🌀 PATCH NOTES - 0.3.2.12
[h3]BUG FIXES[/h3] [hr][/hr]
[h3]CHANGES THAT WILL ONLY APPLY TO A NEW WORLD[/h3] [hr][/hr]
[h3]KNOWN ISSUES[/h3] [hr][/hr] MAJOR
[h3]UPCOMING ANIMATION IMPROVEMENTS[/h3] [hr][/hr] List of animations that will come in future patches:
- Melee swing wont trigger leap attacks by default
- The leviathan will snap to the right position when flying out of bounds
- Fixed snapping issues with wood shingle roof inverted triangle piece
- Fixed an issue where the keyboard of UI elements was displaced
- Removed the place-holder firefly geo until we have the proper rig
- Replaced the plant diversity icons (Emerald Isles and some for Fallen Heights)
- Removed unused empty “in construction” states from Trellis construction pieces within the Island Creator
- Fixed issue with Opal beam having placeholder material when placed in the Island Creator
- The vivariums and habitats can now be unlocked properly
- The variants of the Emerald Isle perched tree vivarium are now behaving correctly
- Potential Fix: Players can sometimes get stuck in an Infinite loading screen when creating Multiplayer Sessions
[h3]CHANGES THAT WILL ONLY APPLY TO A NEW WORLD[/h3] [hr][/hr]
- Exploration challenges have been added to all Emerald Isle islands
- Rare resource spawns and animals have been added as challenge rewards
- Fixed an issue where starting cluster chests would appear outside of the starting cluster (which led to disappointing loot)
[h3]KNOWN ISSUES[/h3] [hr][/hr] MAJOR
- Reishi and animals disappearing from player’s Personal Homes
- Crashes / file corruption
- Potential memory leak that persists through sessions
- Some actions are not triggering the Steam achievement
- Unlocking the Red Cliffs Habitats also unlocks the Red Cliffs Vivariums
- Bats don’t spawn properly. They can be found on terrain instead of their normal habitat
- The order in which you unlock the vivariums in a preexisting game doesn’t align correctly with player progression
- The difference between what the habitats and vivariums do is not clear enough
[h3]UPCOMING ANIMATION IMPROVEMENTS[/h3] [hr][/hr] List of animations that will come in future patches:
- Bird and bat eating in your hands
- Critter interaction in hands (1x per critter)
- Critters idle in their habitats (bird house, burrow, etc)
- Bat idle on ground
- Many idle breaks (bird, jerboa, bat, bugs)
- Movement animations while holding critter (jump, run, slide, etc)
- Bat wings visual fix
- Bird Feed holding position fix
- General animation polish