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🌀 PATCH NOTES - 0.3.2.12

[h3]BUG FIXES[/h3] [hr][/hr]
  • Melee swing wont trigger leap attacks by default
  • The leviathan will snap to the right position when flying out of bounds
  • Fixed snapping issues with wood shingle roof inverted triangle piece
  • Fixed an issue where the keyboard of UI elements was displaced
  • Removed the place-holder firefly geo until we have the proper rig
  • Replaced the plant diversity icons (Emerald Isles and some for Fallen Heights)
  • Removed unused empty “in construction” states from Trellis construction pieces within the Island Creator
  • Fixed issue with Opal beam having placeholder material when placed in the Island Creator
  • The vivariums and habitats can now be unlocked properly
  • The variants of the Emerald Isle perched tree vivarium are now behaving correctly
  • Potential Fix: Players can sometimes get stuck in an Infinite loading screen when creating Multiplayer Sessions

[h3]CHANGES THAT WILL ONLY APPLY TO A NEW WORLD[/h3] [hr][/hr]
  • Exploration challenges have been added to all Emerald Isle islands
    • Rare resource spawns and animals have been added as challenge rewards
  • Fixed an issue where starting cluster chests would appear outside of the starting cluster (which led to disappointing loot)

[h3]KNOWN ISSUES[/h3] [hr][/hr] MAJOR
  • Reishi and animals disappearing from player’s Personal Homes
  • Crashes / file corruption
  • Potential memory leak that persists through sessions
  • Some actions are not triggering the Steam achievement
MINOR
  • Unlocking the Red Cliffs Habitats also unlocks the Red Cliffs Vivariums
  • Bats don’t spawn properly. They can be found on terrain instead of their normal habitat
  • The order in which you unlock the vivariums in a preexisting game doesn’t align correctly with player progression
  • The difference between what the habitats and vivariums do is not clear enough

[h3]UPCOMING ANIMATION IMPROVEMENTS[/h3] [hr][/hr] List of animations that will come in future patches:
  • Bird and bat eating in your hands
  • Critter interaction in hands (1x per critter)
  • Critters idle in their habitats (bird house, burrow, etc)
  • Bat idle on ground
  • Many idle breaks (bird, jerboa, bat, bugs)
  • Movement animations while holding critter (jump, run, slide, etc)
  • Bat wings visual fix
  • Bird Feed holding position fix
  • General animation polish