v0.22
[h2]Ultimate Upgrades:[/h2]
All final evolutions can now evolve even further one more time called an ultimate upgrade. Each hero has at least 2 different ultimate upgrades to choose from. While ideally the ultimate evolution would give you a different hero, for now most of them just give bonus stats, enhanced abilities, or additional abilities.
[h3]Item Updates:[/h3]
[h3]Unit Changes:[/h3]
[h3]Bug Fixes:[/h3]
[h3]Known Issues (new):[/h3]
All final evolutions can now evolve even further one more time called an ultimate upgrade. Each hero has at least 2 different ultimate upgrades to choose from. While ideally the ultimate evolution would give you a different hero, for now most of them just give bonus stats, enhanced abilities, or additional abilities.
[h3]Item Updates:[/h3]
- 5 new items, 2 of which are temporary
- Boots of haste dodge and CD removed. Move speed increased slightly and gold cost reduced by 150
- Pre-alpha orbs (t2 items) now have required item components
- Increased Ambers Bow burn chance 12% -> 14%
- Reduced effectiveness of dark sword (t4) but made it slightly cheaper
- Staff of focus cost reduced slightly
[h3]Unit Changes:[/h3]
- Cryomancer Ultimate Ice Defense Spell is now not cancellable since it can be confusing whether the spell is beginning to be cast
- Re-enabled collision for wraith due to being able to move through walls
- Reduced Paladin HP per level from 75 to 60
- Reduced AD scaling on paladin Q spell
- Reduced HP per level from shield master from 150 to 100
- Made Undead Berserker R spell animation faster and fixed issue where berserker could not do anything until animation fully completes
- Wraith W spell now only silences for the first 2.35 seconds instead up to 5 seconds while inside the circle
- Wave 20 Wraith (Survival Mode) now summons a giant skeleton captain with more HP and ghosting.
[h3]Bug Fixes:[/h3]
- Fixed issue where certain projectiles disappear if passing through a unit or object (visual bug)
[h3]Known Issues (new):[/h3]
- Certain projectiles go invisible when they are deflected
- Undead Citadel does not seem to attack anymore