroyed
-Possible fix for rare crash that occurs when selecting a dead unit and your main character dies afterwards
-Possible fix for issue where sometimes main character is not selected at all times
-Fixed bug where units could get stuck after casting ability on rare occasion
-Fixed bug where unit could get stuck if trying to cast certain spells while stunned or silenced
-Fixed issue where certain spells could be cast while stunned or silenced
-Fixed bug where melee units could attack buildings on much higher elevations
-Greatly optimized buildings
-Fixed bug where tab window could overflow on the right side if more than 5 players on the team
-Fixed dwarf engineer lightning tower projectile impact vfx cutting short
-Fixed bug where certain item abilities can trigger multiple times if sold and bought again
Balance:
-Human turnips made stronger, evil turnips weaker
-Builder towers attack speed now slower
-Dragon breath of fire and artillery now deals more damage to buildings
-Several other units slightly adjusted
-HP of most human final evolutions increased by 200
Minor:
-Added destroy building ability for dwarf engineer buildings
-Adjustments for several RPG unit stats